From 1b66c6362591d7f16c7daa2e138b8232394d118d Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Sun, 7 Dec 2008 03:07:21 +0000 Subject: [PATCH] windows build fix. nakee, what were you thinking >.> git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1420 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp index 71cc63feed..32848828ca 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp @@ -48,7 +48,7 @@ #include "TextureConverter.h" #include "VideoState.h" -#if HAVE_WX +#if HAVE_WX || defined __WXMSW__ #include "Debugger/Debugger.h" // for the CDebugger class #endif SVideoInitialize g_VideoInitialize; @@ -60,7 +60,7 @@ SVideoInitialize g_VideoInitialize; for the purpose of the game. At that point there is no need to use the same dll instance as the one that is rendering the game. However, that could be done. */ -#if HAVE_WX +#if HAVE_WX || defined __WXMSW__ CDebugger* m_frame; void DllDebugger(HWND _hParent, bool Show) {