DSPLLE: the reset exception is needed by zelda to init correctly, but it get stuck in the

middle. If you wish to help debugging uncomment the SetException line.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3715 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-07-09 00:07:08 +00:00
parent a0a7116fe0
commit 1c52139d94
2 changed files with 9 additions and 3 deletions

View File

@ -247,6 +247,9 @@ void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
INFO_LOG(DSPLLE, "*** Copy new UCode from 0x%08x to 0x%04x (crc: %8x)\n", addr, dsp_addr, g_dsp.iram_crc);
g_dsp.iram_crc = DSPHost_CodeLoaded(g_dsp.cpu_ram + (addr & 0x0fffffff), size);
DSPAnalyzer::Analyze();
// This calls the reset functions, but it get some games stuck
// uncomment it to help with debugging
// DSPCore_SetException(EXP_RESET);
}