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ShaderCompiler: Use compute shader header in compute shaders
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@ -133,7 +133,7 @@ std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_cod
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std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code)
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{
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return SPIRV::CompileComputeShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan,
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GetLanguageVersion());
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return SPIRV::CompileComputeShader(GetShaderCode(source_code, COMPUTE_SHADER_HEADER),
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APIType::Vulkan, GetLanguageVersion());
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}
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} // namespace Vulkan::ShaderCompiler
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