Implement frame dumping in D3D11.

Fixes issue 4831.
This commit is contained in:
NeoBrainX
2011-09-08 15:39:03 +02:00
parent 8b8e60c276
commit 1c85be8625
5 changed files with 133 additions and 32 deletions

View File

@ -52,7 +52,7 @@ int OSDChoice, OSDTime;
Renderer *g_renderer = NULL;
bool s_bLastFrameDumped = false;
bool bLastFrameDumped = false;
std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;