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Merge pull request #10236 from JMC47/n64vc
Cleanup and Update N64 Virtual Console INIs
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commit
1d146a9e15
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# NACE01 - Zelda: Ocarina
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# NACJ01, NACE01, NACP01 - The Legend of Zelda: Ocarina of Time (Virtual Console)
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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# NAEE01, NAEP01 - Paper Mario
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# NAEE01, NAEP01 - Paper Mario (Virtual Console)
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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# NAFE01, NAFP01 - F-Zero X
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# NAFE01, NAFP01 - F-Zero X (Virtual Console)
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -19,5 +19,9 @@ StereoConvergence = 5000
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# This game creates a large number of EFB copies at different addresses, resulting
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# This game creates a large number of EFB copies at different addresses, resulting
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# in a large texture cache which takes considerable time to save.
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# in a large texture cache which takes considerable time to save.
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SaveTextureCacheToState = False
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SaveTextureCacheToState = False
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# This game crashes very soon after boot if above 1x IR
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InternalResolution = 1
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[Video_Hacks]
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# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
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# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
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# at higher resolutions without the game crashing for now.
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EFBScaledCopy = False
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@ -16,5 +16,9 @@
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# This game creates a large number of EFB copies at different addresses, resulting
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# This game creates a large number of EFB copies at different addresses, resulting
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# in a large texture cache which takes considerable time to save.
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# in a large texture cache which takes considerable time to save.
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SaveTextureCacheToState = False
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SaveTextureCacheToState = False
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# This game crashes very soon after boot if above 1x IR
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InternalResolution = 1
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[Video_Hacks]
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# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
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# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
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# at higher resolutions without the game crashing for now.
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EFBScaledCopy = False
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