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Windows: Sets the cwd to the folder that dolphin.exe resides in.
Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1" git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -601,6 +601,21 @@ std::string GetBundleDirectory()
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}
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#endif
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#ifdef _WIN32
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std::string &GetExeDirectory()
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{
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static std::string DolphinPath;
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if (DolphinPath.empty())
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{
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char Dolphin_exe_Path[2048];
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GetModuleFileNameA(NULL, Dolphin_exe_Path, 2048);
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DolphinPath = Dolphin_exe_Path;
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DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
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}
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return DolphinPath;
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}
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#endif
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std::string GetSysDirectory()
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{
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std::string sysDir;
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@ -628,6 +643,7 @@ std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath)
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if (paths[D_USER_IDX].empty())
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{
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#ifdef _WIN32
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// TODO: use GetExeDirectory() here instead of ROOT_DIR so that if the cwd is changed we still have the correct paths?
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paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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