Wiimote: Configure gamepad in Wiimote plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-09 13:10:29 +00:00
parent e8925e43fe
commit 1fbebb4ce1
26 changed files with 1279 additions and 300 deletions

View File

@ -353,6 +353,8 @@ THREAD_RETURN EmuThread(void *pArg)
PADInitialize.hWnd = g_pWindowHandle;
PADInitialize.pLog = Callback_PADLog;
PADInitialize.padNumber = i;
// This is may be needed to avoid a SDL problem
//Plugins.FreeWiimote();
// Check if we should init the plugin
if (Plugins.OkayToInitPlugin(i))
{

View File

@ -457,11 +457,19 @@ void CPluginManager::FreeDSP()
delete m_dsp;
m_dsp = NULL;
}
void CPluginManager::FreePad(u32 pad)
void CPluginManager::FreePad(u32 Pad)
{
if (pad < MAXPADS) {
delete m_pad[pad];
m_pad[pad] = NULL;
if (Pad < MAXPADS) {
delete m_pad[Pad];
m_pad[Pad] = NULL;
}
}
void CPluginManager::FreeWiimote(u32 Wiimote)
{
if (Wiimote < MAXWIIMOTES)
{
delete m_wiimote[Wiimote];
m_wiimote[Wiimote] = NULL;
}
}
///////////////////////////////////////////

View File

@ -54,7 +54,8 @@ public:
void FreeVideo();
void FreeDSP();
void FreePad(u32 pad);
void FreePad(u32 Pad);
void FreeWiimote(u32 Wiimote);
bool InitPlugins();
void ShutdownPlugins();

View File

@ -231,4 +231,134 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in
//////////////////////////////////////////////////////////////////////////////////////////
// Configure button mapping
// ¯¯¯¯¯¯¯¯¯¯
// Avoid extreme axis values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value)
{
// Avoid detecting very small or very big (for triggers) values
if( (value > -0x2000 && value < 0x2000) // Small values
|| (value < -0x6000 || value > 0x6000)) // Big values
return true; // Avoid
else
return false; // Keep
}
// Detect a pressed button
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats,
int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop,
bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat)
{
// It needs the wxWidgets excape keycode
static const int WXK_ESCAPE = 27;
// Update the internal status
SDL_JoystickUpdate();
// For the triggers we accept both a digital or an analog button
if(Axis)
{
for(int i = 0; i < axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
type = InputCommon::CTL_AXIS;
Succeed = true;
}
Console::Print("Id: %i\n", joy);
}
// Check for a hat
if(Hat)
{
for(int i = 0; i < hats; i++)
{
if(SDL_JoystickGetHat(joy, i))
{
pressed = i;
type = InputCommon::CTL_HAT;
Succeed = true;
}
}
}
// Check for a button
if(Button)
{
for(int i = 0; i < buttons; i++)
{
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
if (SDL_JoystickGetButton(joy, i) > 1) continue;
if(SDL_JoystickGetButton(joy, i))
{
pressed = i;
type = InputCommon::CTL_BUTTON;
Succeed = true;
}
}
}
// Check for a XInput trigger
#ifdef _WIN32
if(XInput)
{
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
{
if(XInput::GetXI(0, i))
{
pressed = i + 1000;
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
}
#endif
// Check for keyboard action
if (KeyboardKey)
{
if(Button)
{
// Todo: Add a separate keyboard vector to remove this restriction
if(KeyboardKey >= buttons)
{
pressed = KeyboardKey;
type = InputCommon::CTL_BUTTON;
Succeed = true;
KeyboardKey = 0;
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the escape key
}
// Else show the error message
else
{
pressed = KeyboardKey;
KeyboardKey = -1;
Stop = true;
}
}
// Only accept the escape key
else
{
Succeed = true;
KeyboardKey = 0;
pressed = -1;
}
}
}
/////////////////////////////////////////////////////////// Configure button mapping
} // InputCommon

View File

@ -41,6 +41,7 @@
#include <SDL.h> // Externals
#include "Common.h" // Common
#include "ConsoleWindow.h"
////////////////////////////
@ -148,6 +149,34 @@ enum
XI_TRIGGER_L = 0,
XI_TRIGGER_R
};
struct PadAxis
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Triggers
int Tr;
};
struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
{
PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
SDL_Joystick *joy; // SDL joystick device
};
struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
{
PadAxis Axis; // (See above)
bool enabled; // Pad attached?
int deadzone; // Deadzone... what else?
int ID; // SDL joystick device ID
int controllertype; // D-Pad type: Hat or custom buttons
int triggertype; // SDL or XInput trigger
std::string SDiagonal;
bool bSquareToCircle;
};
////////////////////////////
@ -158,6 +187,7 @@ enum
// General functions
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool);
// Value conversion
int Pad_Convert(int _val);

View File

@ -550,6 +550,10 @@
RelativePath=".\Src\EmuMain.h"
>
</File>
<File
RelativePath=".\Src\EmuPad.cpp"
>
</File>
<File
RelativePath=".\Src\EmuSubroutines.cpp"
>
@ -610,6 +614,10 @@
RelativePath=".\Src\ConfigDlg.h"
>
</File>
<File
RelativePath=".\Src\ConfigGamepad.cpp"
>
</File>
<File
RelativePath=".\Src\ConfigRecording.cpp"
>

View File

@ -18,7 +18,9 @@
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "EmuDefinitions.h" // for PadMapping
Config g_Config;
@ -27,7 +29,7 @@ Config::Config()
memset(this, 0, sizeof(Config));
}
void Config::Load()
void Config::Load(bool ChangePad)
{
std::string temp;
IniFile iniFile;
@ -49,6 +51,49 @@ void Config::Load()
iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
iniFile.Get(SectionName.c_str(), "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName.c_str(), "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
}
// ===================
// ==================================================================
// Joypad specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Prevent a crash from illegal access to joyinfo that will only have values for
the current amount of connected PadMapping */
if(WiiMoteEmu::PadMapping[i].ID >= SDL_NumJoysticks()) continue;
// Create a section name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Get(SectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(SectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(SectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 4);
iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 5);
iniFile.Get(SectionName.c_str(), "DeadZone", &WiiMoteEmu::PadMapping[i].deadzone, 0);
iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(SectionName.c_str(), "SquareToCircle", &WiiMoteEmu::PadMapping[i].bSquareToCircle, false);
}
// =============================
Console::Print("Load()\n");
}
void Config::Save()
@ -70,5 +115,47 @@ void Config::Save()
iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Set(SectionName.c_str(), "Enabled", WiiMoteEmu::PadMapping[i].enabled);
// Save the physical device ID number
iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
// ===================
// ==================================================================
// Joypad specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
avoid reading a joyinfo that does't exist */
if(WiiMoteEmu::PadMapping[i].ID >= SDL_NumJoysticks()) continue;
// Create a new section name after the joypad name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Set(SectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(SectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(SectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(SectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
//iniFile.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
//iniFile.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
//iniFile.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
//iniFile.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
// ======================================
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
Console::Print("Save()\n");
}

View File

@ -21,7 +21,7 @@
struct Config
{
Config();
void Load();
void Load(bool ChangePad = false);
void Save();
// Emulated Wiimote

View File

@ -66,6 +66,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CHECKBOX(ID_UPDATE_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_NEUTRAL_CHOICE, ConfigDialog::GeneralSettingsChanged)
// Recording
EVT_CHOICE(IDC_RECORD + 1, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 2, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 3, ConfigDialog::GeneralSettingsChanged)
@ -98,9 +99,21 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_BUTTON(IDB_RECORD + 14, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
// Gamepad
EVT_COMBOBOX(ID_TRIGGER_TYPE, ConfigDialog::GeneralSettingsChanged)
EVT_BUTTON(IDB_ANALOG_LEFT_X, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_LEFT_Y, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_RIGHT_X, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_RIGHT_Y, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_TRIGGER_L, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_TRIGGER_R, ConfigDialog::GetButtons)
EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update)
EVT_TIMER(IDTM_UPDATE_ONCE, ConfigDialog::UpdateOnce)
EVT_TIMER(IDTM_SHUTDOWN, ConfigDialog::ShutDown)
EVT_TIMER(IDTM_BUTTON, ConfigDialog::OnButtonTimer)
EVT_TIMER(IDTM_UPDATE_PAD, ConfigDialog::UpdatePad)
END_EVENT_TABLE()
//////////////////////////////////////
@ -116,9 +129,17 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN);
m_TimeoutOnce = new wxTimer(this, IDTM_UPDATE_ONCE);
m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON);
m_UpdatePad = new wxTimer(this, IDTM_UPDATE_PAD);
// Reset values
m_bWaitForRecording = false;
m_bRecording = false;
GetButtonWaitingID = 0; GetButtonWaitingTimer = 0;
// Start the permanent timer
const int TimesPerSecond = 30;
m_UpdatePad->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
ControlsCreated = false;
@ -134,6 +155,9 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(ConfigDialog::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(ConfigDialog::OnKeyDown),
(wxObject*)0, this);
}
ConfigDialog::~ConfigDialog()
@ -144,6 +168,9 @@ void ConfigDialog::OnKeyDown(wxKeyEvent& event)
{
event.Skip();
// Save the key
g_Pressed = event.GetKeyCode();
// Escape a recording event
if (event.GetKeyCode() == WXK_ESCAPE)
{
@ -156,6 +183,7 @@ void ConfigDialog::OnKeyDown(wxKeyEvent& event)
void ConfigDialog::OnClose(wxCloseEvent& event)
{
g_FrameOpen = false;
m_UpdatePad->Stop();
SaveFile();
g_Config.Save();
//SuccessAlert("Saved\n");
@ -195,6 +223,8 @@ void ConfigDialog::CloseClick(wxCommandEvent& event)
}
break;
case ID_APPLY:
SaveButtonMappingAll(Page);
g_Config.Save();
SaveFile();
WiiMoteEmu::LoadRecordedMovements();
break;
@ -329,20 +359,23 @@ void ConfigDialog::CreateGUIControls()
// General and basic Settings
// ----------------
// Configuration controls
static const int TxtW = 50, TxtH = 19, ChW = 245;
// Basic Settings
m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Wiimote On"), wxDefaultPosition, wxSize(263, -1));
m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Wiimote On"), wxDefaultPosition, wxSize(ChW, -1));
// Emulated Wiimote
m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"), wxDefaultPosition, wxSize(263, -1));
m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"), wxDefaultPosition, wxSize(ChW, -1));
m_WideScreen[i] = new wxCheckBox(m_Controller[i], ID_WIDESCREEN, wxT("WideScreen Mode (for correct aiming)"));
// Extension
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Wii Motion Plus Connected"), wxDefaultPosition, wxSize(263, -1), 0, wxDefaultValidator);
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Wii Motion Plus Connected"), wxDefaultPosition, wxSize(ChW, -1), 0, wxDefaultValidator);
m_NunchuckConnected[i] = new wxCheckBox(m_Controller[i], ID_NUNCHUCKCONNECTED, wxT("Nunchuck Connected"));
m_ClassicControllerConnected[i] = new wxCheckBox(m_Controller[i], ID_CLASSICCONTROLLERCONNECTED, wxT("Classic Controller Connected"));
m_BalanceBoardConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Balance Board Connected"));
m_GuitarHeroGuitarConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Guitar Hero Guitar Connected"));
m_GuitarHeroWorldTourDrumsConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Guitar Hero World Tour Drums Connected"));
// Real Wiimote
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_CONNECT_REAL, wxT("Connect Real Wiimote"), wxDefaultPosition, wxSize(263, -1));
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_CONNECT_REAL, wxT("Connect Real Wiimote"), wxDefaultPosition, wxSize(ChW, -1));
m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_USE_REAL, wxT("Use Real Wiimote"));
// Default values
@ -416,7 +449,7 @@ void ConfigDialog::CreateGUIControls()
// -----------------------------
/**/
// Controls
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(445, -1), StrJoyname, wxCB_READONLY);
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(225, -1), StrJoyname, wxCB_READONLY);
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Gamepad"));
m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
@ -440,48 +473,129 @@ void ConfigDialog::CreateGUIControls()
m_gTilt[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Tilt Wiimote"));
m_gTilt[i]->Add(m_TiltCombo[i], 0, (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gTilt[i]->Add(m_TiltHoriz[i], 0, (wxLEFT | wxRIGHT), 5);
m_gTilt[i]->AddStretchSpacer();
m_gTilt[i]->Add(m_TiltCombo[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gTilt[i]->Add(m_TiltHoriz[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTilt[i]->AddStretchSpacer();
// Tooltips
m_TiltCombo[i]->SetToolTip(wxT("Control tilting by an analog gamepad stick, an analog trigger or the keyboard."));
// Sizers for both the connected pads and tilt
// --------------------------------------------------------------------
// Analog triggers
// -----------------------------
/**/
m_gTrigger[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Triggers"));
m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: "));
m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: "));
m_TriggerStatusLx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_TriggerStatusRx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_tAnalogTriggerInput[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Input"));
m_tAnalogTriggerL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tAnalogTriggerR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_AnalogTriggerL[i] = new wxTextCtrl(m_Controller[i], ID_TRIGGER_L, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerR[i] = new wxTextCtrl(m_Controller[i], ID_TRIGGER_R, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerL[i]->Enable(false);
m_AnalogTriggerR[i]->Enable(false);
m_bAnalogTriggerL[i] = new wxButton(m_Controller[i], IDB_TRIGGER_L, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogTriggerR[i] = new wxButton(m_Controller[i], IDB_TRIGGER_R, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_TriggerType[i] = new wxComboBox(m_Controller[i], ID_TRIGGER_TYPE, StrTriggerType[0], wxDefaultPosition, wxDefaultSize, StrTriggerType, wxCB_READONLY);
m_SizeAnalogTriggerStatusBox[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerHorizConfig[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerVertLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerVertRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerHorizInput[i] = new wxBoxSizer(wxHORIZONTAL);
// The status text boxes
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusLx[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusRx[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerL[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 4);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxUP | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerR[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxUP), 5);
// The choice box and its name label
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 2);
m_SizeAnalogTriggerHorizInput[i]->Add(m_TriggerType[i], 0, (wxLEFT), 2);
// The status text boxes
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
m_SizeAnalogTriggerVertLeft[i]->Add(m_SizeAnalogTriggerStatusBox[i]);
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
// The config grid and the input type choice box
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizConfig[i], 0, (wxUP), 0);
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizInput[i], 0, (wxUP | wxDOWN), 4);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertRight[i], 0, (wxLEFT | wxRIGHT), 5);
// --------------------------------------------------------------------
// Row 2 Sizers: Connected pads, tilt, triggers
// -----------------------------
m_HorizControllerTilt[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllerTilt[i]->Add(m_gJoyname[i], 0, wxALIGN_CENTER | wxEXPAND, 0);
m_HorizControllerTilt[i]->Add(m_gTilt[i], 0, (wxLEFT), 5);
m_HorizControllerTilt[i]->Add(m_gTilt[i], 0, wxEXPAND | (wxLEFT), 5);
m_HorizControllerTilt[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5);
m_HorizControllerTiltParent[i] = new wxBoxSizer(wxBOTH);
m_HorizControllerTiltParent[i]->Add(m_HorizControllerTilt[i]);
// --------------------------------------------------------------------
// Analog sticks
// -----------------------------
/**/
m_pInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
// Status panels
m_TStatusLeftIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("In"));
m_TStatusLeftOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Out"));
m_TStatusRightIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("In"));
m_TStatusRightOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Out"));
m_pRightStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRight[i] = new wxStaticBitmap(m_pRightStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRight[i] = new wxStaticBitmap(m_pRightStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
static const int TxtW = 50; static const int TxtH = 19;
m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_AnalogLeftX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_AnalogLeftX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT_X, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT_Y, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT_X, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT_Y, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftX[i]->Enable(false);
m_AnalogLeftY[i]->Enable(false);
m_AnalogRightX[i]->Enable(false);
m_AnalogRightY[i]->Enable(false);
m_bAnalogLeftX[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogLeftY[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightX[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightY[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogLeftX[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT_X, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogLeftY[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT_Y, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightX[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT_X, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightY[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT_Y, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_SizeAnalogLeft[i] = new wxBoxSizer(wxVERTICAL); m_SizeAnalogLeftHorizX[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeAnalogLeftHorizY[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeAnalogRight[i] = new wxBoxSizer(wxVERTICAL); m_SizeAnalogRightHorizX[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeAnalogRightHorizY[i] = new wxBoxSizer(wxHORIZONTAL);
@ -491,6 +605,7 @@ void ConfigDialog::CreateGUIControls()
m_tAnalogY[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Y-Axis"));
m_tAnalogY[i + 4] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Y-Axis"));
// Configuration sizers
m_SizeAnalogLeftHorizX[i]->Add(m_tAnalogX[i], 0, (wxUP), 2);
m_SizeAnalogLeftHorizX[i]->Add(m_AnalogLeftX[i], 0, (wxRIGHT), 2);
m_SizeAnalogLeftHorizX[i]->Add(m_bAnalogLeftX[i], 0, (wxUP), 2);
@ -514,76 +629,34 @@ void ConfigDialog::CreateGUIControls()
m_SizeAnalogRight[i]->Add(m_SizeAnalogRightHorizY[i], 0, (wxUP), 0);
m_SizeAnalogRight[i]->AddStretchSpacer();
m_gAnalogLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1"));
m_gAnalogLeft[i]->Add(m_pInStatus[i], 0, (wxLEFT | wxRIGHT), 5);
// Status sizers
m_GridLeftStick[i] = new wxGridBagSizer(0, 0);
m_GridLeftStick[i]->Add(m_pLeftInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridLeftStick[i]->Add(m_pLeftOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridLeftStick[i]->Add(m_TStatusLeftIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridLeftStick[i]->Add(m_TStatusLeftOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridRightStick[i] = new wxGridBagSizer(0, 0);
m_GridRightStick[i]->Add(m_pRightInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridRightStick[i]->Add(m_pRightOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridRightStick[i]->Add(m_TStatusRightIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridRightStick[i]->Add(m_TStatusRightOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_gAnalogLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1 (In) (Out)"));
m_gAnalogLeft[i]->Add(m_GridLeftStick[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogLeft[i]->Add(m_SizeAnalogLeft[i], 0, wxEXPAND | wxALIGN_CENTER_VERTICAL, 0);
m_gAnalogRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2"));
m_gAnalogRight[i]->Add(m_pRightStatus[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2 (In) (Out)"));
m_gAnalogRight[i]->Add(m_GridRightStick[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogRight[i]->Add(m_SizeAnalogRight[i], 0, wxEXPAND | wxALIGN_CENTER_VERTICAL, 0);
// --------------------------------------------------------------------
// Analog triggers
// -----------------------------
/**/
m_gTrigger[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Triggers"));
m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: "));
m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: "));
m_TriggerStatusLx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"));
m_TriggerStatusRx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"));
m_tAnalogTriggerInput[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Input"));
m_tAnalogTriggerL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tAnalogTriggerR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_AnalogTriggerL[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerR[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerL[i]->Enable(false);
m_AnalogTriggerR[i]->Enable(false);
m_bAnalogTriggerL[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogTriggerR[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_TriggerType[i] = new wxComboBox(m_Controller[i], wxID_ANY, StrTriggerType[0], wxDefaultPosition, wxDefaultSize, StrTriggerType, wxCB_READONLY);
m_SizeAnalogTriggerStatusBox[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerHorizConfig[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerVertLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerVertRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerHorizInput[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusLx[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusRx[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerL[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 4);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxUP | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerR[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxUP), 5);
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 2);
m_SizeAnalogTriggerHorizInput[i]->Add(m_TriggerType[i], 0, (wxLEFT), 2);
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
m_SizeAnalogTriggerVertLeft[i]->Add(m_SizeAnalogTriggerStatusBox[i]);
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizConfig[i], 0, (wxUP), 1);
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizInput[i], 0, (wxUP | wxDOWN), 4);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertRight[i], 0, (wxLEFT | wxRIGHT), 5);
// Sizers
// --------------------------------------------------------------------
// Row 3 Sizers
// -----------------------------
m_HorizControllers[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllers[i]->Add(m_gAnalogLeft[i]);
m_HorizControllers[i]->Add(m_gAnalogRight[i], 0, (wxLEFT), 5);
m_HorizControllers[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5);
///////////////////////////
@ -927,6 +1000,12 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
DoExtensionConnectedDisconnected();
break;
//////////////////////////
// Gamepad
// -----------
case ID_TRIGGER_TYPE:
WiiMoteEmu::PadMapping[Page].triggertype = m_TriggerType[Page]->GetSelection();
break;
//////////////////////////
// Recording
@ -983,6 +1062,9 @@ void ConfigDialog::UpdateGUI()
{
//Console::Print("UpdateGUI: \n");
// Update the gamepad settings
UpdateGUIButtonMapping(Page);
/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
from the data scanning functions in main.cpp */
bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);

View File

@ -44,10 +44,13 @@ class ConfigDialog : public wxDialog
// General open, close and event functions
void CloseClick(wxCommandEvent& event);
void UpdateGUI();
void UpdateGUI(); void UpdateGUIButtonMapping(int controller);
void OnKeyDown(wxKeyEvent& event);
void LoadFile(); void SaveFile();
// Timers
wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad;
// General status
wxStaticText * m_TextUpdateRate;
@ -60,15 +63,18 @@ class ConfigDialog : public wxDialog
void DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int IRBytes);
void DoRecordA(bool Pressed);
void ConvertToString();
wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce;
void Update(wxTimerEvent& WXUNUSED(event));
void ShutDown(wxTimerEvent& WXUNUSED(event));
void UpdateOnce(wxTimerEvent& event);
// Gamepad configuration
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void UpdatePad(wxTimerEvent& WXUNUSED(event));
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH;
bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4], *m_PageRecording;
@ -81,13 +87,15 @@ class ConfigDialog : public wxDialog
*m_HorizControllers[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4],
*m_GridLeftStick[4], *m_GridRightStick[4];
wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_gTilt[4], *m_gJoyname[4];
wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4];
wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltText[4],
*m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4];
@ -101,8 +109,9 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3];
wxPanel *m_pInStatus[4], *m_pRightStatus[4];
wxStaticBitmap *m_bmpDot[4], *m_bmpSquare[4], *m_bmpDotRight[4], *m_bmpSquareRight[4];
wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
*m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4];
wxBitmap CreateBitmapDot(), CreateBitmap();
@ -131,7 +140,7 @@ class ConfigDialog : public wxDialog
ID_CLOSE = 1000,
ID_APPLY,
ID_ABOUTOGL,
IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, // Timer
IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,
@ -140,8 +149,17 @@ class ConfigDialog : public wxDialog
ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
IDC_JOYNAME, IDC_JOYATTACH, ID_TILT_COMBO, ID_TILT_CHECK,
ID_ANALOG_LEFT, IDB_ANALOG_LEFT, ID_ANALOG_RIGHT, IDB_ANALOG_RIGHT,
ID_TRIGGER, IDB_TRIGGER,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
ID_TRIGGER_L, ID_TRIGGER_R,
// Gamepad settings
ID_TRIGGER_TYPE,
// Real
ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE,
@ -154,13 +172,23 @@ class ConfigDialog : public wxDialog
void CreateGUIControls();
void CreateGUIControlsRecording();
void AboutClick(wxCommandEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void DoConnectReal(); // Real
void DoUseReal();
void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated
void GeneralSettingsChanged(wxCommandEvent& event);
// Gamepad configuration
void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
wxString GetButtonText(int id, int Page = -1);
void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
void ToBlank(bool ToBlank = true);
void PadGetStatus();
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;
};
extern ConfigDialog *frame;

View File

@ -0,0 +1,554 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
//#include "Common.h" // for u16
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "Timer.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigDlg.h"
#include "Config.h"
#include "EmuMain.h" // for LoadRecordedMovements()
#include "EmuSubroutines.h" // for WmRequestStatus
#include "EmuDefinitions.h" // for joyinfo
//////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Change settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::SetButtonTextAll(int id, char text[128])
{
for (int i = 0; i < 1; i++)
{
// Safety check to avoid crash
if(WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
if (WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name == WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Page].ID].Name)
SetButtonText(id, text, i);
};
}
void ConfigDialog::SaveButtonMappingAll(int Slot)
{
for (int i = 0; i < 4; i++)
{
// This can occur when no gamepad is detected
if(WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
if (WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name == WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Slot].ID].Name)
SaveButtonMapping(i, false, Slot);
}
}
// Set dialog items from saved values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::UpdateGUIButtonMapping(int controller)
{
// Temporary storage
wxString tmp;
// Update selected gamepad
m_Joyname[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].ID);
// Update the enabled checkbox
//m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
tmp << WiiMoteEmu::PadMapping[controller].Axis.Lx; m_AnalogLeftX[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Ly; m_AnalogLeftY[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Rx; m_AnalogRightX[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Ry; m_AnalogRightY[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Tl; m_AnalogTriggerL[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Tr; m_AnalogTriggerR[controller]->SetValue(tmp); tmp.clear();
// Update the deadzone and controller type controls
m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
//m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
//m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
//m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
}
/* Populate the PadMapping array with the dialog items settings (for example
selected joystick, enabled or disabled status and so on) */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
{
// Temporary storage
wxString tmp;
long value;
// Save from or to the same or different slots
if (FromSlot == -1) FromSlot = controller;
// Replace "" with "-1" in the GUI controls
ToBlank(false);
// Set enabled or disable status and other settings
if(!DontChangeId) WiiMoteEmu::PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
if(FromSlot == controller) WiiMoteEmu::PadMapping[controller].enabled = true; //m_Joyattach[FromSlot]->GetValue(); // Only enable one
//WiiMoteEmu::PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
//WiiMoteEmu::PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
//WiiMoteEmu::PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
//WiiMoteEmu::PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
// The analog buttons
m_AnalogLeftX[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Lx = value; tmp.clear();
m_AnalogLeftY[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Ly = value; tmp.clear();
m_AnalogRightX[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Rx = value; tmp.clear();
m_AnalogRightY[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Ry = value; tmp.clear();
// The shoulder buttons
m_AnalogTriggerL[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tl = value;
m_AnalogTriggerR[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tr = value;
//LogMsg("WiiMoteEmu::PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
// controller, WiiMoteEmu::PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
// Replace "-1" with ""
ToBlank();
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::ToBlank(bool ToBlank)
{
if (!ControlsCreated) return;
for (int j = 0; j < 4; j++)
{
if(ToBlank)
{
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
#ifndef _WIN32
if(GetButtonText(i, j).ToAscii() == "-1") SetButtonText(i, "", j);
#else
if(GetButtonText(i, j) == "-1") SetButtonText(i, "", j);
#endif
}
else
{
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
if(GetButtonText(i, j).IsEmpty()) SetButtonText(i, "-1", j);
}
}
}
//////////////////////////////////////
// Update the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::SetButtonText(int id, char text[128], int _Page)
{
// Set controller value
int controller;
if (_Page == -1) controller = Page; else controller = _Page;
switch(id)
{
case IDB_ANALOG_LEFT_X: m_AnalogLeftX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_LEFT_Y: m_AnalogLeftY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_RIGHT_X: m_AnalogRightX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_RIGHT_Y: m_AnalogRightY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_TRIGGER_L: m_AnalogTriggerL[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_TRIGGER_R: m_AnalogTriggerR[controller]->SetValue(wxString::FromAscii(text)); break;
default: break;
}
//Console::Print("SetButtonText: %s\n", text);
}
// Get the text in the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
wxString ConfigDialog::GetButtonText(int id, int _Page)
{
//Console::Print("GetButtonText: %i\n", id);
// Set controller value
int controller;
if (_Page == -1) controller = Page; else controller = _Page;
switch(id)
{
// Analog Stick
case IDB_ANALOG_LEFT_X: return m_AnalogLeftX[controller]->GetValue();
case IDB_ANALOG_LEFT_Y: return m_AnalogLeftY[controller]->GetValue();
case IDB_ANALOG_RIGHT_X: return m_AnalogRightX[controller]->GetValue();
case IDB_ANALOG_RIGHT_Y: return m_AnalogRightY[controller]->GetValue();
// Shoulder Buttons
case IDB_TRIGGER_L: return m_AnalogTriggerL[controller]->GetValue();
case IDB_TRIGGER_R: return m_AnalogTriggerR[controller]->GetValue();
default: return wxString();
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Configure button mapping
// ¯¯¯¯¯¯¯¯¯¯
// Wait for button press
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
should select to configure another button while we are still in an old loop. What will happen then
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
long as it's going on. Therefore a timer is easier to control. */
void ConfigDialog::GetButtons(wxCommandEvent& event)
{
DoGetButtons(event.GetId());
}
void ConfigDialog::DoGetButtons(int GetId)
{
// =============================================
// Collect the starting values
// ----------------
// Get the current controller
int Controller = Page;
int PadID = WiiMoteEmu::PadMapping[Controller].ID;
// Get the controller and trigger type
int TriggerType = WiiMoteEmu::PadMapping[Controller].triggertype;
// Collect the accepted buttons for this slot
bool LeftRight = (GetId == IDB_TRIGGER_L || GetId == IDB_TRIGGER_R);
bool Axis = (GetId >= IDB_ANALOG_LEFT_X && GetId <= IDB_TRIGGER_R)
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_TRIGGER_L || GetId == IDB_TRIGGER_R) );
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = false; // No digital buttons allowed
bool Hat = false; // No hats allowed
// Values used in this function
char format[128];
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value
int type; // Button type
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// =======================
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
// If the Id has changed or the timer is not running we should start one
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
{
if(m_ButtonMappingTimer->IsRunning())
{
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
// Update the old textbox
SetButtonText(GetButtonWaitingID, "");
}
// Save the button Id
GetButtonWaitingID = GetId;
// Reset the key in case we happen to have an old one
g_Pressed = 0;
// Update the text box
sprintf(format, "[%d]", Seconds);
SetButtonText(GetId, format);
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
Console::Print("Timer Started for Pad:%i GetId:%i\n"
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i\n",
WiiMoteEmu::PadMapping[Controller].ID, GetId,
Axis, LeftRight, XInput, Button, Hat);
}
// ===============================================
// Check for buttons
// ----------------
// If there is a timer but we should not create a new one
else
{
InputCommon::GetButton(
WiiMoteEmu::joyinfo[PadID].joy, PadID, WiiMoteEmu::joyinfo[PadID].NumButtons, WiiMoteEmu::joyinfo[PadID].NumAxes, WiiMoteEmu::joyinfo[PadID].NumHats,
g_Pressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat);
}
// ========================= Check for keys
// ===============================================
// Process results
// ----------------
// Count each time
GetButtonWaitingTimer++;
// This is run every second
if(GetButtonWaitingTimer % TimesPerSecond == 0)
{
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
// Update text
sprintf(format, "[%d]", TmpTime);
SetButtonText(GetId, format);
/* Debug */
Console::Print("Keyboard: %i\n", g_Pressed);
}
// Time's up
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
{
Stop = true;
// Leave a blank mapping
SetButtonTextAll(GetId, "-1");
}
// If we got a button
if(Succeed)
{
Stop = true;
// Write the number of the pressed button to the text box
sprintf(format, "%d", pressed);
SetButtonTextAll(GetId, format);
}
// Stop the timer
if(Stop)
{
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
controlled by the same device, but several DirectInput instances of different but identical devices may possible
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
several disabled slots. */
SaveButtonMappingAll(Controller);
}
// If we got a bad button
if(g_Pressed == -1)
{
// Update text
SetButtonTextAll(GetId, "-1");
// Notify the user
wxMessageBox(wxString::Format(wxT(
"You selected a key with a to low key code (%i), please"
" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
// ======================== Process results
// Debugging
/*
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
WiiMoteEmu::PadMapping[0].halfpress, WiiMoteEmu::PadMapping[1].halfpress, WiiMoteEmu::PadMapping[2].halfpress, WiiMoteEmu::PadMapping[3].halfpress,
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
);*/
}
/////////////////////////////////////////////////////////// Configure button mapping
//////////////////////////////////////////////////////////////////////////////////////////
// Show current input status
// ¯¯¯¯¯¯¯¯¯¯
// Update the input status boxes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::PadGetStatus()
{
// Return if it's not detected
if(WiiMoteEmu::PadMapping[Page].ID >= SDL_NumJoysticks())
{
m_TStatusLeftIn[Page]->SetLabel(wxT("Not connected"));
m_TStatusLeftOut[Page]->SetLabel(wxT("Not connected"));
m_TStatusRightIn[Page]->SetLabel(wxT("Not connected"));
m_TStatusRightOut[Page]->SetLabel(wxT("Not connected"));
m_TriggerStatusLx[Page]->SetLabel(wxT("0"));
m_TriggerStatusRx[Page]->SetLabel(wxT("0"));
return;
}
// Return if it's not enabled
if (!WiiMoteEmu::PadMapping[Page].enabled)
{
m_TStatusLeftIn[Page]->SetLabel(wxT("Not enabled"));
m_TStatusLeftOut[Page]->SetLabel(wxT("Not enabled"));
m_TStatusRightIn[Page]->SetLabel(wxT("Not enabled"));
m_TStatusRightOut[Page]->SetLabel(wxT("Not enabled"));
m_TriggerStatusLx[Page]->SetLabel(wxT("0"));
m_TriggerStatusRx[Page]->SetLabel(wxT("0"));
return;
}
// Get physical device status
int PhysicalDevice = WiiMoteEmu::PadMapping[Page].ID;
int TriggerType = WiiMoteEmu::PadMapping[Page].triggertype;
// Check that Dolphin is in focus, otherwise don't update the pad status
if (IsFocus())
WiiMoteEmu::GetJoyState(WiiMoteEmu::PadState[Page], WiiMoteEmu::PadMapping[Page], Page, WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Page].ID].NumButtons);
//////////////////////////////////////
// Analog stick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Set Deadzones perhaps out of function
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
// Get original values
int main_x = WiiMoteEmu::PadState[Page].Axis.Lx;
int main_y = WiiMoteEmu::PadState[Page].Axis.Ly;
int right_x = WiiMoteEmu::PadState[Page].Axis.Rx;
int right_y = WiiMoteEmu::PadState[Page].Axis.Ry;
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
int right_x_after = right_x, right_y_after = right_y;
/*
if(WiiMoteEmu::PadMapping[notebookpage].bSquareToCircle)
{
std::vector<int> main_xy = InputCommon::Pad_Square_to_Circle(main_x, main_y, notebookpage, PadMapping[notebookpage]);
main_x_after = main_xy.at(0);
main_y_after = main_xy.at(1);
}
*/
//
float f_x = main_x / 32767.0;
float f_y = main_y / 32767.0;
float f_x_aft = main_x_after / 32767.0;
float f_y_aft = main_y_after / 32767.0;
float f_Rx = right_x / 32767.0;
float f_Ry = right_y / 32767.0;
float f_Rx_aft = right_x_after / 32767.0;
float f_Ry_aft = right_y_after / 32767.0;
m_TStatusLeftIn[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_x, f_y
));
m_TStatusLeftOut[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft
));
m_TStatusRightIn[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_Rx, f_Ry
));
m_TStatusRightOut[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_Rx_aft, f_Ry_aft
));
// Adjust the values for the plot
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
right_x = (BoxW_ / 2) + (right_x * BoxW_ / (32767 * 2));
right_y = (BoxH_ / 2) + (right_y * BoxH_ / (32767 * 2));
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
int right_x_out = (BoxW_ / 2) + (right_x_after * BoxW_ / (32767 * 2));
int right_y_out = (BoxH_ / 2) + (right_y_after * BoxH_ / (32767 * 2));
// Adjust the dot
m_bmpDotLeftIn[Page]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotLeftOut[Page]->SetPosition(wxPoint(main_x_out, main_y_out));
m_bmpDotRightIn[Page]->SetPosition(wxPoint(right_x, right_y));
m_bmpDotRightOut[Page]->SetPosition(wxPoint(right_x_out, right_y_out));
///////////////////// Analog stick
//////////////////////////////////////
// Triggers
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
int TriggerValue = 0;
// Get the selected keys
long Left, Right;
m_AnalogTriggerL[Page]->GetValue().ToLong(&Left);
m_AnalogTriggerR[Page]->GetValue().ToLong(&Right);
// Get the trigger values
int TriggerLeft = WiiMoteEmu::PadState[Page].Axis.Tl;
int TriggerRight = WiiMoteEmu::PadState[Page].Axis.Tr;
// Convert the triggers values
if (WiiMoteEmu::PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
m_TriggerStatusLx[Page]->SetLabel(wxString::Format(
wxT("%03i"), TriggerLeft));
m_TriggerStatusRx[Page]->SetLabel(wxString::Format(
wxT("%03i"), TriggerRight));
///////////////////// Triggers
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::UpdatePad(wxTimerEvent& WXUNUSED(event))
{
// Show the current status
/**/
#ifdef SHOW_PAD_STATUS
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));
#endif
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
PadGetStatus();
//Console::Print("a\n");
}
/////////////////////////////////////////////////////

View File

@ -63,8 +63,8 @@ bool g_Encryption; // Encryption on or off
// Gamepad input
int NumPads = 0, NumGoodPads = 0; // Number of goods pads
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
InputCommon::CONTROLLER_STATE PadState[4];
InputCommon::CONTROLLER_MAPPING PadMapping[4];
InputCommon::CONTROLLER_STATE_NEW PadState[4];
InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
} // namespace

View File

@ -173,8 +173,8 @@ static const u8 partially_id[] =
// Gamepad input
extern int NumPads, NumGoodPads; // Number of goods pads
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
extern InputCommon::CONTROLLER_STATE PadState[4];
extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
extern InputCommon::CONTROLLER_STATE_NEW PadState[4];
extern InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
} // namespace

View File

@ -19,8 +19,6 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
@ -30,6 +28,7 @@
#include "Common.h" // Common
#include "StringUtil.h" // for ArrayToString()
#include "IniFile.h"
#include "pluginspecs_wiimote.h"
#include "EmuDefinitions.h" // Local
#include "main.h"
@ -130,7 +129,7 @@ void LoadRecordedMovements()
for(int i = 0; i < RECORDING_ROWS; i++)
{
// Logging
Console::Print("Recording%i ", i + 1);
//Console::Print("Recording%i ", i + 1);
// Get row name
std::string SaveName = StringFromFormat("Recording%i", i + 1);
@ -216,10 +215,11 @@ void LoadRecordedMovements()
else
TmpIRLog = "";
/*
Console::Print("Size:%i HotKey:%i Speed:%i IR: %s\n",
VRecording.at(i).Recording.size(), VRecording.at(i).HotKey, VRecording.at(i).PlaybackSpeed,
TmpIRLog.c_str()
);
);*/
// ---------------------
}
}
@ -302,36 +302,6 @@ void SetDefaultExtensionRegistry()
}
// ===================================================
// Fill joyinfo with the current connected devices
// ----------------
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
// Warn the user if no gamepads are detected
if (_NumGoodPads == 0 && g_EmulatorRunning)
{
//PanicAlert("nJoy: No Gamepad Detected");
//return false;
}
// Load PadMapping[] etc
g_Config.Load();
// Update the PadState[].joy handle
for (int i = 0; i < 4; i++)
{
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
if(joyinfo.at(PadMapping[i].ID).Good)
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
}
return Success;
}
// ===========================
// ===================================================
/* Write initial values to Eeprom and registers. */
// ----------------
@ -389,7 +359,29 @@ void DoState(void* ptr, int mode)
these variables. */
void Shutdown(void)
{
Console::Print("ShutDown\n");
ResetVariables();
/* Close all devices carefully. We must check that we are not accessing any undefined
vector elements or any bad devices */
for (int i = 0; i < 1; i++)
{
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
if (joyinfo.at(PadMapping[i].ID).Good)
{
Console::Print("ShutDown: %i\n", PadState[i].joy);
/* SDL_JoystickClose() crashes for some reason so I avoid this for now, SDL_Quit() should
close the pads to I think */
//if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
}
}
// Clear the physical device info
joyinfo.clear();
// Finally close SDL
if (SDL_WasInit(0)) SDL_Quit();
}

View File

@ -18,9 +18,14 @@
#ifndef WIIMOTE_EMU_H
#define WIIMOTE_EMU_H
#include "wiimote_hid.h"
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
namespace WiiMoteEmu
{
@ -43,6 +48,9 @@ void LoadRecordedMovements();
void UpdateEeprom();
void SetDefaultExtensionRegistry();
// Gamepad
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
};
#endif

View File

@ -0,0 +1,129 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include <vector>
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "../../../Core/InputCommon/Src/XInput.h"
#include "Common.h" // Common
#include "StringUtil.h" // for ArrayToString()
#include "IniFile.h"
#include "pluginspecs_wiimote.h"
#include "EmuDefinitions.h" // Local
#include "main.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuMain.h"
#include "Encryption.h" // for extension encryption
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
#include "Config.h" // for g_Config
////////////////////////////////////
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
// ===================================================
// Fill joyinfo with the current connected devices
// ----------------
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
// Warn the user if no gamepads are detected
if (_NumGoodPads == 0 && g_EmulatorRunning)
{
//PanicAlert("nJoy: No Gamepad Detected");
//return false;
}
// Load PadMapping[] etc
g_Config.Load();
// Update the PadState[].joy handle
for (int i = 0; i < 1; i++)
{
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
if(joyinfo.at(PadMapping[i].ID).Good)
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
}
return Success;
}
// ===========================
// Request joystick state.
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Called from: PAD_GetStatus()
Input: The virtual device 0, 1, 2 or 3
Function: Updates the PadState struct with the current pad status. The input value "controller" is
for a virtual controller 0 to 3. */
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
{
// Update the gamepad status
SDL_JoystickUpdate();
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
_PadState.Axis.Lx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Lx);
_PadState.Axis.Ly = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ly);
_PadState.Axis.Rx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Rx);
_PadState.Axis.Ry = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ry);
// Update the analog trigger axis values
#ifdef _WIN32
if (_PadMapping.triggertype == InputCommon::CTL_TRIGGER_SDL)
{
#endif
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
_PadState.Axis.Tl = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tl - 1000);
_PadState.Axis.Tr = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tr - 1000);
#ifdef _WIN32
}
else
{
_PadState.Axis.Tl = XInput::GetXI(0, _PadMapping.Axis.Tl - 1000);
_PadState.Axis.Tr = XInput::GetXI(0, _PadMapping.Axis.Tr - 1000);
}
#endif
/* Debugging */
Console::ClearScreen();
Console::Print(
"Controller and handle: %i %i\n"
"Triggers:%i %i %i %i %i\n",
controller, (int)_PadState.joy,
_PadMapping.triggertype,
_PadMapping.Axis.Tl, _PadMapping.Axis.Tr,
_PadState.Axis.Tl, _PadState.Axis.Tr
);
}
} // end of namespace WiiMoteEmu

View File

@ -77,7 +77,7 @@ void handle_event(struct wiimote_t* wm)
{
//Console::Print("\n\n--- EVENT [id %i] ---\n", wm->unid);
/* if a button is pressed, report it */
// if a button is pressed, report it
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) Console::Print("A pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) Console::Print("B pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) Console::Print("UP pressed\n");
@ -91,10 +91,9 @@ void handle_event(struct wiimote_t* wm)
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) Console::Print("TWO pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) Console::Print("HOME pressed\n");
/*
* Pressing minus will tell the wiimote we are no longer interested in movement.
* This is useful because it saves battery power.
*/
// Pressing minus will tell the wiimote we are no longer interested in movement.
// This is useful because it saves battery power.
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
{
wiiuse_motion_sensing(wm, 0);
@ -112,16 +111,16 @@ void handle_event(struct wiimote_t* wm)
if (g_MotionSensing && !WIIUSE_USING_IR(wm))
wiiuse_set_ir(wm, 1);
/* Print battery status */
// Print battery status
if(frame && g_Config.bUpdateRealWiimote)
frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
/* Create shortcut to the nunchuck */
// Create shortcut to the nunchuck
struct nunchuk_t* nc = NULL;
if (wm->exp.type == EXP_NUNCHUK)
nc = (nunchuk_t*)&wm->exp.nunchuk;
/* If the accelerometer is turned on then print angles */
// If the accelerometer is turned on then print angles
if (WIIUSE_USING_ACC(wm) && WIIUSE_USING_IR(wm))
{
std::string Tmp;
@ -333,7 +332,7 @@ void ReadWiimote()
break;
case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
/* some expansion was inserted */
// some expansion was inserted
//handle_ctrl_status(wiimotes[i]);
Console::Print("Guitar Hero 3 controller inserted.\n");
break;
@ -341,7 +340,7 @@ void ReadWiimote()
case WIIUSE_NUNCHUK_REMOVED:
case WIIUSE_CLASSIC_CTRL_REMOVED:
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
/* some expansion was removed */
// some expansion was removed
//handle_ctrl_status(wiimotes[i]);
Console::Print("An expansion was removed.\n");
break;

View File

@ -11,6 +11,7 @@ files = [
"DataReports.cpp",
"EmuDefinitions.cpp",
"EmuMain.cpp",
"EmuPad.cpp",
"EmuSubroutines.cpp",
"Encryption.cpp",
"main.cpp",
@ -18,6 +19,7 @@ files = [
if wmenv['HAVE_WX']:
files += [
"ConfigDlg.cpp",
"ConfigGamepad.cpp",
"ConfigRecording.cpp",
"Logging.cpp",
"FillReport.cpp",

View File

@ -382,10 +382,13 @@ extern "C" unsigned int Wiimote_GetAttachedControllers()
bool IsFocus()
{
#ifdef _WIN32
HWND Parent = GetParent(g_WiimoteInitialize.hWnd);
HWND RenderingWindow = g_WiimoteInitialize.hWnd;
HWND Parent = GetParent(RenderingWindow);
HWND TopLevel = GetParent(Parent);
// Allow updates when the config window is in focus to
HWND Config = NULL; if (frame) Config = (HWND)frame->GetHWND();
// Support both rendering to main window and not
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_WiimoteInitialize.hWnd)
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config)
return true;
else
return false;

View File

@ -20,16 +20,16 @@
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include <iostream> // System
#include "pluginspecs_wiimote.h"
#include <queue>
#include "wiiuse.h"
#include <queue>
#include "Common.h"
#include "Thread.h"
#include "StringUtil.h"
#include "ConsoleWindow.h"
#include "Timer.h"
#include "pluginspecs_wiimote.h"
#include "wiimote_hid.h"
#include "main.h"
@ -148,7 +148,7 @@ void ReadData()
{
//Console::Print("Writing data to the Wiimote\n");
SEvent& rEvent = m_EventWriteQueue.front();
wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, MAX_PAYLOAD);
wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, MAX_PAYLOAD);
m_EventWriteQueue.pop();
#ifdef _WIN32
@ -346,7 +346,7 @@ int Initialize()
// Call Wiiuse.dll
g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
if (g_NumberOfWiiMotes > 0) g_RealWiiMotePresent = true;
Console::Print("Found No of Wiimotes: %i\n", g_NumberOfWiiMotes);

View File

@ -194,6 +194,10 @@ std::string ShowStatus(int VirtualController)
int Hats = joyinfo[PhysicalDevice].NumHats;
int Buttons = joyinfo[PhysicalDevice].NumButtons;
// Get version
SDL_version Version;
SDL_GetVersion(&Version);
// Update the internal values
SDL_JoystickUpdate();
@ -215,7 +219,7 @@ std::string ShowStatus(int VirtualController)
}
return StringFromFormat(
"PadMapping\n"
"Version: %i.%i.%i\n"
"Enabled: %i %i %i %i\n"
"ID: %i %i %i %i\n"
"Controllertype: %i %i %i %i\n"
@ -227,6 +231,7 @@ std::string ShowStatus(int VirtualController)
"Hats: %s\n"
"But: %s\n"
"Device: Ax: %i Balls:%i Hats:%i But:%i",
Version.major, Version.minor, Version.patch,
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
@ -247,10 +252,12 @@ std::string ShowStatus(int VirtualController)
void ConfigBox::Update()
{
// Show the current status
/*
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));*/
/**/
#ifdef SHOW_PAD_STATUS
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));
#endif
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
@ -263,6 +270,10 @@ void ConfigBox::Update()
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::CreateAdvancedControls(int i)
{
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));

View File

@ -472,7 +472,7 @@ void ConfigBox::UpdateGUI(int _notebookpage)
}
// Update the GUI from PadMapping[]
UpdateGUIKeys(_notebookpage);
UpdateGUIButtonMapping(_notebookpage);
// Collect status
bool Hat = (PadMapping[_notebookpage].controllertype == InputCommon::CTL_DPAD_HAT);
@ -857,17 +857,13 @@ void ConfigBox::CreateGUIControls()
// Advanced settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Populate input status
/**/
// Input status controls
// Input status text
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
CreateAdvancedControls(i);
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
// Sizers
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
m_GBAdvancedMainStick[i]->Add(m_pInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedMainStick[i]->Add(m_pOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GBAdvancedMainStick[i]->Add(m_TStatusIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
@ -979,7 +975,9 @@ void ConfigBox::CreateGUIControls()
// --------------------------------------------------------------------
// Debugging
// -----------------------------
//m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
#ifdef SHOW_PAD_STATUS
m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
#endif
//m_pStatusBar2 = new wxStaticText(this, IDT_DEBUGGING2, wxT("Debugging2"), wxPoint(125, 200), wxDefaultSize);
//m_pStatusBar->SetLabel(wxString::Format("Debugging text"));

View File

@ -48,6 +48,7 @@
#include <wx/statbmp.h>
#include <wx/gbsizer.h>
#include "../nJoy.h"
class ConfigBox : public wxDialog
{
@ -317,7 +318,7 @@ class ConfigBox : public wxDialog
wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
void PadGetStatus(); void Update();
void UpdateGUIKeys(int controller);
void UpdateGUIButtonMapping(int controller);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
void SaveButtonMappingAll(int Slot);
void UpdateGUIAll(int Slot);

View File

@ -45,7 +45,7 @@ extern bool g_EmulatorRunning;
// Set dialog items from saved values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::UpdateGUIKeys(int controller)
void ConfigBox::UpdateGUIButtonMapping(int controller)
{
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
wxString tmp;
@ -244,22 +244,6 @@ wxString ConfigBox::GetButtonText(int id, int Page)
// ¯¯¯¯¯¯¯¯¯¯
// Avoid extreme axis values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value)
{
// Avoid detecting very small or very big (for triggers) values
// for the record, the only accepted value's were between -6000 & -2000 and between 2000 & 6000
if( (value > -0x2000 && value < 0x2000)) // Small values
//|| (value < -0x6000 || value > 0x6000)) // Big values. might intervene with alot of controllers as they go way above 6000
return true; // Avoid
else
return false; // Keep
}
// Wait for button press
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
@ -272,6 +256,7 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
{
DoGetButtons(event.GetId());
}
void ConfigBox::DoGetButtons(int GetId)
{
// =============================================
@ -280,6 +265,16 @@ void ConfigBox::DoGetButtons(int GetId)
// Get the current controller
int Controller = notebookpage;
int PadID = PadMapping[Controller].ID;
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
SDL_Joystick *joy = SDL_JoystickOpen(0);
// Get the number of axes, hats and buttons
int buttons = SDL_JoystickNumButtons(joy);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
// Get the controller and trigger type
int ControllerType = PadMapping[Controller].controllertype;
@ -300,24 +295,17 @@ void ConfigBox::DoGetButtons(int GetId)
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
SDL_Joystick *joy = SDL_JoystickOpen(PadMapping[Controller].ID);
// Get the number of axes, hats and buttons
int buttons = SDL_JoystickNumButtons(joy);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
// Declare values
// Values used in this function
char format[128];
int value; // Axis value
int type; // Button type
bool Succeed = false;
bool Stop = false; // Stop the timer
int pressed = 0;
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value
int type; // Button type
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// =======================
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
@ -358,90 +346,10 @@ void ConfigBox::DoGetButtons(int GetId)
// If there is a timer but we should not create a new one
else
{
// Update the internal status
SDL_JoystickUpdate();
// For the triggers we accept both a digital or an analog button
if(Axis)
{
for(int i = 0; i < axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
// Check for a hat
if(Hat)
{
for(int i = 0; i < hats; i++)
{
if(SDL_JoystickGetHat(joy, i))
{
pressed = i;
type = InputCommon::CTL_HAT;
Succeed = true;
}
}
}
// Check for a button
if(Button)
{
for(int i = 0; i < buttons; i++)
{
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
if (SDL_JoystickGetButton(joy, i) > 1) continue;
if(SDL_JoystickGetButton(joy, i))
{
pressed = i;
type = InputCommon::CTL_BUTTON;
Succeed = true;
}
}
}
// Check for a XInput trigger
#ifdef _WIN32
if(XInput)
{
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
{
if(XInput::GetXI(0, i))
{
pressed = i + 1000;
type = InputCommon::CTL_AXIS;
Succeed = true;
}
}
}
#endif
// Check for keyboard action
if (g_Pressed && Button)
{
// Todo: Add a separate keyboard vector to remove this restriction
if(g_Pressed >= buttons)
{
pressed = g_Pressed;
type = InputCommon::CTL_BUTTON;
Succeed = true;
g_Pressed = 0;
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the exape key
}
else
{
pressed = g_Pressed;
g_Pressed = -1;
Stop = true;
}
}
InputCommon::GetButton(
joyinfo[PadID].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats,
g_Pressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat);
}
// ========================= Check for keys
@ -508,9 +416,6 @@ void ConfigBox::DoGetButtons(int GetId)
}
// ======================== Process results
// We don't need this gamepad handle any more
if(SDL_JoystickOpened(PadMapping[Controller].ID)) SDL_JoystickClose(joy);
// Debugging
/*
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
@ -518,5 +423,4 @@ void ConfigBox::DoGetButtons(int GetId)
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
);*/
}
/////////////////////////////////////////////////////////// Configure button mapping

View File

@ -308,17 +308,16 @@ void Shutdown()
if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
}
SDL_Quit();
// Clear the physical device info
joyinfo.clear();
// Finally close SDL
if (SDL_WasInit(0)) SDL_Quit();
#ifdef _DEBUG
DEBUG_QUIT();
#endif
// Clear the physical device info
//delete [] joyinfo;
//joyinfo = NULL;
joyinfo.clear();
g_EmulatorRunning = false;
#ifdef _WIN32

View File

@ -35,6 +35,9 @@
// ¯¯¯¯¯¯¯¯¯¯
// Set this if you want to use the rumble 'hack' for controller one
//#define USE_RUMBLE_DINPUT_HACK
// Show a status window with the detected axes, buttons and so on
//#define SHOW_PAD_STATUS
//////////////////////////