D3D: move streaming buffer fallback into D3D backend

Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
This commit is contained in:
degasus
2014-01-23 15:27:18 +01:00
parent 62f1905978
commit 1ff681a412
4 changed files with 20 additions and 19 deletions

View File

@ -39,12 +39,6 @@ static const PrimitiveType primitive_from_gx[8] = {
VertexManager::VertexManager()
{
LocalVBuffer.resize(MAXVBUFFERSIZE);
s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
LocalIBuffer.resize(MAXIBUFFERSIZE);
IsFlushed = true;
}
@ -52,12 +46,6 @@ VertexManager::~VertexManager()
{
}
void VertexManager::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer;
IndexGenerator::Start(GetIndexBuffer());
}
u32 VertexManager::GetRemainingSize()
{
return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);