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D3D: move streaming buffer fallback into D3D backend
Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
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@ -39,12 +39,6 @@ static const PrimitiveType primitive_from_gx[8] = {
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VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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LocalIBuffer.resize(MAXIBUFFERSIZE);
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IsFlushed = true;
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}
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@ -52,12 +46,6 @@ VertexManager::~VertexManager()
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{
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}
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void VertexManager::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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IndexGenerator::Start(GetIndexBuffer());
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}
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u32 VertexManager::GetRemainingSize()
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{
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return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
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