PixelShaderGen: Remove unused global variable.

This commit is contained in:
Jules Blok 2016-10-31 14:56:30 +01:00
parent 086f839435
commit 2058a49465

View File

@ -530,7 +530,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
out.Write("vec4 ocol1;\n"); // Consume the output we don't use
}
if (uid_data->per_pixel_depth)