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PixelShaderGen: Remove unused global variable.
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@ -530,7 +530,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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else
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else
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{
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{
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out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
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out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
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out.Write("vec4 ocol1;\n"); // Consume the output we don't use
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}
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}
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if (uid_data->per_pixel_depth)
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if (uid_data->per_pixel_depth)
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