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OpenGL Plugin: Thinner lines for EFB copied region rectangles
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2861 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -206,8 +206,8 @@ bool Renderer::Init()
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const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
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const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
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if (!ptoken)
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if (!ptoken)
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{
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{
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PanicAlert("Your OpenGL Driver seems to be not working. \n"
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PanicAlert("Your OpenGL Driver seems to be not working.\n"
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"Please make sure your drivers up-to-date and \n"
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"Please make sure your drivers are up-to-date and\n"
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"that your video hardware is OpenGL 2.x compatible "
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"that your video hardware is OpenGL 2.x compatible "
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);
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);
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return false;
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return false;
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@ -1232,7 +1232,7 @@ void Renderer::DrawDebugText()
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glGetFloatv(GL_LINE_WIDTH, &lSize);
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glGetFloatv(GL_LINE_WIDTH, &lSize);
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// Set Line Size
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// Set Line Size
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glLineWidth(8.0f);
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glLineWidth(3.0f);
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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@ -1248,17 +1248,17 @@ void Renderer::DrawDebugText()
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// Draw shadow of rect
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// Draw shadow of rect
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glColor3f(0.0f, 0.0f, 0.0f);
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glColor3f(0.0f, 0.0f, 0.0f);
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glVertex2f(x, y - 0.01f); glVertex2f(x2 + 0.008f, y - 0.01f);
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glVertex2f(x, y - 0.01); glVertex2f(x2, y - 0.01);
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glVertex2f(x, y2 - 0.01f); glVertex2f(x2 + 0.008f, y2 - 0.01f);
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glVertex2f(x, y2 - 0.01); glVertex2f(x2, y2 - 0.01);
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glVertex2f(x - 0.01f, y); glVertex2f(x - 0.01f, y2 + 0.008f);
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glVertex2f(x + 0.005, y); glVertex2f(x + 0.005, y2);
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glVertex2f(x2 - 0.01f, y); glVertex2f(x2 - 0.01f, y2 + 0.008f);
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glVertex2f(x2 + 0.005, y); glVertex2f(x2 + 0.005, y2);
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// Draw rect
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// Draw rect
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glColor3f(0.0f, 1.0f, 1.0f);
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glColor3f(0.0f, 1.0f, 1.0f);
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glVertex2f(x, y); glVertex2f(x2 + 0.008f, y);
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glVertex2f(x, y); glVertex2f(x2, y);
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glVertex2f(x, y2); glVertex2f(x2 + 0.008f, y2);
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glVertex2f(x, y2); glVertex2f(x2, y2);
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glVertex2f(x, y); glVertex2f(x, y2 + 0.008f);
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glVertex2f(x, y); glVertex2f(x, y2);
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glVertex2f(x2, y); glVertex2f(x2, y2 + 0.008f);
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glVertex2f(x2, y); glVertex2f(x2, y2);
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}
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}
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glEnd();
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glEnd();
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