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Fix blob type detection for game right-click menu
I forgot to update it after changing how IsCompressed() works. Also, checking file name extensions is a bad way of checking blob types.
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@ -862,10 +862,9 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC)
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{
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if (selected_iso->IsCompressed())
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if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
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popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
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else if (selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".ciso" &&
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selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".wbfs")
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else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN)
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popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO..."));
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wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc"));
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@ -1152,6 +1151,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
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if (!iso)
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return;
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bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ;
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wxString path;
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std::string FileName, FilePath, FileExtension;
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@ -1159,7 +1159,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
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do
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{
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if (iso->IsCompressed())
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if (is_compressed)
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{
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wxString FileType;
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if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
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@ -1200,7 +1200,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
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{
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wxProgressDialog dialog(
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iso->IsCompressed() ? _("Decompressing ISO") : _("Compressing ISO"),
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is_compressed ? _("Decompressing ISO") : _("Compressing ISO"),
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_("Working..."),
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1000,
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this,
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@ -1211,7 +1211,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
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);
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if (iso->IsCompressed())
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if (is_compressed)
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all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(),
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WxStrToStr(path), &CompressCB, &dialog);
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else
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