OGL/VertexManager: Make vertex and index buffer handles private

These are only ever read, but not written to outside of the VertexManager class.
This commit is contained in:
Lioncash
2017-09-02 18:05:49 -04:00
parent 657195fad5
commit 2237a6a04c
4 changed files with 18 additions and 6 deletions

View File

@ -60,8 +60,8 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
ProgramShaderCache::BindVertexFormat(this);
// the element buffer is bound directly to the vao, so we must it set for every vao
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->GetIndexBufferHandle());
glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle());
SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, _vtx_decl.position);