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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #13427 from LillyJadeKatrin/retroachievements-code-approval-fix
Fixed Multi Config Code Approvals
This commit is contained in:
commit
225039f742
@ -28,6 +28,7 @@
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/FreeLookSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/Core.h"
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#include "Core/GeckoCode.h"
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#include "Core/HW/Memmap.h"
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@ -386,8 +387,8 @@ bool AchievementManager::IsHardcoreModeActive() const
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}
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template <typename T>
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void AchievementManager::FilterApprovedIni(std::vector<T>& codes,
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const std::string& game_ini_id) const
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void AchievementManager::FilterApprovedIni(std::vector<T>& codes, const std::string& game_id,
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u16 revision) const
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{
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if (codes.empty())
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{
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@ -409,13 +410,14 @@ void AchievementManager::FilterApprovedIni(std::vector<T>& codes,
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for (auto& code : codes)
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{
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if (code.enabled && !CheckApprovedCode(code, game_ini_id))
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if (code.enabled && !CheckApprovedCode(code, game_id, revision))
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code.enabled = false;
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}
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}
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template <typename T>
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bool AchievementManager::CheckApprovedCode(const T& code, const std::string& game_ini_id) const
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bool AchievementManager::CheckApprovedCode(const T& code, const std::string& game_id,
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u16 revision) const
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{
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if (!IsHardcoreModeActive())
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return true;
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@ -424,22 +426,22 @@ bool AchievementManager::CheckApprovedCode(const T& code, const std::string& gam
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if (!m_ini_root->is<picojson::value::object>())
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return false;
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const bool known_id = m_ini_root->contains(game_ini_id);
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INFO_LOG_FMT(ACHIEVEMENTS, "Verifying code {}", code.name);
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bool verified = false;
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if (known_id)
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{
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auto digest = GetCodeHash(code);
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auto hash = Common::SHA1::DigestToString(GetCodeHash(code));
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verified = m_ini_root->get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
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{
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auto config = filename.substr(0, filename.length() - 4);
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if (m_ini_root->contains(config) && m_ini_root->get(config).contains(hash))
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verified = true;
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}
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if (!verified)
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{
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OSD::AddMessage(fmt::format("Failed to verify code {} from file {}.", code.name, game_ini_id),
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OSD::AddMessage(fmt::format("Failed to verify code {} for game ID {}.", code.name, game_id),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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OSD::AddMessage("Disable hardcore mode to enable this code.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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@ -487,33 +489,33 @@ Common::SHA1::Digest AchievementManager::GetCodeHash(const ActionReplay::ARCode&
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}
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void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const
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const std::string& game_id, u16 revision) const
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{
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FilterApprovedIni(patches, game_ini_id);
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FilterApprovedIni(patches, game_id, revision);
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}
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void AchievementManager::FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
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const std::string& game_ini_id) const
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const std::string& game_id, u16 revision) const
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{
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FilterApprovedIni(codes, game_ini_id);
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FilterApprovedIni(codes, game_id, revision);
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}
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void AchievementManager::FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
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const std::string& game_ini_id) const
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const std::string& game_id, u16 revision) const
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{
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FilterApprovedIni(codes, game_ini_id);
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FilterApprovedIni(codes, game_id, revision);
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}
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bool AchievementManager::CheckApprovedGeckoCode(const Gecko::GeckoCode& code,
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const std::string& game_ini_id) const
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const std::string& game_id, u16 revision) const
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{
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return CheckApprovedCode(code, game_ini_id);
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return CheckApprovedCode(code, game_id, revision);
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}
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bool AchievementManager::CheckApprovedARCode(const ActionReplay::ARCode& code,
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const std::string& game_ini_id) const
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const std::string& game_id, u16 revision) const
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{
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return CheckApprovedCode(code, game_ini_id);
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return CheckApprovedCode(code, game_id, revision);
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}
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void AchievementManager::SetSpectatorMode()
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@ -133,16 +133,17 @@ public:
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std::recursive_mutex& GetLock();
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bool IsHardcoreModeActive() const;
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void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
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void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const;
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void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
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const std::string& game_ini_id) const;
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void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
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const std::string& game_ini_id) const;
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bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_ini_id) const;
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bool CheckApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_ini_id) const;
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void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches, const std::string& game_id,
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u16 revision) const;
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void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes, const std::string& game_id,
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u16 revision) const;
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void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes, const std::string& game_id,
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u16 revision) const;
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bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_id,
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u16 revision) const;
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bool CheckApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_id,
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u16 revision) const;
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void SetSpectatorMode();
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std::string_view GetPlayerDisplayName() const;
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@ -201,9 +202,9 @@ private:
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void SetHardcoreMode();
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template <typename T>
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void FilterApprovedIni(std::vector<T>& codes, const std::string& game_ini_id) const;
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void FilterApprovedIni(std::vector<T>& codes, const std::string& game_id, u16 revision) const;
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template <typename T>
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bool CheckApprovedCode(const T& code, const std::string& game_ini_id) const;
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bool CheckApprovedCode(const T& code, const std::string& game_id, u16 revision) const;
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Common::SHA1::Digest GetCodeHash(const PatchEngine::Patch& patch) const;
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Common::SHA1::Digest GetCodeHash(const Gecko::GeckoCode& code) const;
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Common::SHA1::Digest GetCodeHash(const ActionReplay::ARCode& code) const;
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@ -259,7 +260,6 @@ private:
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std::chrono::steady_clock::time_point m_last_progress_message = std::chrono::steady_clock::now();
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Common::Lazy<picojson::value> m_ini_root{LoadApprovedList};
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std::string m_game_ini_id;
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std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
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bool m_challenges_updated = false;
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@ -302,14 +302,12 @@ public:
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constexpr bool IsHardcoreModeActive() { return false; }
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constexpr bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code,
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const std::string& game_ini_id)
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constexpr bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_id)
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{
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return true;
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};
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constexpr bool CheckApprovedARCode(const ActionReplay::ARCode& code,
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const std::string& game_ini_id)
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constexpr bool CheckApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_id)
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{
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return true;
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};
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@ -113,7 +113,7 @@ struct ARAddr
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// ----------------------
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// AR Remote Functions
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void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id)
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void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id, u16 revision)
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{
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if (!Config::AreCheatsEnabled())
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return;
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@ -122,9 +122,9 @@ void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id)
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s_disable_logging = false;
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s_active_codes.clear();
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std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_active_codes),
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[&game_id](const ARCode& code) {
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return code.enabled &&
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AchievementManager::GetInstance().CheckApprovedARCode(code, game_id);
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[&game_id, &revision](const ARCode& code) {
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return code.enabled && AchievementManager::GetInstance().CheckApprovedARCode(
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code, game_id, revision);
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});
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s_active_codes.shrink_to_fit();
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}
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@ -174,9 +174,9 @@ void AddCode(ARCode code)
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}
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
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const std::string& game_id)
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const std::string& game_id, u16 revision)
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{
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ApplyCodes(LoadCodes(global_ini, local_ini), game_id);
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ApplyCodes(LoadCodes(global_ini, local_ini), game_id, revision);
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}
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// Parses the Action Replay section of a game ini file.
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@ -45,13 +45,13 @@ struct ARCode
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void RunAllActive(const Core::CPUThreadGuard& cpu_guard);
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void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id);
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void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id, u16 revision);
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void SetSyncedCodesAsActive();
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void UpdateSyncedCodes(std::span<const ARCode> codes);
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std::vector<ARCode> ApplyAndReturnCodes(std::span<const ARCode> codes);
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void AddCode(ARCode new_code);
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
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const std::string& game_id);
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const std::string& game_id, u16 revision);
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std::vector<ARCode> LoadCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
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void SaveCodes(Common::IniFile* local_ini, std::span<const ARCode> codes);
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@ -50,7 +50,7 @@ static std::vector<GeckoCode> s_active_codes;
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static std::vector<GeckoCode> s_synced_codes;
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static std::mutex s_active_codes_lock;
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id)
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id, u16 revision)
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{
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std::lock_guard lk(s_active_codes_lock);
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@ -60,9 +60,9 @@ void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_i
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s_active_codes.reserve(gcodes.size());
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std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
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[&game_id](const GeckoCode& code) {
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return code.enabled &&
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AchievementManager::GetInstance().CheckApprovedGeckoCode(code, game_id);
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[&game_id, &revision](const GeckoCode& code) {
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return code.enabled && AchievementManager::GetInstance().CheckApprovedGeckoCode(
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code, game_id, revision);
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});
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}
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s_active_codes.shrink_to_fit();
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@ -60,7 +60,7 @@ constexpr u32 HLE_TRAMPOLINE_ADDRESS = INSTALLER_END_ADDRESS - 4;
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// preserve the emulation performance.
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constexpr u32 MAGIC_GAMEID = 0xD01F1BAD;
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id);
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id, u16 revision);
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void SetSyncedCodesAsActive();
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void UpdateSyncedCodes(std::span<const GeckoCode> gcodes);
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std::vector<GeckoCode> SetAndReturnActiveCodes(std::span<const GeckoCode> gcodes);
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@ -2075,7 +2075,7 @@ bool NetPlayServer::SyncCodes()
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std::vector<Gecko::GeckoCode> codes = Gecko::LoadCodes(globalIni, localIni);
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance().FilterApprovedGeckoCodes(codes, game_id);
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AchievementManager::GetInstance().FilterApprovedGeckoCodes(codes, game_id, revision);
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#endif // USE_RETRO_ACHIEVEMENTS
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// Create a Gecko Code Vector with just the active codes
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@ -2129,7 +2129,7 @@ bool NetPlayServer::SyncCodes()
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{
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std::vector<ActionReplay::ARCode> codes = ActionReplay::LoadCodes(globalIni, localIni);
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance().FilterApprovedARCodes(codes, game_id);
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AchievementManager::GetInstance().FilterApprovedARCodes(codes, game_id, revision);
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#endif // USE_RETRO_ACHIEVEMENTS
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// Create an AR Code Vector with just the active codes
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std::vector<ActionReplay::ARCode> active_codes = ActionReplay::ApplyAndReturnCodes(codes);
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@ -183,7 +183,8 @@ void LoadPatches()
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LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID());
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AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID(),
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sconfig.GetRevision());
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#endif // USE_RETRO_ACHIEVEMENTS
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// Check if I'm syncing Codes
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@ -194,8 +195,10 @@ void LoadPatches()
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}
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else
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{
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Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni), sconfig.GetGameID());
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ActionReplay::LoadAndApplyCodes(globalIni, localIni, sconfig.GetGameID());
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Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni), sconfig.GetGameID(),
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sconfig.GetRevision());
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ActionReplay::LoadAndApplyCodes(globalIni, localIni, sconfig.GetGameID(),
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sconfig.GetRevision());
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}
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}
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@ -340,7 +343,7 @@ bool ApplyFramePatches(Core::System& system)
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void Shutdown()
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{
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s_on_frame.clear();
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ActionReplay::ApplyCodes({}, "");
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ActionReplay::ApplyCodes({}, "", 0);
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Gecko::Shutdown();
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}
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@ -115,7 +115,7 @@ void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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if (!m_restart_required)
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ActionReplay::ApplyCodes(m_ar_codes, m_game_id);
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ActionReplay::ApplyCodes(m_ar_codes, m_game_id, m_game_revision);
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UpdateList();
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SaveCodes();
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@ -202,7 +202,7 @@ void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
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m_gecko_codes[index].enabled = (item->checkState() == Qt::Checked);
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if (!m_restart_required)
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Gecko::SetActiveCodes(m_gecko_codes, m_game_id);
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Gecko::SetActiveCodes(m_gecko_codes, m_game_id, m_game_revision);
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SaveCodes();
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}
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