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RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
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@ -75,16 +75,6 @@ void SetBlendMode()
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g_renderer->SetBlendMode(false);
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}
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void SetLogicOpMode()
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{
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g_renderer->SetLogicOpMode();
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}
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void SetColorMask()
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{
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g_renderer->SetColorMask();
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}
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/* Explanation of the magic behind ClearScreen:
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There's numerous possible formats for the pixel data in the EFB.
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However, in the HW accelerated backends we're always using RGBA8
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