OGL: use already known object label lengths

Passing -1 means the driver has to call strlen().
This commit is contained in:
Tillmann Karras 2022-11-01 00:46:06 +00:00
parent 4b8fe959d4
commit 22eb7e6645
2 changed files with 3 additions and 3 deletions

View File

@ -33,7 +33,7 @@ OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::strin
{
if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
{
glObjectLabel(GL_SHADER, m_gl_id, -1, m_name.c_str());
glObjectLabel(GL_SHADER, m_gl_id, (GLsizei)m_name.size(), m_name.c_str());
}
}
@ -44,7 +44,7 @@ OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::stri
{
if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
{
glObjectLabel(GL_PROGRAM, m_gl_compute_program_id, -1, m_name.c_str());
glObjectLabel(GL_PROGRAM, m_gl_compute_program_id, (GLsizei)m_name.size(), m_name.c_str());
}
}

View File

@ -120,7 +120,7 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
{
glObjectLabel(GL_TEXTURE, m_texId, -1, m_name.c_str());
glObjectLabel(GL_TEXTURE, m_texId, (GLsizei)m_name.size(), m_name.c_str());
}
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1);