mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 23:11:14 +01:00
OpenGL: also remove VAO from xfb convertion
We use attributeless rendering, so officially we have to bind _any_ VAO. As the state of this VAO doesn't matter, we don't have to switch it. Also fix an AMD issue as they don't like to render from an empty VAO.
This commit is contained in:
parent
7ed8e6a29c
commit
230e12ae8c
@ -42,7 +42,6 @@ static SHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
|
||||
|
||||
static GLuint s_encode_VBO = 0;
|
||||
static GLuint s_encode_VAO = 0;
|
||||
static GLuint s_decode_VAO = 0;
|
||||
static TargetRectangle s_cached_sourceRc;
|
||||
|
||||
static const char *VProgram =
|
||||
@ -177,9 +176,6 @@ void Init()
|
||||
s_cached_sourceRc.left = -1;
|
||||
s_cached_sourceRc.right = -1;
|
||||
|
||||
glGenVertexArrays(1, &s_decode_VAO );
|
||||
glBindVertexArray( s_decode_VAO );
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + 9);
|
||||
glGenTextures(1, &s_srcTexture);
|
||||
glBindTexture(getFbType(), s_srcTexture);
|
||||
@ -200,7 +196,6 @@ void Shutdown()
|
||||
glDeleteFramebuffers(1, &s_texConvFrameBuffer);
|
||||
glDeleteBuffers(1, &s_encode_VBO );
|
||||
glDeleteVertexArrays(1, &s_encode_VAO );
|
||||
glDeleteVertexArrays(1, &s_decode_VAO );
|
||||
|
||||
s_rgbToYuyvProgram.Destroy();
|
||||
s_yuyvToRgbProgram.Destroy();
|
||||
@ -405,7 +400,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||
glViewport(0, 0, srcWidth, srcHeight);
|
||||
s_yuyvToRgbProgram.Bind();
|
||||
|
||||
glBindVertexArray( s_decode_VAO );
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user