Extract ARCodeWidget/GeckoCodeWidget code loading to functions

This commit is contained in:
Dentomologist
2024-07-30 19:44:10 -07:00
parent ee35aa49a2
commit 232d24109d
4 changed files with 57 additions and 45 deletions

View File

@ -35,21 +35,7 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
CreateWidgets();
ConnectWidgets();
if (!m_game_id.empty())
{
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
UpdateList();
OnSelectionChanged();
LoadCodes();
}
ARCodeWidget::~ARCodeWidget() = default;
@ -65,11 +51,6 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
m_code_list->setEnabled(!m_game_id.empty());
m_code_add->setEnabled(!m_game_id.empty());
m_code_edit->setEnabled(false);
m_code_remove->setEnabled(false);
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* button_layout = new QHBoxLayout;
@ -218,6 +199,30 @@ void ARCodeWidget::UpdateList()
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
}
void ARCodeWidget::LoadCodes()
{
if (!m_game_id.empty())
{
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
m_code_list->setEnabled(!m_game_id.empty());
m_code_add->setEnabled(!m_game_id.empty());
m_code_edit->setEnabled(false);
m_code_remove->setEnabled(false);
UpdateList();
OnSelectionChanged();
}
void ARCodeWidget::SaveCodes()
{
if (m_game_id.empty())