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https://github.com/dolphin-emu/dolphin.git
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Movie: Make pointer parameters const where applicable
A few functions don't actually modify the data being pointed to, so these can be made pointer-to-const.
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77f6e50493
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@ -7,6 +7,7 @@
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#include <algorithm>
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#include <array>
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#include <cctype>
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#include <cstring>
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#include <iomanip>
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#include <iterator>
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#include <mbedtls/config.h>
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@ -642,7 +643,7 @@ static void SetInputDisplayString(ControllerState padState, int controllerID)
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}
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// NOTE: CPU Thread
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static void SetWiiInputDisplayString(int remoteID, u8* const data,
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static void SetWiiInputDisplayString(int remoteID, const u8* const data,
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const WiimoteEmu::ReportFeatures& rptf, int ext,
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const wiimote_key key)
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{
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@ -650,14 +651,16 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data,
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std::string display_str = StringFromFormat("R%d:", remoteID + 1);
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u8* const coreData = rptf.core ? (data + rptf.core) : nullptr;
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u8* const accelData = rptf.accel ? (data + rptf.accel) : nullptr;
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u8* const irData = rptf.ir ? (data + rptf.ir) : nullptr;
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u8* const extData = rptf.ext ? (data + rptf.ext) : nullptr;
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const u8* const coreData = rptf.core ? (data + rptf.core) : nullptr;
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const u8* const accelData = rptf.accel ? (data + rptf.accel) : nullptr;
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const u8* const irData = rptf.ir ? (data + rptf.ir) : nullptr;
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const u8* const extData = rptf.ext ? (data + rptf.ext) : nullptr;
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if (coreData)
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{
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wm_buttons buttons = *(wm_buttons*)coreData;
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wm_buttons buttons;
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std::memcpy(&buttons, coreData, sizeof(buttons));
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if (buttons.left)
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display_str += " LEFT";
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if (buttons.right)
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@ -684,10 +687,12 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data,
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// A few bits of accelData are actually inside the coreData struct.
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if (accelData)
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{
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wm_accel* dt = (wm_accel*)accelData;
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display_str += StringFromFormat(" ACC:%d,%d,%d", dt->x << 2 | buttons.acc_x_lsb,
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dt->y << 2 | buttons.acc_y_lsb << 1,
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dt->z << 2 | buttons.acc_z_lsb << 1);
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wm_accel dt;
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std::memcpy(&dt, accelData, sizeof(dt));
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display_str +=
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StringFromFormat(" ACC:%d,%d,%d", dt.x << 2 | buttons.acc_x_lsb,
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dt.y << 2 | buttons.acc_y_lsb << 1, dt.z << 2 | buttons.acc_z_lsb << 1);
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}
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}
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@ -764,7 +769,7 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data,
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}
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// NOTE: CPU Thread
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void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
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void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID)
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{
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s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
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s_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
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@ -800,7 +805,7 @@ void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
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}
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// NOTE: CPU Thread
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void RecordInput(GCPadStatus* PadStatus, int controllerID)
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void RecordInput(const GCPadStatus* PadStatus, int controllerID)
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{
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if (!IsRecordingInput() || !IsUsingPad(controllerID))
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return;
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@ -813,8 +818,8 @@ void RecordInput(GCPadStatus* PadStatus, int controllerID)
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}
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// NOTE: CPU Thread
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void CheckWiimoteStatus(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf, int ext,
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const wiimote_key key)
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void CheckWiimoteStatus(int wiimote, const u8* data, const WiimoteEmu::ReportFeatures& rptf,
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int ext, const wiimote_key key)
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{
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SetWiiInputDisplayString(wiimote, data, rptf, ext, key);
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@ -822,7 +827,7 @@ void CheckWiimoteStatus(int wiimote, u8* data, const WiimoteEmu::ReportFeatures&
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RecordWiimote(wiimote, data, rptf.size);
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}
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void RecordWiimote(int wiimote, u8* data, u8 size)
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void RecordWiimote(int wiimote, const u8* data, u8 size)
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{
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if (!IsRecordingInput() || !IsUsingWiimote(wiimote))
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return;
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@ -156,8 +156,8 @@ void ChangeWiiPads(bool instantly = false);
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void SetReadOnly(bool bEnabled);
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bool BeginRecordingInput(int controllers);
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void RecordInput(GCPadStatus* PadStatus, int controllerID);
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void RecordWiimote(int wiimote, u8* data, u8 size);
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void RecordInput(const GCPadStatus* PadStatus, int controllerID);
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void RecordWiimote(int wiimote, const u8* data, u8 size);
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bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
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void LoadInput(const std::string& movie_path);
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@ -169,8 +169,8 @@ void EndPlayInput(bool cont);
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void SaveRecording(const std::string& filename);
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void DoState(PointerWrap& p);
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void Shutdown();
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void CheckPadStatus(GCPadStatus* PadStatus, int controllerID);
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void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf,
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void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
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void CheckWiimoteStatus(int wiimote, const u8* data, const struct WiimoteEmu::ReportFeatures& rptf,
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int ext, const wiimote_key key);
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std::string GetInputDisplay();
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