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VideoCommon: Move some common initialization logic to RenderBase
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@ -25,6 +25,11 @@
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static u8* s_xfbColorTexture[2];
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static int s_currentColorTexture = 0;
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SWRenderer::SWRenderer()
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT))
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{
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}
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SWRenderer::~SWRenderer()
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{
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delete[] s_xfbColorTexture[0];
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