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VideoCommon: Move some common initialization logic to RenderBase
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@ -50,6 +50,7 @@
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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@ -75,10 +76,19 @@ static float AspectToWidescreen(float aspect)
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return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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Renderer::Renderer()
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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{
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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UpdateActiveConfig();
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s_backbuffer_width = backbuffer_width;
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s_backbuffer_height = backbuffer_height;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize();
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UpdateDrawRectangle();
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OSDChoice = 0;
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OSDTime = 0;
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}
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@ -606,6 +616,11 @@ void Renderer::UpdateDrawRectangle()
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target_rc.bottom = YOffset + iHeight;
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}
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void Renderer::InitializeCommon()
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{
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PixelShaderManager::SetEfbScaleChanged();
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}
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void Renderer::SetWindowSize(int width, int height)
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{
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if (width < 1)
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