Small Blending logic fix for opengl backend

This commit is contained in:
Rodolfo Bogado 2013-03-28 18:04:33 -03:00
parent b2575c6280
commit 246907d371

View File

@ -951,8 +951,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
(useDualSource) ? GL_SRC1_ALPHA : GL_SRC_ALPHA,
(useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA : GL_ONE_MINUS_SRC_ALPHA,
(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO
};
@ -962,8 +962,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
(useDualSource) ? GL_SRC1_ALPHA : GL_SRC_ALPHA,
(useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA : GL_ONE_MINUS_SRC_ALPHA,
(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO
};
@ -1004,30 +1004,33 @@ void Renderer::SetBlendMode(bool forceUpdate)
if (changes & 0x1FA)
{
GLenum srcFactor = glSrcFactors[(newval >> 3) & 7];
GLenum dstFactor = glDestFactors[(newval >> 6) & 7];
GLenum srcFactorAlpha = srcFactor;
GLenum dstFactorAlpha = dstFactor;
u32 srcidx = (newval >> 3) & 7;
u32 dstidx = (newval >> 6) & 7;
GLenum srcFactor = glSrcFactors[srcidx];
GLenum dstFactor = glDestFactors[dstidx];
if (useDualSource)
{
srcFactorAlpha = GL_ONE;
dstFactorAlpha = GL_ZERO;
if (srcFactor == GL_SRC_ALPHA)
srcFactor = GL_SRC1_ALPHA;
else if (srcFactor == GL_ONE_MINUS_SRC_ALPHA)
srcFactor = GL_ONE_MINUS_SRC1_ALPHA;
if (dstFactor == GL_SRC_ALPHA)
dstFactor = GL_SRC1_ALPHA;
else if (dstFactor == GL_ONE_MINUS_SRC_ALPHA)
dstFactor = GL_ONE_MINUS_SRC1_ALPHA;
}
srcidx = 1;
dstidx = 0;
}
else
{
// we can't use GL_DST_COLOR or GL_ONE_MINUS_DST_COLOR for source in alpha channel so use their alpha equivalent instead
if (srcidx == 2 || srcidx == 3)
{
srcidx += 4;
}
// we can't use GL_SRC_COLOR or GL_ONE_MINUS_SRC_COLOR for destination in alpha channel so use their alpha equivalent instead
if (dstidx == 2 || dstidx == 3)
{
dstidx += 2;
}
}
GLenum srcFactorAlpha = glSrcFactors[srcidx];
GLenum dstFactorAlpha = glDestFactors[dstidx];
// blend RGB change
glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
}
s_blendMode = newval;
}