mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 15:31:17 +01:00
Disable IR/deadzone when relative input is disabled
This changes InputConfigDiag to disable the Dead Zone field in the IR group when relative input is disabled.
This commit is contained in:
parent
5cf07fdfbf
commit
2472db4355
@ -18,6 +18,7 @@
|
||||
#include <wx/control.h>
|
||||
#include <wx/dcmemory.h>
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/font.h>
|
||||
#include <wx/listbox.h>
|
||||
#include <wx/msgdlg.h>
|
||||
@ -110,6 +111,10 @@ PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
|
||||
void PadSettingCheckBox::UpdateGUI()
|
||||
{
|
||||
((wxCheckBox*)wxcontrol)->SetValue(setting->GetValue());
|
||||
// Force WX to trigger an event after updating the value
|
||||
wxCommandEvent event(wxEVT_CHECKBOX);
|
||||
event.SetEventObject(wxcontrol);
|
||||
wxPostEvent(wxcontrol, event);
|
||||
}
|
||||
|
||||
void PadSettingCheckBox::UpdateValue()
|
||||
@ -452,15 +457,48 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustSetting(wxCommandEvent& event)
|
||||
void GamepadPage::EnableSettingControl(const std::string& group_name, const std::string& name,
|
||||
const bool enabled)
|
||||
{
|
||||
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
|
||||
const auto box_iterator =
|
||||
std::find_if(control_groups.begin(), control_groups.end(), [&group_name](const auto& box) {
|
||||
return group_name == box->control_group->name;
|
||||
});
|
||||
if (box_iterator == control_groups.end())
|
||||
return;
|
||||
|
||||
const auto* box = *box_iterator;
|
||||
const auto it =
|
||||
std::find_if(box->options.begin(), box->options.end(), [&name](const auto& pad_setting) {
|
||||
return pad_setting->wxcontrol->GetLabelText() == name;
|
||||
});
|
||||
if (it == box->options.end())
|
||||
return;
|
||||
(*it)->wxcontrol->Enable(enabled);
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustSettingUI(wxCommandEvent& event)
|
||||
void GamepadPage::AdjustSetting(wxCommandEvent& event)
|
||||
{
|
||||
m_iterate = !m_iterate;
|
||||
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
|
||||
const auto* const control = static_cast<wxControl*>(event.GetEventObject());
|
||||
auto* const pad_setting = static_cast<PadSetting*>(control->GetClientData());
|
||||
pad_setting->UpdateValue();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustBooleanSetting(wxCommandEvent& event)
|
||||
{
|
||||
const auto* const control = static_cast<wxControl*>(event.GetEventObject());
|
||||
auto* const pad_setting = static_cast<PadSettingCheckBox*>(control->GetClientData());
|
||||
pad_setting->UpdateValue();
|
||||
|
||||
// TODO: find a cleaner way to have actions depending on the setting
|
||||
if (control->GetLabelText() == "Iterative Input")
|
||||
{
|
||||
m_iterate = pad_setting->setting->GetValue();
|
||||
}
|
||||
else if (control->GetLabelText() == "Relative Input")
|
||||
{
|
||||
EnableSettingControl("IR", "Dead Zone", pad_setting->setting->GetValue());
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustControlOption(wxCommandEvent&)
|
||||
@ -846,7 +884,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
||||
for (auto& groupSetting : group->boolean_settings)
|
||||
{
|
||||
auto* checkbox = new PadSettingCheckBox(parent, groupSetting.get());
|
||||
checkbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
|
||||
checkbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustBooleanSetting, eventsink);
|
||||
options.push_back(checkbox);
|
||||
Add(checkbox->wxcontrol, 0, wxALL | wxLEFT, 5);
|
||||
}
|
||||
@ -944,15 +982,9 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
||||
for (auto& groupSetting : group->boolean_settings)
|
||||
{
|
||||
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
|
||||
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustBooleanSetting, eventsink);
|
||||
if (groupSetting->m_name == "Iterative Input")
|
||||
{
|
||||
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
|
||||
groupSetting->SetValue(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
|
||||
}
|
||||
options.push_back(setting_cbox);
|
||||
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
|
||||
}
|
||||
|
@ -68,6 +68,7 @@ public:
|
||||
(int)(_setting->GetValue() * 100))),
|
||||
setting(_setting)
|
||||
{
|
||||
wxcontrol->SetLabel(setting->m_name);
|
||||
}
|
||||
|
||||
void UpdateGUI() override;
|
||||
@ -222,8 +223,9 @@ public:
|
||||
void LoadDefaults(wxCommandEvent& event);
|
||||
|
||||
void AdjustControlOption(wxCommandEvent& event);
|
||||
void EnableSettingControl(const std::string& group_name, const std::string& name, bool enabled);
|
||||
void AdjustSetting(wxCommandEvent& event);
|
||||
void AdjustSettingUI(wxCommandEvent& event);
|
||||
void AdjustBooleanSetting(wxCommandEvent& event);
|
||||
|
||||
void GetProfilePath(std::string& path);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user