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NetPlay: Allow Wii Remote buffer size to decrease by dropping reports.
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@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
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if (m_wiimote_map[_number] == m_local_player->pid)
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{
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nw.assign(data, data + size);
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do
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// TODO: add a seperate setting for wiimote buffer?
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while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
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{
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// add to buffer
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m_wiimote_buffer[_number].Push(nw);
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SendWiimoteState(_number, nw);
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} while (m_wiimote_buffer[_number].Size() <=
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m_target_buffer_size * 200 /
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120); // TODO: add a seperate setting for wiimote buffer?
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}
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}
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} // unlock players
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