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fix for win64 + OpenGL crashes?!?! dumb plugin loading order... Also enable debug symbols on ogl debugfast build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2043 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -101,19 +101,18 @@ CPluginManager::~CPluginManager()
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// Point the m_pad[] and other variables to a certain plugin
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bool CPluginManager::InitPlugins()
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{
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if (! GetVideo())
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{
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PanicAlert("Can't init Video Plugin");
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return false;
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}
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if (! GetDSP())
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{
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PanicAlert("Can't init DSP Plugin");
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return false;
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}
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if (! GetVideo())
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{
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PanicAlert("Can't init Video Plugin");
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return false;
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}
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// Check if we get at least one pad or wiimote
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bool pad = false;
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bool wiimote = false;
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@ -625,6 +625,7 @@
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\..\Externals\Cg64;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
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GenerateManifest="false"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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