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TextureCache: Don't dump custom textures
They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
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@ -1090,7 +1090,7 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
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entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
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if (g_ActiveConfig.bDumpTextures)
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if (g_ActiveConfig.bDumpTextures && !hires_tex)
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{
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{
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for (u32 level = 0; level < texLevels; ++level)
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for (u32 level = 0; level < texLevels; ++level)
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{
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{
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