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DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
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@ -133,7 +133,7 @@ static VkPipelineDepthStencilStateCreateInfo GetVulkanDepthStencilState(const De
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}
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static VkPipelineColorBlendAttachmentState
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GetVulkanAttachmentBlendState(const BlendingState& state)
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GetVulkanAttachmentBlendState(const BlendingState& state, AbstractPipelineUsage usage)
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{
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VkPipelineColorBlendAttachmentState vk_state = {};
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@ -143,7 +143,8 @@ GetVulkanAttachmentBlendState(const BlendingState& state)
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bool use_shader_blend = !use_dual_source && state.usedualsrc && state.dstalpha &&
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g_ActiveConfig.backend_info.bSupportsFramebufferFetch;
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if (use_shader_blend)
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if (use_shader_blend || (usage == AbstractPipelineUsage::GX &&
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z)))
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{
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vk_state.blendEnable = VK_FALSE;
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}
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@ -349,7 +350,7 @@ std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& con
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VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
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GetVulkanDepthStencilState(config.depth_state);
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VkPipelineColorBlendAttachmentState blend_attachment_state =
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GetVulkanAttachmentBlendState(config.blending_state);
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GetVulkanAttachmentBlendState(config.blending_state, config.usage);
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VkPipelineColorBlendStateCreateInfo blend_state =
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GetVulkanColorBlendState(config.blending_state, &blend_attachment_state, 1);
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@ -371,6 +371,13 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
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// with depth clamping. Fall back to inverted depth range for these.
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_REVERSED_DEPTH_RANGE))
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config->backend_info.bSupportsReversedDepthRange = false;
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// Calling discard when early depth test is enabled can break on some Apple Silicon GPU drivers.
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z))
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{
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// We will use shader blending, so disable hardware dual source blending.
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config->backend_info.bSupportsDualSourceBlend = false;
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}
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}
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void VulkanContext::PopulateBackendInfoMultisampleModes(
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@ -140,6 +140,8 @@ constexpr BugInfo m_known_bugs[] = {
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-1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_PRIMITIVE_RESTART,
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-1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_APPLE, DRIVER_PORTABILITY, Family::UNKNOWN,
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BUG_BROKEN_DISCARD_WITH_EARLY_Z, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -319,7 +319,15 @@ enum Bug
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// BUG: Multi-threaded shader pre-compilation sometimes crashes
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// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
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// refer to https://github.com/dolphin-emu/dolphin/pull/9414 for initial validation coverage
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION,
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// BUG: Some driver and Apple Silicon GPU combinations have problems with fragment discard when
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// early depth test is enabled. Discarded fragments may appear corrupted (Super Mario Sunshine,
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// Sonic Adventure 2: Battle, Phantasy Star Online Epsiodes 1 & 2, etc).
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// Affected devices: Apple Silicon GPUs of Apple family 4 and newer.
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_DISCARD_WITH_EARLY_Z,
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};
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// Initializes our internal vendor, device family, and driver version
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@ -321,7 +321,9 @@ PixelShaderUid GetPixelShaderUid()
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BlendingState state = {};
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state.Generate(bpmem);
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if (state.usedualsrc && state.dstalpha && g_ActiveConfig.backend_info.bSupportsFramebufferFetch &&
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if (((state.usedualsrc && state.dstalpha) ||
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z)) &&
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g_ActiveConfig.backend_info.bSupportsFramebufferFetch &&
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!g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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uid_data->blend_enable = state.blendenable;
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@ -944,10 +946,15 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
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(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
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uid_data->useDstAlpha);
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const bool use_shader_blend =
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!use_dual_source && uid_data->useDstAlpha && host_config.backend_shader_framebuffer_fetch;
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!use_dual_source &&
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(uid_data->useDstAlpha ||
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z)) &&
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host_config.backend_shader_framebuffer_fetch;
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const bool use_shader_logic_op = !host_config.backend_logic_op && uid_data->logic_op_enable &&
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host_config.backend_shader_framebuffer_fetch;
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const bool use_framebuffer_fetch = use_shader_blend || use_shader_logic_op;
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const bool use_framebuffer_fetch =
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use_shader_blend || use_shader_logic_op ||
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z);
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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{
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@ -1869,9 +1876,23 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
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// ZCOMPLOC HACK:
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if (!uid_data->alpha_test_use_zcomploc_hack)
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{
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out.Write("\t\tdiscard;\n");
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if (api_type == APIType::D3D)
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#ifdef __APPLE__
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if (uid_data->forced_early_z &&
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z))
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{
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// Instead of using discard, fetch the framebuffer's color value and use it as the output
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// for this fragment.
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out.Write("\t\t{} = float4(initial_ocol0.xyz, 1.0);\n",
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use_dual_source ? "real_ocol0" : "ocol0");
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out.Write("\t\treturn;\n");
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}
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else
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#endif
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{
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out.Write("\t\tdiscard;\n");
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if (api_type == APIType::D3D)
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out.Write("\t\treturn;\n");
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}
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}
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out.Write("\t}}\n");
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@ -57,7 +57,9 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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const bool use_shader_blend = !use_dual_source && host_config.backend_shader_framebuffer_fetch;
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const bool use_shader_logic_op =
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!host_config.backend_logic_op && host_config.backend_shader_framebuffer_fetch;
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const bool use_framebuffer_fetch = use_shader_blend || use_shader_logic_op;
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const bool use_framebuffer_fetch =
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use_shader_blend || use_shader_logic_op ||
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z);
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const bool early_depth = uid_data->early_depth != 0;
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const bool per_pixel_depth = uid_data->per_pixel_depth != 0;
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const bool bounding_box = host_config.bounding_box;
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@ -1007,8 +1009,21 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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out.Write(" depth = float(zbuffer_zCoord) / 16777216.0;\n");
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}
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out.Write(" // Alpha Test\n"
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" if (bpmem_alphaTest != 0u) {{\n"
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out.Write(" // Alpha Test\n");
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if (early_depth && DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z))
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{
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// Instead of using discard, fetch the framebuffer's color value and use it as the output
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// for this fragment.
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out.Write(" #define discard_fragment {{ {} = float4(initial_ocol0.xyz, 1.0); return; }}\n",
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use_shader_blend ? "real_ocol0" : "ocol0");
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}
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else
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{
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out.Write(" #define discard_fragment discard\n");
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}
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out.Write(" if (bpmem_alphaTest != 0u) {{\n"
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" bool comp0 = alphaCompare(TevResult.a, " I_ALPHA ".r, {});\n",
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BitfieldExtract<&AlphaTest::comp0>("bpmem_alphaTest"));
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out.Write(" bool comp1 = alphaCompare(TevResult.a, " I_ALPHA ".g, {});\n",
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@ -1019,13 +1034,13 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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" switch ({}) {{\n",
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BitfieldExtract<&AlphaTest::logic>("bpmem_alphaTest"));
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out.Write(" case 0u: // AND\n"
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" if (comp0 && comp1) break; else discard; break;\n"
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" if (comp0 && comp1) break; else discard_fragment; break;\n"
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" case 1u: // OR\n"
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" if (comp0 || comp1) break; else discard; break;\n"
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" if (comp0 || comp1) break; else discard_fragment; break;\n"
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" case 2u: // XOR\n"
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" if (comp0 != comp1) break; else discard; break;\n"
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" if (comp0 != comp1) break; else discard_fragment; break;\n"
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" case 3u: // XNOR\n"
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" if (comp0 == comp1) break; else discard; break;\n"
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" if (comp0 == comp1) break; else discard_fragment; break;\n"
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" }}\n"
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" }}\n"
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"\n");
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