mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-03-12 06:39:14 +01:00
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
aa88d8b790
commit
25efe443ea
@ -22,34 +22,23 @@
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#include "Render.h"
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#include "GLUtil.h"
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#if defined(_WIN32)
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#include "OS/Win32.h"
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#else
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struct RECT
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{
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int left, top;
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int right, bottom;
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};
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GLWindow GLWin;
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#endif
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#include "GLUtil.h"
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// Handles OpenGL and the window
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// Window dimensions.
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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@ -76,15 +65,15 @@ u32 OpenGL_GetBackbufferHeight()
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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// GLWin.frame->SetTitle(wxString::FromAscii(text));
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// GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(__APPLE__)
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cocoaGLSetTitle(GLWin.cocoaWin, text);
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#elif defined(_WIN32)
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// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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// Tell X to ask the window manager to set the window title. (X
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// itself doesn't provide window title functionality.)
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#elif defined(HAVE_X11) && HAVE_X11
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// Tell X to ask the window manager to set the window title.
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// (X itself doesn't provide window title functionality.)
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XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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@ -127,8 +116,7 @@ void CreateXWindow (void)
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GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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StructureNotifyMask | ResizeRedirectMask | EnterWindowMask |
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LeaveWindowMask | FocusChangeMask;
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StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
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GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
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GLWin.attr.border_pixel = 0;
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@ -147,7 +135,6 @@ void CreateXWindow (void)
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void DestroyXWindow(void)
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{
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/* switch back to original desktop resolution if we were in fullscreen */
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XUnmapWindow(GLWin.dpy, GLWin.win);
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GLWin.win = 0;
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XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
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@ -366,7 +353,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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/* get an appropriate visual */
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// Get an appropriate visual
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (GLWin.vi == NULL)
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{
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@ -428,16 +415,12 @@ bool OpenGL_MakeCurrent()
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void OpenGL_Update()
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{
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#if defined(USE_WX) && USE_WX
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RECT rcWindow = {0};
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rcWindow.right = GLWin.width;
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rcWindow.bottom = GLWin.height;
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// TODO fill in
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GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
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s_backbuffer_width = GLWin.width;
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s_backbuffer_height = GLWin.height;
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#elif defined(__APPLE__)
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RECT rcWindow = {0};
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rcWindow.right = GLWin.width;
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rcWindow.bottom = GLWin.height;
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// Is anything needed here?
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#elif defined(_WIN32)
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RECT rcWindow;
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@ -452,11 +435,8 @@ void OpenGL_Update()
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GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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}
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// ---------------------------------------------------------------------------------------
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// Get the new window width and height
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// ------------------
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// See below for documentation
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// ------------------
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int width = rcWindow.right - rcWindow.left;
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int height = rcWindow.bottom - rcWindow.top;
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@ -467,8 +447,6 @@ void OpenGL_Update()
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s_backbuffer_width = width;
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s_backbuffer_height = height;
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}
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#elif defined(HAVE_X11) && HAVE_X11
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#endif
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}
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@ -71,11 +71,15 @@
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#include <sys/types.h>
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typedef struct {
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int screen;
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#if defined(__APPLE__)
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#if defined(USE_WX) && USE_WX
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wxGLCanvas *glCanvas;
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wxPanel *panel;
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wxGLContext *glCtxt;
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#elif defined(__APPLE__)
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif defined(HAVE_X11) && HAVE_X11
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int screen;
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Window win;
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Window parent;
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Display *dpy;
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@ -83,13 +87,8 @@ typedef struct {
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GLXContext ctx;
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XSetWindowAttributes attr;
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Common::Thread *xEventThread;
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#endif // X11
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#if defined(USE_WX) && USE_WX
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wxGLCanvas *glCanvas;
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wxPanel *panel;
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wxGLContext *glCtxt;
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#endif
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int x, y;
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#endif
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unsigned int width, height;
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} GLWindow;
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# -*- python -*-
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Import('env')
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# can we import path in one place?
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import sys
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sys.path.append(env['base_dir']+'SconsTests')
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import utils
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import platform
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name = "Plugin_VideoOGL"
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@ -24,41 +20,32 @@ files = [
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'XFB.cpp',
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'PostProcessing.cpp',
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'FramebufferManager.cpp',
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'main.cpp',
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'GLUtil.cpp'
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]
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linkFlags = [
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]
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libs = [
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'videocommon', 'GLEW', 'SOIL', 'common'
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]
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gfxenv = env.Clone()
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files += [
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'main.cpp',
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'GLUtil.cpp',
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]
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if sys.platform != 'darwin':
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if gfxenv['HAVE_OPENCL']:
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libs += [ 'OpenCL']
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if gfxenv['HAVE_WX']:
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files += [
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'GUI/ConfigDlg.cpp',
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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]
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]
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if sys.platform == 'darwin':
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files += [ 'cocoaGL.m' ]
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files += [ 'cocoaGL.m' ]
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if sys.platform == 'win32':
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files += [ 'OS/Win32.cpp' ]
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if sys.platform == 'win32':
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files += [
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'OS/Win32.cpp'
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]
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libs += [
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env['base_dir'] + '/Externals/Cg/'
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]
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files += [ 'OS/Win32.cpp' ]
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libs += [ env['base_dir'] + '/Externals/Cg/' ]
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gfxenv['CPPPATH'] += libs
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gfxenv.SharedLibrary(
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@ -20,150 +20,120 @@
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#include "IniFile.h"
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#include "Setup.h"
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//#include "Render.h"
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#include "GLUtil.h"
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#if defined(_WIN32)
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#include "Win32.h"
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#else
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struct RECT
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{
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int left, top;
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int right, bottom;
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};
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GLWindow GLWin;
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#endif
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#include "GLUtil.h"
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// Handles OpenGL and the window
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// Window dimensions.
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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GLWin.glCanvas->SwapBuffers();
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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u32 OpenGL_GetBackbufferWidth()
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{
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return s_backbuffer_width;
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return s_backbuffer_width;
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}
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u32 OpenGL_GetBackbufferHeight()
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{
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return s_backbuffer_height;
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return s_backbuffer_height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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GLWin.frame->SetTitle(wxString::FromAscii(text));
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// GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(_WIN32)
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// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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/**
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* Tell X to ask the window manager to set the window title. (X
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* itself doesn't provide window title functionality.)
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*/
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XStoreName(GLWin.dpy, GLWin.win, text);
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SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11
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// Tell X to ask the window manager to set the window title.
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// (X itself doesn't provide window title functionality.)
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XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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// =======================================================================================
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// Draw messages on top of the screen
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// ------------------
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unsigned int Callback_PeekMessages()
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{
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#ifdef _WIN32
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return FALSE;
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return FALSE;
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#endif
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}
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// Show the current FPS
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void UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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char temp[512];
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sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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// =========================
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// =======================================================================================
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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// ------------------
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
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{
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int xPos, yPos;
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g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
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#if defined(_WIN32)
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EmuWindow::SetSize(_twidth, _theight);
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#endif
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// ----------------------------
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#if defined(_WIN32)
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EmuWindow::SetSize(_twidth, _theight);
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#endif
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// ---------------------------------------------------------------------------------------
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// Control window size and picture scaling
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// ------------------
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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#if defined(USE_WX) && USE_WX
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int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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wxSize size(_twidth, _theight);
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if ( g_VideoInitialize.pWindowHandle == NULL) {
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GLWin.frame = new wxFrame((wxWindow *)NULL,
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-1, _("Dolphin"), wxPoint(50,50), size);
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} else {
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GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
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-1, _("Dolphin"), wxPoint(50,50), size);
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}
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int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
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wxPoint(0,0), size, wxSUNKEN_BORDER);
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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GLWin.frame->Show(TRUE);
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GLWin.glCanvas->Show(TRUE);
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wxSize size(_twidth, _theight);
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GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
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wxPoint(0,0), size, wxSUNKEN_BORDER);
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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GLWin.glCanvas->Show(TRUE);
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GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(_WIN32)
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// ---------------------------------------------------------------------------------------
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// Create rendering window in Windows
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// ----------------------
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
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// Show the window
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@ -175,90 +145,90 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
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return false;
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}
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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DWORD dwExStyle; // Window Extended Style
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DWORD dwStyle; // Window Style
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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DWORD dwExStyle; // Window Extended Style
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DWORD dwStyle; // Window Style
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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dwStyle = WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// EmuWindow::GetWnd() is either the new child window or the new separate window
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// EmuWindow::GetWnd() is either the new child window or the new separate window
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // 8bit Alpha Buffer
|
||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
24, // 24Bit Z-Buffer (Depth Buffer)
|
||||
8, // 8bit Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
|
||||
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1, // Version Number
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||||
PFD_TYPE_RGBA, // Request An RGBA Format
|
||||
32, // Select Our Color Depth
|
||||
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // 8bit Alpha Buffer
|
||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
24, // 24Bit Z-Buffer (Depth Buffer)
|
||||
8, // 8bit Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
|
||||
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
|
||||
PanicAlert("(2) Can't find a suitable PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
|
||||
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
|
||||
PanicAlert("(2) Can't find a suitable PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
|
||||
PanicAlert("(3) Can't set the PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(hRC = wglCreateContext(hDC))) {
|
||||
if (!(hRC = wglCreateContext(hDC))) {
|
||||
PanicAlert("(4) Can't create an OpenGL rendering context.");
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
XVisualInfo *vi;
|
||||
Colormap cmap;
|
||||
int glxMajorVersion, glxMinorVersion;
|
||||
Atom wmDelete;
|
||||
XVisualInfo *vi;
|
||||
Colormap cmap;
|
||||
int glxMajorVersion, glxMinorVersion;
|
||||
Atom wmDelete;
|
||||
|
||||
// attributes for a single buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
None};
|
||||
// attributes for a single buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
None};
|
||||
|
||||
// attributes for a double buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
|
||||
// attributes for a double buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
|
||||
|
||||
int attrListDefault[] = {
|
||||
GLX_RGBA,
|
||||
@ -273,11 +243,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
|
||||
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
|
||||
GLWin.screen = DefaultScreen(GLWin.dpy);
|
||||
|
||||
/* get an appropriate visual */
|
||||
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
|
||||
if (vi == NULL)
|
||||
// Get an appropriate visual
|
||||
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
|
||||
if (vi == NULL)
|
||||
{
|
||||
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
|
||||
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
|
||||
if (vi != NULL)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
|
||||
@ -291,9 +261,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
|
||||
|
||||
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
|
||||
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
|
||||
@ -313,14 +283,13 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
|
||||
GLWin.attr.border_pixel = 0;
|
||||
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
|
||||
|
||||
// create a window in window mode
|
||||
// Create a window in window mode
|
||||
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
|
||||
StructureNotifyMask | ResizeRedirectMask | EnterWindowMask |
|
||||
LeaveWindowMask | FocusChangeMask;
|
||||
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
|
||||
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
|
||||
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
|
||||
// only set window title and handle wm_delete_events if in windowed mode
|
||||
// Only set window title and handle wm_delete_events if in windowed mode
|
||||
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
|
||||
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
|
||||
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
|
||||
@ -335,9 +304,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
|
||||
bool OpenGL_MakeCurrent()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
#elif defined(_WIN32)
|
||||
return wglMakeCurrent(hDC,hRC) ? true : false;
|
||||
return wglMakeCurrent(hDC,hRC) ? true : false;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
|
||||
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
|
||||
@ -349,12 +318,9 @@ bool OpenGL_MakeCurrent()
|
||||
void OpenGL_Update()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
RECT rcWindow = {0};
|
||||
rcWindow.right = GLWin.width;
|
||||
rcWindow.bottom = GLWin.height;
|
||||
|
||||
// TODO fill in
|
||||
|
||||
GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
#elif defined(_WIN32)
|
||||
RECT rcWindow;
|
||||
if (!EmuWindow::GetParentWnd())
|
||||
@ -368,47 +334,44 @@ void OpenGL_Update()
|
||||
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Get the new window width and height
|
||||
// ------------------
|
||||
// See below for documentation
|
||||
// ------------------
|
||||
int width = rcWindow.right - rcWindow.left;
|
||||
int height = rcWindow.bottom - rcWindow.top;
|
||||
int width = rcWindow.right - rcWindow.left;
|
||||
int height = rcWindow.bottom - rcWindow.top;
|
||||
|
||||
// If we are rendering to a child window
|
||||
if (EmuWindow::GetParentWnd() != 0)
|
||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
// We just check all of our events here
|
||||
XEvent event;
|
||||
int num_events;
|
||||
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
||||
XNextEvent(GLWin.dpy, &event);
|
||||
switch(event.type) {
|
||||
case ConfigureNotify:
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
break;
|
||||
case ClientMessage:
|
||||
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
|
||||
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
|
||||
// We just check all of our events here
|
||||
XEvent event;
|
||||
int num_events;
|
||||
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
||||
XNextEvent(GLWin.dpy, &event);
|
||||
switch(event.type) {
|
||||
case ConfigureNotify:
|
||||
Window winDummy;
|
||||
unsigned int borderDummy, depthDummy;
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
break;
|
||||
case ClientMessage:
|
||||
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
|
||||
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
|
||||
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
|
||||
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
|
||||
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
#endif
|
||||
@ -420,7 +383,6 @@ void OpenGL_Shutdown()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
delete GLWin.glCanvas;
|
||||
delete GLWin.frame;
|
||||
#elif defined(_WIN32)
|
||||
if (hRC) // Do We Have A Rendering Context?
|
||||
{
|
||||
|
@ -19,9 +19,6 @@
|
||||
#ifndef _GLINIT_H_
|
||||
#define _GLINIT_H_
|
||||
|
||||
#if defined GLTEST && GLTEST
|
||||
#include "nGLUtil.h"
|
||||
#else
|
||||
#include "Common.h"
|
||||
#include <string>
|
||||
#include "VideoConfig.h"
|
||||
@ -42,11 +39,12 @@
|
||||
#include <GL/glew.h>
|
||||
#include "wx/wx.h"
|
||||
#include "wx/glcanvas.h"
|
||||
#undef HAVE_X11
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
#define I_NEED_OS2_H // HAXXOR
|
||||
#include <GL/glxew.h>
|
||||
#include <X11/XKBlib.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/keysym.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#endif // end USE_WX
|
||||
@ -67,31 +65,25 @@
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/keysym.h>
|
||||
#endif // X11
|
||||
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
typedef struct {
|
||||
int screen;
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
Window win;
|
||||
Window parent;
|
||||
#if defined(USE_WX) && USE_WX
|
||||
wxGLCanvas *glCanvas;
|
||||
wxPanel *panel;
|
||||
wxGLContext *glCtxt;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
int screen;
|
||||
Window win;
|
||||
Window parent;
|
||||
Display *dpy;
|
||||
GLXContext ctx;
|
||||
XSetWindowAttributes attr;
|
||||
#elif defined(USE_WX) && USE_WX
|
||||
wxGLCanvas *glCanvas;
|
||||
wxFrame *frame;
|
||||
wxGLContext *glCtxt;
|
||||
GLXContext ctx;
|
||||
XSetWindowAttributes attr;
|
||||
int x, y;
|
||||
#endif
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
unsigned int depth;
|
||||
unsigned int width, height;
|
||||
} GLWindow;
|
||||
|
||||
extern GLWindow GLWin;
|
||||
@ -135,6 +127,4 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
|
||||
#define GL_REPORT_ERRORD()
|
||||
#endif
|
||||
|
||||
#endif // GLTEST ??
|
||||
|
||||
#endif // _GLINIT_H_
|
||||
|
@ -1,11 +1,7 @@
|
||||
# -*- python -*-
|
||||
|
||||
Import('env')
|
||||
# can we import path in one place?
|
||||
import sys
|
||||
sys.path.append(env['base_dir']+'SconsTests')
|
||||
import utils
|
||||
import platform
|
||||
|
||||
name = "Plugin_VideoSoftware"
|
||||
|
||||
@ -25,38 +21,30 @@ files = [
|
||||
'Rasterizer.cpp',
|
||||
'RasterFont.cpp',
|
||||
'Renderer.cpp',
|
||||
'SetupUnit.cpp',
|
||||
'Statistics.cpp',
|
||||
'Tev.cpp',
|
||||
'TextureEncoder.cpp',
|
||||
'TextureSampler.cpp',
|
||||
'TransformUnit.cpp',
|
||||
'VertexFormatConverter.cpp',
|
||||
'VertexLoader.cpp',
|
||||
'VideoConfig.cpp',
|
||||
'XFMemLoader.cpp',
|
||||
]
|
||||
linkFlags = [
|
||||
'SetupUnit.cpp',
|
||||
'Statistics.cpp',
|
||||
'Tev.cpp',
|
||||
'TextureEncoder.cpp',
|
||||
'TextureSampler.cpp',
|
||||
'TransformUnit.cpp',
|
||||
'VertexFormatConverter.cpp',
|
||||
'VertexLoader.cpp',
|
||||
'VideoConfig.cpp',
|
||||
'XFMemLoader.cpp',
|
||||
]
|
||||
|
||||
libs = [
|
||||
'videocommon', 'GLEW', 'SOIL', 'common'
|
||||
]
|
||||
|
||||
gfxenv = env.Clone()
|
||||
|
||||
if sys.platform == 'win32':
|
||||
files += [ 'Win32.cpp' ]
|
||||
|
||||
if sys.platform == 'darwin':
|
||||
files += [ 'cocoaGL.m', ]
|
||||
|
||||
if sys.platform == 'win32':
|
||||
files += [
|
||||
'Win32.cpp'
|
||||
]
|
||||
libs += [
|
||||
env['base_dir'] + '/Externals/Cg/'
|
||||
]
|
||||
files += [ 'Win32.cpp' ]
|
||||
libs += [ env['base_dir'] + '/Externals/Cg/' ]
|
||||
gfxenv['CPPPATH'] += libs
|
||||
|
||||
gfxenv.SharedLibrary(
|
||||
|
Loading…
x
Reference in New Issue
Block a user