Merge pull request #11726 from mackal/dolphinqt-memory-leaks

DolphinQt: Fix memory leaks
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Mai 2023-04-05 04:18:32 -04:00 committed by GitHub
commit 25fba7247e
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4 changed files with 7 additions and 7 deletions

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@ -62,6 +62,7 @@ void FilesystemWidget::CreateWidgets()
m_tree_view = new QTreeView(this);
m_tree_view->setModel(m_tree_model);
m_tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
m_tree_model->setParent(m_tree_view);
auto* header = m_tree_view->header();

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@ -47,6 +47,7 @@ void LogConfigWidget::CreateWidgets()
m_verbosity_warning = new QRadioButton(tr("Warning"));
m_verbosity_info = new QRadioButton(tr("Info"));
m_verbosity_debug = new QRadioButton(tr("Debug"));
m_verbosity_debug->setVisible(Common::Log::MAX_LOGLEVEL == Common::Log::LogLevel::LDEBUG);
auto* outputs = new QGroupBox(tr("Logger Outputs"));
auto* outputs_layout = new QVBoxLayout;
@ -77,10 +78,7 @@ void LogConfigWidget::CreateWidgets()
verbosity_layout->addWidget(m_verbosity_error);
verbosity_layout->addWidget(m_verbosity_warning);
verbosity_layout->addWidget(m_verbosity_info);
if constexpr (Common::Log::MAX_LOGLEVEL == Common::Log::LogLevel::LDEBUG)
{
verbosity_layout->addWidget(m_verbosity_debug);
}
verbosity_layout->addWidget(m_verbosity_debug);
layout->addWidget(outputs);
outputs_layout->addWidget(m_out_file);

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@ -249,12 +249,12 @@ void MemoryWidget::CreateWidgets()
QMenuBar* menubar = new QMenuBar(sidebar);
menubar->setNativeMenuBar(false);
QMenu* menu_import = new QMenu(tr("&Import"));
QMenu* menu_import = new QMenu(tr("&Import"), menubar);
menu_import->addAction(tr("&Load file to current address"), this,
&MemoryWidget::OnSetValueFromFile);
menubar->addMenu(menu_import);
QMenu* menu_export = new QMenu(tr("&Export"));
QMenu* menu_export = new QMenu(tr("&Export"), menubar);
menu_export->addAction(tr("Dump &MRAM"), this, &MemoryWidget::OnDumpMRAM);
menu_export->addAction(tr("Dump &ExRAM"), this, &MemoryWidget::OnDumpExRAM);
menu_export->addAction(tr("Dump &ARAM"), this, &MemoryWidget::OnDumpARAM);

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@ -189,7 +189,8 @@ void InterfacePane::CreateInGame()
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_never);
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_always);
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"));
// this ends up not being managed unless _WIN32, so lets not leak
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"), this);
m_checkbox_lock_mouse->setToolTip(tr("Will lock the Mouse Cursor to the Render Widget as long as "
"it has focus. You can set a hotkey to unlock it."));