mirror of
https://github.com/dolphin-emu/dolphin.git
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Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
This commit is contained in:
parent
ffbbd72741
commit
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@ -12,6 +12,8 @@
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#include "Common/Random.h"
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#include "Core/NetPlayProto.h"
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namespace Common
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{
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TraversalClient::TraversalClient(ENetHost* netHost, const std::string& server, const u16 port)
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: m_NetHost(netHost), m_Server(server), m_port(port)
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{
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@ -304,7 +306,7 @@ int ENET_CALLBACK TraversalClient::InterceptCallback(ENetHost* host, ENetEvent*
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}
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std::unique_ptr<TraversalClient> g_TraversalClient;
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Common::ENet::ENetHostPtr g_MainNetHost;
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ENet::ENetHostPtr g_MainNetHost;
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// The settings at the previous TraversalClient reset - notably, we
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// need to know not just what port it's on, but whether it was
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@ -348,3 +350,4 @@ void ReleaseTraversalClient()
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g_TraversalClient.reset();
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g_MainNetHost.reset();
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}
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} // namespace Common
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@ -15,6 +15,8 @@
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#include "Common/Thread.h"
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#include "Common/TraversalProto.h"
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namespace Common
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{
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class TraversalClientClient
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{
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public:
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@ -90,9 +92,12 @@ private:
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u16 m_port;
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u32 m_PingTime = 0;
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};
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extern std::unique_ptr<TraversalClient> g_TraversalClient;
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// the NetHost connected to the TraversalClient.
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extern Common::ENet::ENetHostPtr g_MainNetHost;
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extern ENet::ENetHostPtr g_MainNetHost;
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// Create g_TraversalClient and g_MainNetHost if necessary.
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bool EnsureTraversalClient(const std::string& server, u16 server_port, u16 listen_port = 0);
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void ReleaseTraversalClient();
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} // namespace Common
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@ -110,9 +110,9 @@ NetPlayClient::~NetPlayClient()
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Disconnect();
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}
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if (g_MainNetHost.get() == m_client)
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if (Common::g_MainNetHost.get() == m_client)
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{
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g_MainNetHost.release();
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Common::g_MainNetHost.release();
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}
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if (m_client)
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{
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@ -122,7 +122,7 @@ NetPlayClient::~NetPlayClient()
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if (m_traversal_client)
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{
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ReleaseTraversalClient();
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Common::ReleaseTraversalClient();
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}
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}
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@ -186,11 +186,14 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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return;
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}
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if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port))
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if (!Common::EnsureTraversalClient(traversal_config.traversal_host,
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traversal_config.traversal_port))
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{
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return;
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m_client = g_MainNetHost.get();
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}
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m_client = Common::g_MainNetHost.get();
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m_traversal_client = g_TraversalClient.get();
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m_traversal_client = Common::g_TraversalClient.get();
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// If we were disconnected in the background, reconnect.
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if (m_traversal_client->HasFailed())
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@ -1936,16 +1939,16 @@ void NetPlayClient::ClearBuffers()
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// called from ---NETPLAY--- thread
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void NetPlayClient::OnTraversalStateChanged()
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{
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const TraversalClient::State state = m_traversal_client->GetState();
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const Common::TraversalClient::State state = m_traversal_client->GetState();
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if (m_connection_state == ConnectionState::WaitingForTraversalClientConnection &&
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state == TraversalClient::State::Connected)
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state == Common::TraversalClient::State::Connected)
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{
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m_connection_state = ConnectionState::WaitingForTraversalClientConnectReady;
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m_traversal_client->ConnectToClient(m_host_spec);
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}
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else if (m_connection_state != ConnectionState::Failure &&
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state == TraversalClient::State::Failure)
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state == Common::TraversalClient::State::Failure)
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{
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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@ -68,8 +68,8 @@ public:
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virtual void OnDesync(u32 frame, const std::string& player) = 0;
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virtual void OnConnectionLost() = 0;
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
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virtual void OnTraversalError(Common::TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(Common::TraversalClient::State state) = 0;
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virtual void OnGameStartAborted() = 0;
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virtual void OnGolferChanged(bool is_golfer, const std::string& golfer_name) = 0;
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@ -107,7 +107,7 @@ public:
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bool IsHost() const { return pid == 1; }
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};
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class NetPlayClient : public TraversalClientClient
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class NetPlayClient : public Common::TraversalClientClient
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{
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public:
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void ThreadFunc();
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@ -325,7 +325,7 @@ private:
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std::string m_host_spec;
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std::string m_player_name;
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bool m_connecting = false;
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TraversalClient* m_traversal_client = nullptr;
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Common::TraversalClient* m_traversal_client = nullptr;
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std::thread m_game_digest_thread;
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bool m_should_compute_game_digest = false;
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Common::Event m_gc_pad_event;
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@ -98,15 +98,15 @@ NetPlayServer::~NetPlayServer()
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m_thread.join();
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enet_host_destroy(m_server);
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if (g_MainNetHost.get() == m_server)
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if (Common::g_MainNetHost.get() == m_server)
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{
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g_MainNetHost.release();
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Common::g_MainNetHost.release();
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}
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if (m_traversal_client)
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{
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g_TraversalClient->m_Client = nullptr;
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ReleaseTraversalClient();
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Common::g_TraversalClient->m_Client = nullptr;
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Common::ReleaseTraversalClient();
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}
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}
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@ -132,17 +132,19 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
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if (traversal_config.use_traversal)
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{
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if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port,
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port))
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if (!Common::EnsureTraversalClient(traversal_config.traversal_host,
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traversal_config.traversal_port, port))
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{
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return;
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}
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g_TraversalClient->m_Client = this;
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m_traversal_client = g_TraversalClient.get();
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Common::g_TraversalClient->m_Client = this;
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m_traversal_client = Common::g_TraversalClient.get();
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m_server = g_MainNetHost.get();
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m_server = Common::g_MainNetHost.get();
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if (g_TraversalClient->HasFailed())
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g_TraversalClient->ReconnectToServer();
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if (Common::g_TraversalClient->HasFailed())
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Common::g_TraversalClient->ReconnectToServer();
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}
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else
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{
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@ -211,7 +213,7 @@ void NetPlayServer::SetupIndex()
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if (!m_traversal_client->IsConnected())
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return;
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session.server_id = std::string(g_TraversalClient->GetHostID().data(), 8);
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session.server_id = std::string(Common::g_TraversalClient->GetHostID().data(), 8);
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}
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else
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{
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@ -1248,15 +1250,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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void NetPlayServer::OnTraversalStateChanged()
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{
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const TraversalClient::State state = m_traversal_client->GetState();
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const Common::TraversalClient::State state = m_traversal_client->GetState();
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if (g_TraversalClient->GetHostID()[0] != '\0')
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if (Common::g_TraversalClient->GetHostID()[0] != '\0')
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SetupIndex();
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if (!m_dialog)
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return;
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if (state == TraversalClient::State::Failure)
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if (state == Common::TraversalClient::State::Failure)
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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m_dialog->OnTraversalStateChanged(state);
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@ -31,7 +31,7 @@ namespace NetPlay
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class NetPlayUI;
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struct SaveSyncInfo;
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class NetPlayServer : public TraversalClientClient
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class NetPlayServer : public Common::TraversalClientClient
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{
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public:
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void ThreadFunc();
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@ -210,7 +210,7 @@ private:
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bool m_abort_chunked_data = false;
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ENetHost* m_server = nullptr;
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TraversalClient* m_traversal_client = nullptr;
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Common::TraversalClient* m_traversal_client = nullptr;
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NetPlayUI* m_dialog = nullptr;
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NetPlayIndex m_index;
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};
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@ -321,7 +321,7 @@ void NetPlayDialog::ConnectWidgets()
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&NetPlayDialog::UpdateGUI);
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connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
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if (m_is_copy_button_retry)
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g_TraversalClient->ReconnectToServer();
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Common::g_TraversalClient->ReconnectToServer();
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else
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QApplication::clipboard()->setText(m_hostcode_label->text());
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});
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@ -581,9 +581,9 @@ void NetPlayDialog::UpdateDiscordPresence()
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if (IsHosting())
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{
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if (g_TraversalClient)
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if (Common::g_TraversalClient)
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{
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const auto host_id = g_TraversalClient->GetHostID();
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const auto host_id = Common::g_TraversalClient->GetHostID();
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if (host_id[0] == '\0')
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return use_default();
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@ -706,26 +706,27 @@ void NetPlayDialog::UpdateGUI()
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}
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else if (m_use_traversal)
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{
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switch (g_TraversalClient->GetState())
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switch (Common::g_TraversalClient->GetState())
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{
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case TraversalClient::State::Connecting:
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case Common::TraversalClient::State::Connecting:
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m_hostcode_label->setText(tr("Connecting"));
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m_hostcode_action_button->setEnabled(false);
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m_hostcode_action_button->setText(tr("..."));
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break;
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case TraversalClient::State::Connected:
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case Common::TraversalClient::State::Connected:
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{
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if (m_room_box->currentIndex() == 0)
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{
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// Display Room ID.
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const auto host_id = g_TraversalClient->GetHostID();
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const auto host_id = Common::g_TraversalClient->GetHostID();
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m_hostcode_label->setText(
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QString::fromStdString(std::string(host_id.begin(), host_id.end())));
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}
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else
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{
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// Externally mapped IP and port are known when using the traversal server.
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m_hostcode_label->setText(InetAddressToString(g_TraversalClient->GetExternalAddress()));
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m_hostcode_label->setText(
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InetAddressToString(Common::g_TraversalClient->GetExternalAddress()));
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}
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m_hostcode_action_button->setEnabled(true);
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@ -733,7 +734,7 @@ void NetPlayDialog::UpdateGUI()
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m_is_copy_button_retry = false;
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break;
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}
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case TraversalClient::State::Failure:
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case Common::TraversalClient::State::Failure:
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m_hostcode_label->setText(tr("Error"));
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m_hostcode_action_button->setText(tr("Retry"));
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m_hostcode_action_button->setEnabled(true);
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@ -981,35 +982,35 @@ void NetPlayDialog::OnConnectionError(const std::string& message)
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});
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}
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void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
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void NetPlayDialog::OnTraversalError(Common::TraversalClient::FailureReason error)
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{
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QueueOnObject(this, [this, error] {
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switch (error)
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{
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case TraversalClient::FailureReason::BadHost:
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case Common::TraversalClient::FailureReason::BadHost:
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ModalMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
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QDialog::reject();
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break;
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case TraversalClient::FailureReason::VersionTooOld:
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case Common::TraversalClient::FailureReason::VersionTooOld:
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ModalMessageBox::critical(this, tr("Traversal Error"),
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tr("Dolphin is too old for traversal server"));
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QDialog::reject();
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break;
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case TraversalClient::FailureReason::ServerForgotAboutUs:
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case TraversalClient::FailureReason::SocketSendError:
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case TraversalClient::FailureReason::ResendTimeout:
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case Common::TraversalClient::FailureReason::ServerForgotAboutUs:
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case Common::TraversalClient::FailureReason::SocketSendError:
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case Common::TraversalClient::FailureReason::ResendTimeout:
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UpdateGUI();
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break;
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}
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});
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}
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void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
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void NetPlayDialog::OnTraversalStateChanged(Common::TraversalClient::State state)
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{
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switch (state)
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{
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case TraversalClient::State::Connected:
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case TraversalClient::State::Failure:
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case Common::TraversalClient::State::Connected:
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case Common::TraversalClient::State::Failure:
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UpdateDiscordPresence();
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break;
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default:
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@ -67,8 +67,8 @@ public:
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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void OnTraversalStateChanged(TraversalClient::State state) override;
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void OnTraversalError(Common::TraversalClient::FailureReason error) override;
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void OnTraversalStateChanged(Common::TraversalClient::State state) override;
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void OnGameStartAborted() override;
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void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
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