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Remove casts to integers for texture and EFB formats
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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@ -276,8 +276,7 @@ TextureCacheBase::ApplyPaletteToEntry(TCacheEntry* entry, const u8* palette, TLU
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const AbstractPipeline* pipeline = g_shader_cache->GetPaletteConversionPipeline(tlutfmt);
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if (!pipeline)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to get conversion pipeline for format {:#04X}",
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static_cast<u32>(tlutfmt));
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ERROR_LOG_FMT(VIDEO, "Failed to get conversion pipeline for format {}", tlutfmt);
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return nullptr;
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}
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@ -345,9 +344,8 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::ReinterpretEntry(const TCacheEn
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g_shader_cache->GetTextureReinterpretPipeline(existing_entry->format.texfmt, new_format);
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if (!pipeline)
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to obtain texture reinterpreting pipeline from format {:#04X} to {:#04X}",
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static_cast<u32>(existing_entry->format.texfmt), static_cast<u32>(new_format));
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ERROR_LOG_FMT(VIDEO, "Failed to obtain texture reinterpreting pipeline from format {} to {}",
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existing_entry->format.texfmt, new_format);
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return nullptr;
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}
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