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Boot/BS2: Update state file
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@ -345,6 +345,11 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
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return false;
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return false;
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WriteEmptyPlayRecord();
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WriteEmptyPlayRecord();
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UpdateStateFlags([](StateFlags* state) {
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state->flags = 0xc1;
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state->type = 0xff;
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state->discstate = 0x01;
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});
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if (!SetupWiiMemory(tmd.GetIOSId()))
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if (!SetupWiiMemory(tmd.GetIOSId()))
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return false;
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return false;
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