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https://github.com/dolphin-emu/dolphin.git
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DVDInterface: Remove GetVolume
For thread safety reasons, the currently inserted volume must only be accessed by the DVD thread (or by the CPU thread if it calls DVDThread::WaitUntilIdle() first). After this commit, only DVDThread.cpp can access the volume, which prevents code in other files from accessing the volume in a non-threadsafe way.
This commit is contained in:
parent
5a55957741
commit
2a2db16087
@ -761,20 +761,11 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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// the disc header instead of the TMD. They can differ.
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// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
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// a disc game, because ES has no reason to be accessing the disc directly.)
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if (DVDInterface::IsDiscInside())
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if (!DVDThread::UpdateRunningGameMetadata(tmd_title_id))
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{
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DVDThread::WaitUntilIdle();
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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u64 volume_title_id;
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if (volume.GetTitleID(&volume_title_id) && volume_title_id == tmd_title_id)
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{
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SetRunningGameMetadata(volume.GetGameID(), volume_title_id, volume.GetRevision());
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return;
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}
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// If not launching a disc game, just read everything from the TMD.
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SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
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}
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// If not launching a disc game, just read everything from the TMD.
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SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
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}
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void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision)
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@ -21,7 +21,6 @@
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/DVD/DVDMath.h"
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#include "Core/HW/DVD/DVDThread.h"
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#include "Core/HW/DVD/FileMonitor.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/ProcessorInterface.h"
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@ -195,8 +194,6 @@ union UDICFG
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UDICFG(u32 _hex) { Hex = _hex; }
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};
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static std::unique_ptr<DiscIO::IVolume> s_inserted_volume;
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// STATE_TO_SAVE
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// Hardware registers
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@ -255,8 +252,6 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
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void DoState(PointerWrap& p)
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{
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bool disc_inside = IsDiscInside();
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p.DoPOD(s_DISR);
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p.DoPOD(s_DICVR);
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p.DoArray(s_DICMDBUF);
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@ -276,7 +271,6 @@ void DoState(PointerWrap& p)
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p.Do(s_pending_samples);
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p.Do(s_error_code);
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p.Do(disc_inside);
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p.Do(s_read_buffer_start_time);
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p.Do(s_read_buffer_end_time);
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@ -286,24 +280,6 @@ void DoState(PointerWrap& p)
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p.Do(s_disc_path_to_insert);
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DVDThread::DoState(p);
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// s_inserted_volume isn't savestated (because it points to
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// files on the local system). Instead, we check that the
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// savestated disc_inside matches our IsDiscInside(). This
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// won't catch cases of having the wrong disc inserted, though.
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// TODO: Check the game ID, disc number, revision?
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if (disc_inside != IsDiscInside())
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{
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if (disc_inside)
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{
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PanicAlertT("An inserted disc was expected but not found.");
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}
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else
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{
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s_inserted_volume.reset();
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FileMonitor::SetFileSystem(nullptr);
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}
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}
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}
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static size_t ProcessDTKSamples(std::vector<s16>* temp_pcm, const std::vector<u8>& audio_data)
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@ -452,27 +428,17 @@ void Reset()
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void Shutdown()
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{
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DVDThread::Stop();
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s_inserted_volume.reset();
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FileMonitor::SetFileSystem(nullptr);
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}
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void SetDisc(std::unique_ptr<DiscIO::IVolume> disc)
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{
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DVDThread::WaitUntilIdle();
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s_inserted_volume = std::move(disc);
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FileMonitor::SetFileSystem(s_inserted_volume.get());
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DVDThread::SetDisc(std::move(disc));
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SetLidOpen();
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}
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const DiscIO::IVolume& GetVolume()
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{
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_assert_(IsDiscInside());
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return *s_inserted_volume;
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}
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bool IsDiscInside()
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{
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return s_inserted_volume != nullptr;
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return DVDThread::HasDisc();
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}
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// Take care of all logic of "swapping discs"
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@ -481,10 +447,7 @@ bool IsDiscInside()
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// that the userdata string exists when called
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static void EjectDiscCallback(u64 userdata, s64 cyclesLate)
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{
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DVDThread::WaitUntilIdle();
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s_inserted_volume.reset();
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FileMonitor::SetFileSystem(s_inserted_volume.get());
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SetLidOpen();
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SetDisc(nullptr);
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}
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static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
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@ -535,10 +498,7 @@ void SetLidOpen()
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bool ChangePartition(u64 offset)
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{
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DVDThread::WaitUntilIdle();
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const bool success = s_inserted_volume->ChangePartition(offset);
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FileMonitor::SetFileSystem(s_inserted_volume.get());
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return success;
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return DVDThread::ChangePartition(offset);
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}
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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@ -1150,7 +1110,7 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
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const u64 current_time = CoreTiming::GetTicks();
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const u32 ticks_per_second = SystemTimers::GetTicksPerSecond();
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const bool wii_disc = s_inserted_volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
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const bool wii_disc = DVDThread::GetDiscType() == DiscIO::Platform::WII_DISC;
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// Where the DVD read head is (usually parked at the end of the buffer,
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// unless we've interrupted it mid-buffer-read).
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@ -1166,7 +1126,7 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
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// It's rounded to a whole ECC block and never uses Wii partition addressing.
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u64 dvd_offset = offset;
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if (decrypt)
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dvd_offset = s_inserted_volume->PartitionOffsetToRawOffset(offset);
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dvd_offset = DVDThread::PartitionOffsetToRawOffset(offset);
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dvd_offset = Common::AlignDown(dvd_offset, DVD_ECC_BLOCK_SIZE);
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if (SConfig::GetInstance().bFastDiscSpeed)
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@ -108,9 +108,7 @@ void DoState(PointerWrap& p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// Disc access (don't call GetVolume unless you know that IsDiscInside() == true)
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void SetDisc(std::unique_ptr<DiscIO::IVolume> disc);
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const DiscIO::IVolume& GetVolume();
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bool IsDiscInside();
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void ChangeDiscAsHost(const std::string& new_path); // Can only be called by the host thread
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void ChangeDiscAsCPU(const std::string& new_path); // Can only be called by the CPU thread
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@ -4,6 +4,7 @@
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#include <cinttypes>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <utility>
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@ -19,6 +20,7 @@
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/DVD/DVDInterface.h"
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@ -26,7 +28,9 @@
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#include "Core/HW/DVD/FileMonitor.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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namespace DVDThread
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@ -61,6 +65,7 @@ static void StartDVDThread();
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static void StopDVDThread();
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static void DVDThread();
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static void WaitUntilIdle();
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static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offset, u32 length,
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bool decrypt, DVDInterface::ReplyType reply_type,
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@ -80,6 +85,8 @@ static Common::FifoQueue<ReadRequest, false> s_request_queue;
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static Common::FifoQueue<ReadResult, false> s_result_queue;
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static std::map<u64, ReadResult> s_result_map;
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static std::unique_ptr<DiscIO::IVolume> s_disc;
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void Start()
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{
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s_finish_read = CoreTiming::RegisterEvent("FinishReadDVDThread", FinishRead);
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@ -106,6 +113,8 @@ static void StartDVDThread()
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void Stop()
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{
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StopDVDThread();
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s_disc.reset();
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FileMonitor::SetFileSystem(nullptr);
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}
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static void StopDVDThread()
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@ -123,24 +132,42 @@ static void StopDVDThread()
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void DoState(PointerWrap& p)
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{
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// By waiting for the DVD thread to be done working, we ensure that
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// there are no pending requests. The DVD thread won't be touching
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// s_result_queue, and everything we need to save will be in either
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// s_result_queue or s_result_map (other than s_next_id).
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// By waiting for the DVD thread to be done working, we ensure
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// that s_request_queue will be empty and that the DVD thread
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// won't be touching anything while this function runs.
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WaitUntilIdle();
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// Move everything from s_result_queue to s_result_map because
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// Move all results from s_result_queue to s_result_map because
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// PointerWrap::Do supports std::map but not Common::FifoQueue.
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// This won't affect the behavior of FinishRead.
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ReadResult result;
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while (s_result_queue.Pop(result))
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s_result_map.emplace(result.first.id, std::move(result));
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// Everything is now in s_result_map, so we simply savestate that.
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// We also savestate s_next_id to avoid ID collisions.
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// Both queues are now empty, so we don't need to savestate them.
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p.Do(s_result_map);
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p.Do(s_next_id);
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// s_disc isn't savestated (because it points to files on the
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// local system). Instead, we check that the status of the disc
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// is the same as when the savestate was made. This won't catch
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// cases of having the wrong disc inserted, though.
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// TODO: Check the game ID, disc number, revision?
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bool had_disc = HasDisc();
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p.Do(had_disc);
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if (had_disc != HasDisc())
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{
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if (had_disc)
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{
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PanicAlertT("An inserted disc was expected but not found.");
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}
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else
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{
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s_disc.reset();
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FileMonitor::SetFileSystem(nullptr);
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}
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}
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// TODO: Savestates can be smaller if the buffers of results aren't saved,
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// but instead get re-read from the disc when loading the savestate.
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@ -152,6 +179,82 @@ void DoState(PointerWrap& p)
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// was made. Handling that properly may be more effort than it's worth.
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}
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void SetDisc(std::unique_ptr<DiscIO::IVolume> disc)
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{
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WaitUntilIdle();
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s_disc = std::move(disc);
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FileMonitor::SetFileSystem(s_disc.get());
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}
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bool HasDisc()
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{
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return s_disc != nullptr;
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}
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u64 PartitionOffsetToRawOffset(u64 offset)
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{
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// This is thread-safe as long as the partition currently isn't being changed,
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// and that isn't supposed to be happening while running this function, because both
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// this function and ChangePartition are only supposed to be called on the CPU thread.
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_assert_(Core::IsCPUThread());
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return s_disc->PartitionOffsetToRawOffset(offset);
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}
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DiscIO::Platform GetDiscType()
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{
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// GetVolumeType is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->GetVolumeType();
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}
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IOS::ES::TMDReader GetTMD()
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{
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WaitUntilIdle();
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return s_disc->GetTMD();
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}
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IOS::ES::TicketReader GetTicket()
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{
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WaitUntilIdle();
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return s_disc->GetTicket();
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}
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bool ChangePartition(u64 offset)
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{
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WaitUntilIdle();
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const bool success = s_disc->ChangePartition(offset);
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FileMonitor::SetFileSystem(s_disc.get());
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return success;
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}
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bool UpdateRunningGameMetadata(u64 title_id)
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{
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if (!s_disc)
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return false;
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WaitUntilIdle();
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u64 volume_title_id;
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if (!s_disc->GetTitleID(&volume_title_id))
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return false;
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if (volume_title_id != title_id)
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return false;
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SConfig::GetInstance().SetRunningGameMetadata(*s_disc);
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return true;
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}
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bool UpdateRunningGameMetadata()
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{
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if (!s_disc)
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return false;
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DVDThread::WaitUntilIdle();
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SConfig::GetInstance().SetRunningGameMetadata(*s_disc);
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return true;
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}
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void WaitUntilIdle()
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{
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_assert_(Core::IsCPUThread());
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@ -281,8 +384,7 @@ static void DVDThread()
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FileMonitor::Log(request.dvd_offset, request.decrypt);
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std::vector<u8> buffer(request.length);
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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if (!volume.Read(request.dvd_offset, request.length, buffer.data(), request.decrypt))
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if (!s_disc->Read(request.dvd_offset, request.length, buffer.data(), request.decrypt))
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buffer.resize(0);
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request.realtime_done_us = Common::Timer::GetTimeUs();
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@ -4,6 +4,9 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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@ -11,6 +14,19 @@ namespace DVDInterface
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{
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enum class ReplyType : u32;
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}
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namespace DiscIO
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{
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enum class Platform;
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class IVolume;
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}
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namespace IOS
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{
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namespace ES
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{
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class TMDReader;
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class TicketReader;
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}
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}
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namespace DVDThread
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{
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@ -18,7 +34,21 @@ void Start();
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void Stop();
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void DoState(PointerWrap& p);
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void WaitUntilIdle();
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void SetDisc(std::unique_ptr<DiscIO::IVolume> disc);
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bool HasDisc();
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u64 PartitionOffsetToRawOffset(u64 offset);
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DiscIO::Platform GetDiscType();
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IOS::ES::TMDReader GetTMD();
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IOS::ES::TicketReader GetTicket();
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bool ChangePartition(u64 offset);
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// If a disc is inserted and its title ID is equal to the title_id argument, returns true and
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// calls SConfig::SetRunningGameMetadata(IVolume&). Otherwise, returns false.
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bool UpdateRunningGameMetadata(u64 title_id);
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// If a disc is inserted, returns true and calls
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// SConfig::SetRunningGameMetadata(IVolume&). Otherwise, returns false.
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bool UpdateRunningGameMetadata();
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void StartRead(u64 dvd_offset, u32 length, bool decrypt, DVDInterface::ReplyType reply_type,
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s64 ticks_until_completion);
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void StartReadToEmulatedRAM(u32 output_address, u64 dvd_offset, u32 length, bool decrypt,
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@ -12,6 +12,7 @@
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/DVD/DVDThread.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/DI/DI.h"
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#include "Core/IOS/ES/ES.h"
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@ -106,10 +107,10 @@ IPCCommandResult DI::IOCtlV(const IOCtlVRequest& request)
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INFO_LOG(IOS_DI, "DVDLowOpenPartition: partition_offset 0x%016" PRIx64, partition_offset);
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// Read TMD to the buffer
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const IOS::ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD();
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const IOS::ES::TMDReader tmd = DVDThread::GetTMD();
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const std::vector<u8> raw_tmd = tmd.GetRawTMD();
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Memory::CopyToEmu(request.io_vectors[0].address, raw_tmd.data(), raw_tmd.size());
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ES::DIVerify(tmd, DVDInterface::GetVolume().GetTicket());
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ES::DIVerify(tmd, DVDThread::GetTicket());
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return_value = 1;
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break;
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@ -120,13 +120,6 @@ static void ReinitHardware()
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SystemTimers::ChangePPCClock(SystemTimers::Mode::GC);
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}
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static void UpdateRunningGame()
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{
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DVDThread::WaitUntilIdle();
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SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
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SConfig::GetInstance().SetRunningGameMetadata(DVDInterface::GetVolume());
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}
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constexpr u32 ADDRESS_INIT_SEMAPHORE = 0x30f8;
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bool Load()
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@ -176,7 +169,8 @@ bool Load()
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Memory::Write_U32(0x00000000, ADDRESS_INIT_SEMAPHORE);
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NOTICE_LOG(IOS, "IPL ready.");
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UpdateRunningGame();
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SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
|
||||
DVDThread::UpdateRunningGameMetadata();
|
||||
return true;
|
||||
}
|
||||
} // namespace MIOS
|
||||
|
@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
|
||||
static std::thread g_save_thread;
|
||||
|
||||
// Don't forget to increase this after doing changes on the savestate system
|
||||
static const u32 STATE_VERSION = 84; // Last changed in PR 5354
|
||||
static const u32 STATE_VERSION = 85; // Last changed in PR 4241
|
||||
|
||||
// Maps savestate versions to Dolphin versions.
|
||||
// Versions after 42 don't need to be added to this list,
|
||||
|
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Reference in New Issue
Block a user