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VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
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@ -294,6 +294,7 @@ void VideoBackendBase::InitializeShared()
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GeometryShaderManager::Init();
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PixelShaderManager::Init();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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}
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