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https://github.com/dolphin-emu/dolphin.git
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More Updates: Various, mostly me forgetting there's more than one region of these disks.
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commit
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@ -3,7 +3,7 @@
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TLBHack = 1
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationStateId = 4
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EmulationIssues =
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EmulationIssues = Menus require projection hack, minor glitches ingame
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[OnFrame] Add memory patches to be applied every frame here.
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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[Video]
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16
GTLP52.ini
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16
GTLP52.ini
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@ -0,0 +1,16 @@
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# GTLP52 - True Crime
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Menus require projection hack, minor glitches ingame
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 1
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PH_SZNear = 1
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PH_SZFar = 1
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PH_ExtraParam = 0
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PH_ZNear = 20
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PH_ZFar = 1.99998
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[Gecko]
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16
GTLX52.ini
Normal file
16
GTLX52.ini
Normal file
@ -0,0 +1,16 @@
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# GTLX52 - True Crime
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Menus require projection hack, minor glitches ingame
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 1
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PH_SZNear = 1
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PH_SZFar = 1
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PH_ExtraParam = 0
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PH_ZNear = 20
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PH_ZFar = 1.99998
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[Gecko]
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19
PZLJ01.ini
Normal file
19
PZLJ01.ini
Normal file
@ -0,0 +1,19 @@
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# PZLJ01 - The Legend of Zelda: Collector's Edition
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[Core]
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#Values set here will override the main dolphin settings.
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[EmuState]
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#The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 5
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EmulationIssues = Minor video glitches when pausing
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[OnFrame]
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+$Loophack
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0x80665804:dword:0x60000000
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[ActionReplay]
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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@ -2,7 +2,7 @@
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[Core] Values set here will override the main dolphin settings.
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[Core] Values set here will override the main dolphin settings.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 2
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EmulationStateId = 2
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EmulationIssues = No GameBoy Player Device (r7185)
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EmulationIssues = No GameBoy Player Device (r7574)
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[OnFrame] Add memory patches to be applied every frame here.
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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[Video]
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20
UGPP01.ini
20
UGPP01.ini
@ -1,9 +1,15 @@
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# UGPP01 - GAME BOY PLAYER
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# UGPP01 - Game Boy Player Start-up Disc for US
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[EmuState]
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[Core] Values set here will override the main dolphin settings.
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EmulationStateId = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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Issues="The game needs the GBA Player hardware attachment"
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EmulationStateId = 2
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EmulationIssues = broken deu to missing hardware
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EmulationIssues = No GameBoy Player Device (r7574)
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[OnFrame]
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay]
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[ActionReplay] Add action replay cheats here.
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[Video]
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[Video]
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ProjectionHack = 0
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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