VertexLoader: Convert to EnumMap

This commit is contained in:
Pokechu22
2021-04-25 16:04:13 -07:00
parent 327126d1e8
commit 2b1d1038a6
5 changed files with 296 additions and 361 deletions

View File

@ -7,6 +7,7 @@
#include <type_traits>
#include "Common/CommonTypes.h"
#include "Common/EnumMap.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
@ -98,39 +99,6 @@ struct Normal_Index_Indices3
static constexpr u32 size = sizeof(I) * 3;
};
enum NormalType
{
NRM_NOT_PRESENT = 0,
NRM_DIRECT = 1,
NRM_INDEX8 = 2,
NRM_INDEX16 = 3,
NUM_NRM_TYPE
};
enum NormalFormat
{
FORMAT_UBYTE = 0,
FORMAT_BYTE = 1,
FORMAT_USHORT = 2,
FORMAT_SHORT = 3,
FORMAT_FLOAT = 4,
NUM_NRM_FORMAT
};
enum NormalElements
{
NRM_NBT = 0,
NRM_NBT3 = 1,
NUM_NRM_ELEMENTS
};
enum NormalIndices
{
NRM_INDICES1 = 0,
NRM_INDICES3 = 1,
NUM_NRM_INDICES
};
struct Set
{
template <typename T>
@ -145,83 +113,88 @@ struct Set
TPipelineFunction function;
};
using Formats = std::array<Set, NUM_NRM_FORMAT>;
using Elements = std::array<Formats, NUM_NRM_ELEMENTS>;
using Indices = std::array<Elements, NUM_NRM_INDICES>;
using Types = std::array<Indices, NUM_NRM_TYPE>;
using Common::EnumMap;
using Formats = EnumMap<Set, ComponentFormat::Float>;
using Elements = EnumMap<Formats, NormalComponentCount::NBT>;
using Indices = std::array<Elements, 2>;
using Types = EnumMap<Indices, VertexComponentFormat::Index16>;
constexpr Types InitializeTable()
{
Types table{};
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT][FORMAT_UBYTE] = Normal_Direct<u8, 1>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT][FORMAT_BYTE] = Normal_Direct<s8, 1>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT][FORMAT_USHORT] = Normal_Direct<u16, 1>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT][FORMAT_SHORT] = Normal_Direct<s16, 1>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT][FORMAT_FLOAT] = Normal_Direct<float, 1>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>();
table[NRM_DIRECT][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>();
using VCF = VertexComponentFormat;
using NCC = NormalComponentCount;
using FMT = ComponentFormat;
// Same as above
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT][FORMAT_UBYTE] = Normal_Direct<u8, 1>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT][FORMAT_BYTE] = Normal_Direct<s8, 1>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT][FORMAT_USHORT] = Normal_Direct<u16, 1>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT][FORMAT_SHORT] = Normal_Direct<s16, 1>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT][FORMAT_FLOAT] = Normal_Direct<float, 1>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>();
table[NRM_DIRECT][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>();
table[VCF::Direct][false][NCC::N][FMT::UByte] = Normal_Direct<u8, 1>();
table[VCF::Direct][false][NCC::N][FMT::Byte] = Normal_Direct<s8, 1>();
table[VCF::Direct][false][NCC::N][FMT::UShort] = Normal_Direct<u16, 1>();
table[VCF::Direct][false][NCC::N][FMT::Short] = Normal_Direct<s16, 1>();
table[VCF::Direct][false][NCC::N][FMT::Float] = Normal_Direct<float, 1>();
table[VCF::Direct][false][NCC::NBT][FMT::UByte] = Normal_Direct<u8, 3>();
table[VCF::Direct][false][NCC::NBT][FMT::Byte] = Normal_Direct<s8, 3>();
table[VCF::Direct][false][NCC::NBT][FMT::UShort] = Normal_Direct<u16, 3>();
table[VCF::Direct][false][NCC::NBT][FMT::Short] = Normal_Direct<s16, 3>();
table[VCF::Direct][false][NCC::NBT][FMT::Float] = Normal_Direct<float, 3>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT][FORMAT_UBYTE] = Normal_Index<u8, u8, 1>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT][FORMAT_BYTE] = Normal_Index<u8, s8, 1>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT][FORMAT_USHORT] = Normal_Index<u8, u16, 1>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT][FORMAT_SHORT] = Normal_Index<u8, s16, 1>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT][FORMAT_FLOAT] = Normal_Index<u8, float, 1>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u8, u8, 3>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u8, s8, 3>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u8, u16, 3>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u8, s16, 3>();
table[NRM_INDEX8][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u8, float, 3>();
// Same as above, since there are no indices
table[VCF::Direct][true][NCC::N][FMT::UByte] = Normal_Direct<u8, 1>();
table[VCF::Direct][true][NCC::N][FMT::Byte] = Normal_Direct<s8, 1>();
table[VCF::Direct][true][NCC::N][FMT::UShort] = Normal_Direct<u16, 1>();
table[VCF::Direct][true][NCC::N][FMT::Short] = Normal_Direct<s16, 1>();
table[VCF::Direct][true][NCC::N][FMT::Float] = Normal_Direct<float, 1>();
table[VCF::Direct][true][NCC::NBT][FMT::UByte] = Normal_Direct<u8, 3>();
table[VCF::Direct][true][NCC::NBT][FMT::Byte] = Normal_Direct<s8, 3>();
table[VCF::Direct][true][NCC::NBT][FMT::UShort] = Normal_Direct<u16, 3>();
table[VCF::Direct][true][NCC::NBT][FMT::Short] = Normal_Direct<s16, 3>();
table[VCF::Direct][true][NCC::NBT][FMT::Float] = Normal_Direct<float, 3>();
// Same as above for NRM_NBT
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT][FORMAT_UBYTE] = Normal_Index<u8, u8, 1>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT][FORMAT_BYTE] = Normal_Index<u8, s8, 1>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT][FORMAT_USHORT] = Normal_Index<u8, u16, 1>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT][FORMAT_SHORT] = Normal_Index<u8, s16, 1>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT][FORMAT_FLOAT] = Normal_Index<u8, float, 1>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u8, u8>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u8, s8>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u8, u16>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u8, s16>();
table[NRM_INDEX8][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u8, float>();
table[VCF::Index8][false][NCC::N][FMT::UByte] = Normal_Index<u8, u8, 1>();
table[VCF::Index8][false][NCC::N][FMT::Byte] = Normal_Index<u8, s8, 1>();
table[VCF::Index8][false][NCC::N][FMT::UShort] = Normal_Index<u8, u16, 1>();
table[VCF::Index8][false][NCC::N][FMT::Short] = Normal_Index<u8, s16, 1>();
table[VCF::Index8][false][NCC::N][FMT::Float] = Normal_Index<u8, float, 1>();
table[VCF::Index8][false][NCC::NBT][FMT::UByte] = Normal_Index<u8, u8, 3>();
table[VCF::Index8][false][NCC::NBT][FMT::Byte] = Normal_Index<u8, s8, 3>();
table[VCF::Index8][false][NCC::NBT][FMT::UShort] = Normal_Index<u8, u16, 3>();
table[VCF::Index8][false][NCC::NBT][FMT::Short] = Normal_Index<u8, s16, 3>();
table[VCF::Index8][false][NCC::NBT][FMT::Float] = Normal_Index<u8, float, 3>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT][FORMAT_UBYTE] = Normal_Index<u16, u8, 1>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT][FORMAT_BYTE] = Normal_Index<u16, s8, 1>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT][FORMAT_USHORT] = Normal_Index<u16, u16, 1>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT][FORMAT_SHORT] = Normal_Index<u16, s16, 1>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT][FORMAT_FLOAT] = Normal_Index<u16, float, 1>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u16, u8, 3>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u16, s8, 3>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u16, u16, 3>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u16, s16, 3>();
table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u16, float, 3>();
// Same for NormalComponentCount::N; differs for NBT
table[VCF::Index8][true][NCC::N][FMT::UByte] = Normal_Index<u8, u8, 1>();
table[VCF::Index8][true][NCC::N][FMT::Byte] = Normal_Index<u8, s8, 1>();
table[VCF::Index8][true][NCC::N][FMT::UShort] = Normal_Index<u8, u16, 1>();
table[VCF::Index8][true][NCC::N][FMT::Short] = Normal_Index<u8, s16, 1>();
table[VCF::Index8][true][NCC::N][FMT::Float] = Normal_Index<u8, float, 1>();
table[VCF::Index8][true][NCC::NBT][FMT::UByte] = Normal_Index_Indices3<u8, u8>();
table[VCF::Index8][true][NCC::NBT][FMT::Byte] = Normal_Index_Indices3<u8, s8>();
table[VCF::Index8][true][NCC::NBT][FMT::UShort] = Normal_Index_Indices3<u8, u16>();
table[VCF::Index8][true][NCC::NBT][FMT::Short] = Normal_Index_Indices3<u8, s16>();
table[VCF::Index8][true][NCC::NBT][FMT::Float] = Normal_Index_Indices3<u8, float>();
// Same as above for NRM_NBT
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT][FORMAT_UBYTE] = Normal_Index<u16, u8, 1>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT][FORMAT_BYTE] = Normal_Index<u16, s8, 1>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT][FORMAT_USHORT] = Normal_Index<u16, u16, 1>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT][FORMAT_SHORT] = Normal_Index<u16, s16, 1>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT][FORMAT_FLOAT] = Normal_Index<u16, float, 1>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u16, u8>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u16, s8>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u16, u16>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u16, s16>();
table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>();
table[VCF::Index16][false][NCC::N][FMT::UByte] = Normal_Index<u16, u8, 1>();
table[VCF::Index16][false][NCC::N][FMT::Byte] = Normal_Index<u16, s8, 1>();
table[VCF::Index16][false][NCC::N][FMT::UShort] = Normal_Index<u16, u16, 1>();
table[VCF::Index16][false][NCC::N][FMT::Short] = Normal_Index<u16, s16, 1>();
table[VCF::Index16][false][NCC::N][FMT::Float] = Normal_Index<u16, float, 1>();
table[VCF::Index16][false][NCC::NBT][FMT::UByte] = Normal_Index<u16, u8, 3>();
table[VCF::Index16][false][NCC::NBT][FMT::Byte] = Normal_Index<u16, s8, 3>();
table[VCF::Index16][false][NCC::NBT][FMT::UShort] = Normal_Index<u16, u16, 3>();
table[VCF::Index16][false][NCC::NBT][FMT::Short] = Normal_Index<u16, s16, 3>();
table[VCF::Index16][false][NCC::NBT][FMT::Float] = Normal_Index<u16, float, 3>();
// Same for NormalComponentCount::N; differs for NBT
table[VCF::Index16][true][NCC::N][FMT::UByte] = Normal_Index<u16, u8, 1>();
table[VCF::Index16][true][NCC::N][FMT::Byte] = Normal_Index<u16, s8, 1>();
table[VCF::Index16][true][NCC::N][FMT::UShort] = Normal_Index<u16, u16, 1>();
table[VCF::Index16][true][NCC::N][FMT::Short] = Normal_Index<u16, s16, 1>();
table[VCF::Index16][true][NCC::N][FMT::Float] = Normal_Index<u16, float, 1>();
table[VCF::Index16][true][NCC::NBT][FMT::UByte] = Normal_Index_Indices3<u16, u8>();
table[VCF::Index16][true][NCC::NBT][FMT::Byte] = Normal_Index_Indices3<u16, s8>();
table[VCF::Index16][true][NCC::NBT][FMT::UShort] = Normal_Index_Indices3<u16, u16>();
table[VCF::Index16][true][NCC::NBT][FMT::Short] = Normal_Index_Indices3<u16, s16>();
table[VCF::Index16][true][NCC::NBT][FMT::Float] = Normal_Index_Indices3<u16, float>();
return table;
}
@ -230,14 +203,14 @@ constexpr Types s_table = InitializeTable();
} // Anonymous namespace
u32 VertexLoader_Normal::GetSize(VertexComponentFormat type, ComponentFormat format,
NormalComponentCount elements, u32 index3)
NormalComponentCount elements, bool index3)
{
return s_table[u32(type)][index3][u32(elements)][u32(format)].gc_size;
return s_table[type][index3][elements][format].gc_size;
}
TPipelineFunction VertexLoader_Normal::GetFunction(VertexComponentFormat type,
ComponentFormat format,
NormalComponentCount elements, u32 index3)
NormalComponentCount elements, bool index3)
{
return s_table[u32(type)][index3][u32(elements)][u32(format)].function;
return s_table[type][index3][elements][format].function;
}