Core: Remove redundant call to PopulateBackendInfo

Remove the second of two calls to PopulateBackendInfo during emulation
startup. This call was originally the only one, but b214e0e added an
earlier call to handle the backend being changed by the GameINI.

The PR discussion doesn't explain why the original call was left in; I
suspect it was just overlooked.

As a bonus, this removes one of the extra copies of the "Video Info" On
Screen Display message at startup when using OpenGL.
This commit is contained in:
Dentomologist 2024-09-26 13:33:16 -07:00
parent 91f7b776ca
commit 2b82c34ea8

View File

@ -573,8 +573,6 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
system.GetPowerPC().GetDebugInterface().Clear(guard);
}};
VideoBackendBase::PopulateBackendInfo(wsi);
if (!g_video_backend->Initialize(wsi))
{
PanicAlertFmt("Failed to initialize video backend!");