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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-15 06:58:37 +02:00
VertexManager: Correct variable naming scheme
Altered to indicate regular class members
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@ -61,8 +61,8 @@ VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0];
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m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size();
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LocalIBuffer.resize(MAXIBUFFERSIZE);
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@ -78,7 +78,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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u32 vertexBufferSize = u32(s_pCurBufferPointer - s_pBaseBufferPointer);
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u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer);
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u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16);
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u32 totalBufferSize = vertexBufferSize + indexBufferSize;
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@ -103,7 +103,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map);
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u8* mappedData = reinterpret_cast<u8*>(map.pData);
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memcpy(mappedData + m_vertexDrawOffset, s_pBaseBufferPointer, vertexBufferSize);
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memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize);
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memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize);
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D3D::context->Unmap(m_buffers[m_currentBuffer], 0);
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@ -123,7 +123,7 @@ void VertexManager::Draw(u32 stride)
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u32 baseVertex = m_vertexDrawOffset / stride;
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u32 startIndex = m_indexDrawOffset / sizeof(u16);
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switch (current_primitive_type)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride)
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INCSTAT(stats.thisFrame.numDrawCalls);
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if (current_primitive_type != PRIMITIVE_TRIANGLES)
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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static_cast<Renderer*>(g_renderer.get())->RestoreCull();
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}
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@ -161,7 +161,7 @@ void VertexManager::vFlush(bool useDstAlpha)
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return;
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}
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if (!GeometryShaderCache::SetShader(current_primitive_type))
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if (!GeometryShaderCache::SetShader(m_current_primitive_type))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
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return;
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@ -188,7 +188,7 @@ void VertexManager::vFlush(bool useDstAlpha)
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void VertexManager::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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m_cur_buffer_pointer = m_base_buffer_pointer;
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IndexGenerator::Start(GetIndexBuffer());
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}
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