VertexManager: Correct variable naming scheme

Altered to indicate regular class members
This commit is contained in:
Lioncash
2016-08-21 23:46:52 -04:00
parent 1392efa91d
commit 2bf05a544d
6 changed files with 36 additions and 36 deletions

View File

@ -61,8 +61,8 @@ VertexManager::VertexManager()
{
LocalVBuffer.resize(MAXVBUFFERSIZE);
s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0];
m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size();
LocalIBuffer.resize(MAXIBUFFERSIZE);
@ -78,7 +78,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
{
D3D11_MAPPED_SUBRESOURCE map;
u32 vertexBufferSize = u32(s_pCurBufferPointer - s_pBaseBufferPointer);
u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer);
u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16);
u32 totalBufferSize = vertexBufferSize + indexBufferSize;
@ -103,7 +103,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map);
u8* mappedData = reinterpret_cast<u8*>(map.pData);
memcpy(mappedData + m_vertexDrawOffset, s_pBaseBufferPointer, vertexBufferSize);
memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize);
memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize);
D3D::context->Unmap(m_buffers[m_currentBuffer], 0);
@ -123,7 +123,7 @@ void VertexManager::Draw(u32 stride)
u32 baseVertex = m_vertexDrawOffset / stride;
u32 startIndex = m_indexDrawOffset / sizeof(u16);
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
if (current_primitive_type != PRIMITIVE_TRIANGLES)
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
static_cast<Renderer*>(g_renderer.get())->RestoreCull();
}
@ -161,7 +161,7 @@ void VertexManager::vFlush(bool useDstAlpha)
return;
}
if (!GeometryShaderCache::SetShader(current_primitive_type))
if (!GeometryShaderCache::SetShader(m_current_primitive_type))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
return;
@ -188,7 +188,7 @@ void VertexManager::vFlush(bool useDstAlpha)
void VertexManager::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer;
m_cur_buffer_pointer = m_base_buffer_pointer;
IndexGenerator::Start(GetIndexBuffer());
}