Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-27 20:47:58 +00:00
parent 0371f15c23
commit 2c05c49a04
29 changed files with 484 additions and 396 deletions

View File

@ -54,10 +54,9 @@ void AOSound::SoundLoop()
}
}
void *soundThread(void *args)
void soundThread(AOSound *aosound)
{
((AOSound *)args)->SoundLoop();
return NULL;
aosound->SoundLoop();
}
bool AOSound::Start()
@ -66,7 +65,7 @@ bool AOSound::Start()
soundSyncEvent.Init();
thread = new Common::Thread(soundThread, (void *)this);
thread = std::thread(soundThread, this);
return true;
}
@ -81,8 +80,7 @@ void AOSound::Stop()
soundSyncEvent.Set();
soundCriticalSection.Enter();
delete thread;
thread = NULL;
thread.join();
if (device)
ao_close(device);