From 2c3f3d63fb02240a1625206b519bdffc9a5ced28 Mon Sep 17 00:00:00 2001 From: myownfriend Date: Tue, 20 May 2014 23:47:05 -0400 Subject: [PATCH] Update darkerbrighter.glsl --- Data/Sys/Shaders/darkerbrighter.glsl | 45 ++++++++++++++-------------- 1 file changed, 22 insertions(+), 23 deletions(-) diff --git a/Data/Sys/Shaders/darkerbrighter.glsl b/Data/Sys/Shaders/darkerbrighter.glsl index 00442afe2d..291ede4d3e 100644 --- a/Data/Sys/Shaders/darkerbrighter.glsl +++ b/Data/Sys/Shaders/darkerbrighter.glsl @@ -7,35 +7,34 @@ uniform vec4 resolution; void main() { - float4 c0 = texture(samp9, uv0); - float4 c1 = texture(samp9, uv0 - float2(1.0, 0.0)*resolution.zw); - float4 c2 = texture(samp9, uv0 - float2(0.0, 1.0)*resolution.zw); - float4 c3 = texture(samp9, uv0 + float2(1.0, 0.0)*resolution.zw); - float4 c4 = texture(samp9, uv0 + float2(0.0, 1.0)*resolution.zw); + float4 c0 = texture(samp9, uv0); + float4 c1 = texture(samp9, uv0 - float2(1.0, 0.0) * resolution.zw); + float4 c2 = texture(samp9, uv0 - float2(0.0, 1.0) * resolution.zw); + float4 c3 = texture(samp9, uv0 + float2(1.0, 0.0) * resolution.zw); + float4 c4 = texture(samp9, uv0 + float2(0.0, 1.0) * resolution.zw); - float red = c0.r; - float blue = c0.b; - float green = c0.g; + float red = c0.r; + float blue = c0.b; + float green = c0.g; - float red2 = (c1.r + c2.r + c3.r + c4.r) / 4.0; - float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4.0; - float green2 = (c1.g + c2.g + c3.g + c4.g) / 4.0; + float red2 = (c1.r + c2.r + c3.r + c4.r) / 4.0; + float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4.0; + float green2 = (c1.g + c2.g + c3.g + c4.g) / 4.0; - if(red2 > 0.3) - red = c0.r + c0.r / 2.0; - else - red = c0.r - c0.r / 2.0; + if (red2 > 0.3) + red = c0.r + c0.r / 2.0; + else + red = c0.r - c0.r / 2.0; - if(green2 > 0.3) + if (green2 > 0.3) green = c0.g+ c0.g / 2.0; - else + else green = c0.g - c0.g / 2.0; - - - if(blue2 > 0.3) + + if (blue2 > 0.3) blue = c0.b+ c0.b / 2.0; - else + else blue = c0.b - c0.b / 2.0; - - ocol0 = float4(red, green, blue, c0.a); + + ocol0 = float4(red, green, blue, c0.a); }