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PixelShaderManager: clear s_bViewPortChanged flag
This flag wasn't cleared at all, so we set our constants dirty every time... This could fix some performance regressions because of revision 6798a4763e9c
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@ -141,6 +141,7 @@ void PixelShaderManager::SetConstants(u32 components)
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constants.zbias[1][0] = xfregs.viewport.farZ / 16777216.0f;
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constants.zbias[1][1] = xfregs.viewport.zRange / 16777216.0f;
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dirty = true;
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s_bViewPortChanged = false;
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}
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}
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