VideoBackends: Move max texture size to VideoConfig

This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
This commit is contained in:
Stenzek
2017-03-10 00:01:23 +10:00
parent 4012166085
commit 2cd240af0d
24 changed files with 79 additions and 83 deletions

View File

@ -242,7 +242,7 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBas
return;
}
u32 max = g_renderer->GetMaxTextureSize();
const u32 max = g_ActiveConfig.backend_info.MaxTextureSize;
if (max < new_width || max < new_height)
{
ERROR_LOG(VIDEO, "Texture too big, width = %d, height = %d", new_width, new_height);