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Reimplement Bounding Box calculation using the software renderer.
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@ -437,12 +437,6 @@ namespace EfbInterface
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{
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SetPixelAlphaOnly(offset, dstClrPtr[ALP_C]);
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}
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// branchless bounding box update
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PixelEngine::bbox[0] = std::min(x, PixelEngine::bbox[0]);
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PixelEngine::bbox[1] = std::max(x, PixelEngine::bbox[1]);
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PixelEngine::bbox[2] = std::min(y, PixelEngine::bbox[2]);
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PixelEngine::bbox[3] = std::max(y, PixelEngine::bbox[3]);
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}
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void SetColor(u16 x, u16 y, u8 *color)
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