Reimplement Bounding Box calculation using the software renderer.

This commit is contained in:
crudelios
2014-09-14 17:52:51 +01:00
parent b7aed97508
commit 2d4b7e3f3f
13 changed files with 602 additions and 672 deletions

View File

@ -14,6 +14,7 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoState.h"
#include "VideoCommon/XFMemory.h"
#include "VideoCommon/BoundingBox.h"
static void DoState(PointerWrap &p)
{
@ -52,6 +53,10 @@ static void DoState(PointerWrap &p)
VertexManager::DoState(p);
p.DoMarker("VertexManager");
BoundingBox::DoState(p);
p.DoMarker("BoundingBox");
// TODO: search for more data that should be saved and add it here
}