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Reimplement Bounding Box calculation using the software renderer.
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@ -14,6 +14,7 @@
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoState.h"
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#include "VideoCommon/XFMemory.h"
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#include "VideoCommon/BoundingBox.h"
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static void DoState(PointerWrap &p)
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{
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@ -52,6 +53,10 @@ static void DoState(PointerWrap &p)
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VertexManager::DoState(p);
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p.DoMarker("VertexManager");
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BoundingBox::DoState(p);
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p.DoMarker("BoundingBox");
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// TODO: search for more data that should be saved and add it here
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}
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