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Beautify some tabs.
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@ -58,9 +58,7 @@ namespace HwRasterizer
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"varying " PREC " vec4 TexCoordOut;\n"
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"uniform " TEXTYPE " Texture;\n"
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"void main() {\n"
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" " PREC " vec4 tmpcolor;\n"
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" tmpcolor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
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" gl_FragColor = tmpcolor;\n"
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" gl_FragColor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
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"}\n";
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// Clear shader
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static const char *fragclearText =
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@ -262,7 +260,7 @@ namespace HwRasterizer
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float t1 = v1->texCoords[0].y / height;
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float s2 = v2->texCoords[0].x / width;
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float t2 = v2->texCoords[0].y / width;
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float t2 = v2->texCoords[0].y / height;
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static const GLfloat verts[3][3] = {
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{ x0, y0, z0 },
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@ -380,6 +378,5 @@ namespace HwRasterizer
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Create();
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}
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}
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}
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