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GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
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@ -5,10 +5,6 @@
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#if USE_EGL
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#include "DolphinWX/GLInterface/GLInterface.h"
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#endif
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#ifdef CIFACE_USE_XINPUT
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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#endif
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