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VideoCommon: move cached texture asset to 'CustomAsset' common code
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@ -267,7 +267,7 @@ bool TextureCacheBase::DidLinkedAssetsChange(const TCacheEntry& entry)
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return false;
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const auto last_asset_write_time = entry.linked_asset.m_asset->GetLastLoadedTime();
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return last_asset_write_time > entry.linked_asset.m_last_write_time;
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return last_asset_write_time > entry.linked_asset.m_cached_write_time;
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}
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RcTcacheEntry TextureCacheBase::ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette,
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@ -1590,7 +1590,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
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InvalidateTexture(oldest_entry);
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}
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CachedTextureAsset cached_texture_asset;
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VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> cached_texture_asset;
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std::shared_ptr<VideoCommon::CustomTextureData> data = nullptr;
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bool has_arbitrary_mipmaps = false;
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std::shared_ptr<HiresTexture> hires_texture;
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