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add invalid flag for BPStructs (fix issue 5790)
this flag will be set on loading a state and checked before every rendering.
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@ -198,7 +198,7 @@ void VideoBackendHardware::DoState(PointerWrap& p)
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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BPReload();
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BPInvalidate();
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RecomputeCachedArraybases();
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// Clear all caches that touch RAM
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