mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-22 03:57:17 +01:00
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c98f8a96d2
commit
2e783d9769
@ -27,12 +27,7 @@
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// Force enable logging in the right modes. For some reason, something had changed
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// Force enable logging in the right modes. For some reason, something had changed
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// so that debugfast no longer logged.
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// so that debugfast no longer logged.
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#ifdef _DEBUG
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#undef LOGGING
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#define LOGGING 1
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#endif
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#ifdef DEBUGFAST
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#undef LOGGING
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#undef LOGGING
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#define LOGGING 1
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#define LOGGING 1
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#endif
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#endif
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@ -38,10 +38,10 @@ public:
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int Unload();
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int Unload();
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// Gets a pointer to the function symbol of funcname by getting it from the
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// Gets a pointer to the function symbol of funcname by getting it from the
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// share object
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// shared object
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void *Get(const char *funcname) const;
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void *Get(const char *funcname) const;
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// Returns true is the library is loaded
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// Returns true if the library is loaded
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bool IsLoaded() const { return library != 0; }
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bool IsLoaded() const { return library != 0; }
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private:
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private:
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@ -61,7 +61,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
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m_EmuStateChange = reinterpret_cast<TEmuStateChange>
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m_EmuStateChange = reinterpret_cast<TEmuStateChange>
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(m_hInstLib.Get("EmuStateChange"));
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(m_hInstLib.Get("EmuStateChange"));
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// Check if the plugin has all the functions it shold have
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// Check if the plugin has all the functions it should have
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if (m_GetDllInfo != 0 &&
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if (m_GetDllInfo != 0 &&
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m_DllConfig != 0 &&
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m_DllConfig != 0 &&
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m_DllDebugger != 0 &&
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m_DllDebugger != 0 &&
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@ -85,7 +85,7 @@ void SConfig::SaveSettings()
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ini.Set("General", tmp, m_ISOFolder[i]);
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ini.Set("General", tmp, m_ISOFolder[i]);
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}
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}
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ini.Set("General", "RecersiveGCMPaths", m_RecursiveISOFolder);
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ini.Set("General", "RecursiveGCMPaths", m_RecursiveISOFolder);
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// Interface
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// Interface
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ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
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ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
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@ -209,7 +209,7 @@ void SConfig::LoadSettings()
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}
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}
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}
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}
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ini.Get("General", "RecersiveGCMPaths", &m_RecursiveISOFolder, false);
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ini.Get("General", "RecursiveGCMPaths", &m_RecursiveISOFolder, false);
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}
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}
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{
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{
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@ -37,7 +37,7 @@ enum Hotkey {
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struct SCoreStartupParameter
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struct SCoreStartupParameter
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{
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{
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void * hInstance; // HINSTANCE but we don't want to include <windows.h>
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void* hInstance; // HINSTANCE but we don't want to include <windows.h>
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// Windows/GUI related
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// Windows/GUI related
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void* hMainWindow;
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void* hMainWindow;
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@ -93,10 +93,10 @@ struct SCoreStartupParameter
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int iHotkeyModifier[NUM_HOTKEYS];
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int iHotkeyModifier[NUM_HOTKEYS];
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// Display settings
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// Display settings
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bool bFullscreen, bRenderToMain;
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std::string strFullscreenResolution;
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std::string strFullscreenResolution;
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int iRenderWindowXPos, iRenderWindowYPos;
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int iRenderWindowXPos, iRenderWindowYPos;
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int iRenderWindowWidth, iRenderWindowHeight;
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int iRenderWindowWidth, iRenderWindowHeight;
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bool bFullscreen, bRenderToMain;
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int iTheme;
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int iTheme;
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int iPosX, iPosY, iWidth, iHeight;
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int iPosX, iPosY, iWidth, iHeight;
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@ -46,7 +46,8 @@ bool g_bPolled = false;
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int g_numRerecords = 0;
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int g_numRerecords = 0;
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std::string g_recordFile;
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std::string g_recordFile;
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void FrameUpdate() {
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void FrameUpdate()
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{
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g_frameCounter++;
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g_frameCounter++;
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if(!g_bPolled)
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if(!g_bPolled)
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@ -80,7 +81,8 @@ void FrameUpdate() {
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g_bPolled = false;
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g_bPolled = false;
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}
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}
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void SetFrameSkipping(unsigned int framesToSkip) {
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void SetFrameSkipping(unsigned int framesToSkip)
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{
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cs_frameSkip.Enter();
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cs_frameSkip.Enter();
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g_framesToSkip = framesToSkip;
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g_framesToSkip = framesToSkip;
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@ -94,11 +96,13 @@ void SetFrameSkipping(unsigned int framesToSkip) {
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cs_frameSkip.Leave();
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cs_frameSkip.Leave();
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}
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}
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int FrameSkippingFactor() {
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int FrameSkippingFactor()
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{
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return g_framesToSkip;
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return g_framesToSkip;
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}
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}
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void SetPolledDevice() {
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void SetPolledDevice()
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{
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g_bPolled = true;
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g_bPolled = true;
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}
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}
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@ -123,11 +127,13 @@ void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
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g_bFirstKey = true;
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g_bFirstKey = true;
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}
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}
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bool IsAutoFiring() {
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bool IsAutoFiring()
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{
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return g_bAutoFire;
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return g_bAutoFire;
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}
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}
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void SetFrameStepping(bool bEnabled) {
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void SetFrameStepping(bool bEnabled)
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{
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g_bFrameStep = bEnabled;
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g_bFrameStep = bEnabled;
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}
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}
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void SetFrameStopping(bool bEnabled) {
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void SetFrameStopping(bool bEnabled) {
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@ -164,7 +170,6 @@ void ModifyController(SPADStatus *PadStatus, int controllerID)
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PadStatus->triggerRight = 255;
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PadStatus->triggerRight = 255;
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break;
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break;
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}
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}
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}
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}
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void FrameSkipping()
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void FrameSkipping()
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@ -108,8 +108,6 @@ CPluginManager::~CPluginManager()
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}
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}
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// Init and Shutdown Plugins
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// Init and Shutdown Plugins
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// ------------
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// ------------
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// Function: Point the m_pad[] and other variables to a certain plugin
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// Function: Point the m_pad[] and other variables to a certain plugin
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@ -122,10 +120,6 @@ bool CPluginManager::InitPlugins()
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}
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}
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strcpy(m_PluginGlobals->game_ini, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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strcpy(m_PluginGlobals->game_ini, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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strcpy(m_PluginGlobals->unique_id, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str());
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strcpy(m_PluginGlobals->unique_id, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str());
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if (!GetDSP()) {
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PanicAlert("Can't init DSP Plugin");
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return false;
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}
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INFO_LOG(CONSOLE, "Before GetVideo\n");
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INFO_LOG(CONSOLE, "Before GetVideo\n");
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if (!GetVideo()) {
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if (!GetVideo()) {
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@ -134,6 +128,10 @@ bool CPluginManager::InitPlugins()
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}
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}
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INFO_LOG(CONSOLE, "After GetVideo\n");
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INFO_LOG(CONSOLE, "After GetVideo\n");
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if (!GetDSP()) {
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PanicAlert("Can't init DSP Plugin");
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return false;
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}
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// Check if we get at least one pad or wiimote
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// Check if we get at least one pad or wiimote
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bool pad = false;
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bool pad = false;
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bool wiimote = false;
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bool wiimote = false;
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@ -379,8 +377,6 @@ void CPluginManager::ScanForPlugins()
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}
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}
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/* Create or return the already created plugin pointers. This will be called
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/* Create or return the already created plugin pointers. This will be called
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often for the Pad and Wiimote from the SI_.cpp files. And often for the DSP
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often for the Pad and Wiimote from the SI_.cpp files. And often for the DSP
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from the DSP files.
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from the DSP files.
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@ -442,7 +438,7 @@ Common::PluginVideo *CPluginManager::GetVideo()
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// Check if the video plugin has been changed
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// Check if the video plugin has been changed
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if (m_video->GetFilename() == m_params->m_strVideoPlugin)
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if (m_video->GetFilename() == m_params->m_strVideoPlugin)
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return m_video;
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return m_video;
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// Then free the current video plugin,
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// Then free the current video plugin
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else
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else
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FreeVideo();
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FreeVideo();
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}
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}
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@ -75,10 +75,10 @@ private:
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CPluginInfos m_PluginInfos;
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CPluginInfos m_PluginInfos;
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PLUGIN_GLOBALS *m_PluginGlobals;
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PLUGIN_GLOBALS *m_PluginGlobals;
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Common::PluginPAD *m_pad[4];
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Common::PluginVideo *m_video;
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Common::PluginVideo *m_video;
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Common::PluginWiimote *m_wiimote[4];
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Common::PluginDSP *m_dsp;
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Common::PluginDSP *m_dsp;
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Common::PluginPAD *m_pad[4];
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Common::PluginWiimote *m_wiimote[4];
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SCoreStartupParameter * m_params;
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SCoreStartupParameter * m_params;
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CPluginManager();
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CPluginManager();
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File diff suppressed because it is too large
Load Diff
@ -39,7 +39,7 @@ public:
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long style = wxDEFAULT_DIALOG_STYLE);
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~CConfigMain();
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virtual ~CConfigMain();
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void OnClick(wxMouseEvent& event);
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void OnOk(wxCommandEvent& event);
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void CloseClick(wxCommandEvent& event);
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void CloseClick(wxCommandEvent& event);
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void OnSelectionChanged(wxCommandEvent& event);
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void OnSelectionChanged(wxCommandEvent& event);
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void OnConfig(wxCommandEvent& event);
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void OnConfig(wxCommandEvent& event);
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@ -47,119 +47,131 @@ public:
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bool bRefreshList;
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bool bRefreshList;
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private:
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private:
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wxNotebook* Notebook;
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DECLARE_EVENT_TABLE();
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wxPanel* GeneralPage;
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wxPanel* GamecubePage;
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wxPanel* DisplayPage;
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wxPanel* WiiPage;
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wxPanel* PathsPage;
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wxPanel* PluginsPage;
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wxBoxSizer* sGeneralPage; // General Settings
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wxBoxSizer* sGeneralPage; // General Settings
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wxCheckBox* ConfirmStop, *UsePanicHandlers, *UseFPSForLimiting;
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wxStaticBoxSizer* sbBasic, *sbAdvanced; // Basic and Advanced sections
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wxChoice* InterfaceLang;
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wxChoice* Framelimit;
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wxRadioBox* Theme;
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wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface, *sbDisplay;
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// Basic
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wxCheckBox* AlwaysHLE_BS2;
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wxRadioButton* m_RadioInt;
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wxRadioButton* m_RadioJIT;
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wxRadioButton* m_RadioJITIL;
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wxCheckBox* CPUThread;
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wxCheckBox* CPUThread;
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wxCheckBox* DSPThread;
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wxCheckBox* LockThreads;
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wxCheckBox* SkipIdle;
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wxCheckBox* SkipIdle;
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wxCheckBox* EnableCheats;
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wxCheckBox* EnableCheats;
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wxChoice* Framelimit;
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wxCheckBox* UseFPSForLimiting;
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// Display settings
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// Advanced
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wxBoxSizer* sDisplayPage;
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wxCheckBox* AlwaysHLE_BS2;
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wxCheckBox* HideCursor;
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wxRadioBox* CPUEngine;
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wxCheckBox* Fullscreen;
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wxCheckBox* DSPThread;
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wxCheckBox* LockThreads;
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wxBoxSizer* sDisplayPage; // Display settings
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wxStaticBoxSizer* sbDisplay, *sbInterface; // Display and Interface sections
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// Display
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wxChoice* FullscreenResolution;
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wxChoice* FullscreenResolution;
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wxSpinCtrl *WindowWidth;
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wxSpinCtrl* WindowWidth, *WindowHeight;
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wxSpinCtrl *WindowHeight;
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wxCheckBox* Fullscreen;
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wxCheckBox* HideCursor;
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wxCheckBox* RenderToMain;
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wxCheckBox* RenderToMain;
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// Interface
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wxCheckBox* ConfirmStop;
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wxCheckBox* UsePanicHandlers;
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wxRadioBox* Theme;
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wxChoice* InterfaceLang;
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wxButton* HotkeyConfig;
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wxButton* HotkeyConfig;
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wxBoxSizer* sGamecube; // GC settings
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wxBoxSizer* sGamecubePage; // GC settings
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wxStaticBoxSizer* sbGamecubeIPLSettings;
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wxStaticBoxSizer* sbGamecubeIPLSettings;
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wxGridBagSizer* sGamecubeIPLSettings;
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wxGridBagSizer* sGamecubeIPLSettings;
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wxStaticText* GCSystemLangText;
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// IPL
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wxChoice* GCSystemLang;
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wxChoice* GCSystemLang;
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wxChoice *GCEXIDevice[3];
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wxButton *GCMemcardPath[2];
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wxChoice *GCSIDevice[4];
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|
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wxBoxSizer* sWii; // Wii settings
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// Device
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wxStaticBoxSizer* sbWiimoteSettings;
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wxChoice* GCEXIDevice[3];
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wxGridBagSizer* sWiimoteSettings;
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wxButton* GCMemcardPath[2];
|
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wxStaticBoxSizer* sbWiiIPLSettings;
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wxChoice* GCSIDevice[4];
|
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wxGridBagSizer* sWiiIPLSettings;
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wxStaticBoxSizer* sbWiiDeviceSettings;
|
|
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wxBoxSizer* sPaths;
|
|
||||||
wxStaticBoxSizer* sbISOPaths;
|
|
||||||
wxBoxSizer* sISOButtons;
|
|
||||||
wxGridBagSizer* sOtherPaths;
|
|
||||||
wxBoxSizer* sPlugins;
|
|
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wxStaticBoxSizer* sbGraphicsPlugin;
|
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||||||
wxStaticBoxSizer* sbDSPPlugin;
|
|
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wxStaticBoxSizer* sbPadPlugin;
|
|
||||||
wxStaticBoxSizer* sbWiimotePlugin;
|
|
||||||
|
|
||||||
wxNotebook *Notebook;
|
|
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wxPanel *GeneralPage;
|
|
||||||
wxPanel *DisplayPage;
|
|
||||||
wxPanel *GamecubePage;
|
|
||||||
wxPanel *WiiPage;
|
|
||||||
wxPanel *PathsPage;
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|
||||||
wxPanel *PluginPage;
|
|
||||||
|
|
||||||
wxButton* m_Close;
|
wxBoxSizer* sWiiPage; // Wii settings
|
||||||
|
wxStaticBoxSizer* sbWiimoteSettings, *sbWiiIPLSettings, *sbWiiDeviceSettings; // Wiimote, Misc and Device sections
|
||||||
|
wxGridBagSizer* sWiimoteSettings, *sWiiIPLSettings;
|
||||||
|
|
||||||
FILE* pStream;
|
// Wiimote
|
||||||
|
|
||||||
wxStaticText* WiiSensBarPosText;
|
|
||||||
wxChoice* WiiSensBarPos;
|
wxChoice* WiiSensBarPos;
|
||||||
|
|
||||||
wxCheckBox* WiiScreenSaver; // IPL settings
|
// Misc
|
||||||
|
wxCheckBox* WiiScreenSaver;
|
||||||
wxCheckBox* WiiProgressiveScan;
|
wxCheckBox* WiiProgressiveScan;
|
||||||
wxCheckBox* WiiEuRGB60;
|
wxCheckBox* WiiEuRGB60;
|
||||||
wxStaticText* WiiAspectRatioText;
|
|
||||||
wxChoice* WiiAspectRatio;
|
wxChoice* WiiAspectRatio;
|
||||||
wxStaticText* WiiSystemLangText;
|
|
||||||
wxChoice* WiiSystemLang;
|
wxChoice* WiiSystemLang;
|
||||||
|
|
||||||
|
// Device
|
||||||
wxCheckBox* WiiSDCard;
|
wxCheckBox* WiiSDCard;
|
||||||
wxCheckBox* WiiKeyboard;
|
wxCheckBox* WiiKeyboard;
|
||||||
|
|
||||||
|
|
||||||
|
wxBoxSizer* sPathsPage; // Paths settings
|
||||||
|
wxStaticBoxSizer* sbISOPaths;
|
||||||
|
wxGridBagSizer* sOtherPaths;
|
||||||
|
|
||||||
|
// ISO Directories
|
||||||
wxListBox* ISOPaths;
|
wxListBox* ISOPaths;
|
||||||
|
wxCheckBox* RecursiveISOPath;
|
||||||
wxButton* AddISOPath;
|
wxButton* AddISOPath;
|
||||||
wxButton* RemoveISOPath;
|
wxButton* RemoveISOPath;
|
||||||
wxCheckBox* RecersiveISOPath;
|
|
||||||
wxStaticText* DefaultISOText;
|
// DefaultISO, DVD Root, Apploader
|
||||||
wxFilePickerCtrl* DefaultISO;
|
wxFilePickerCtrl* DefaultISO;
|
||||||
wxStaticText* DVDRootText;
|
|
||||||
wxDirPickerCtrl* DVDRoot;
|
wxDirPickerCtrl* DVDRoot;
|
||||||
wxStaticText* ApploaderPathText;
|
|
||||||
wxFilePickerCtrl* ApploaderPath;
|
wxFilePickerCtrl* ApploaderPath;
|
||||||
|
|
||||||
wxStaticText* PADText;
|
|
||||||
wxButton* PADConfig;
|
|
||||||
wxChoice* PADSelection;
|
|
||||||
wxButton* DSPConfig;
|
|
||||||
wxStaticText* DSPText;
|
|
||||||
wxChoice* DSPSelection;
|
|
||||||
wxButton* GraphicConfig;
|
|
||||||
wxStaticText* GraphicText;
|
|
||||||
wxChoice* GraphicSelection;
|
|
||||||
wxButton* WiimoteConfig;
|
|
||||||
wxStaticText* WiimoteText;
|
|
||||||
wxChoice* WiimoteSelection;
|
|
||||||
|
|
||||||
wxArrayString arrayStringFor_InterfaceLang;
|
wxBoxSizer* sPluginsPage; // Plugins settings
|
||||||
|
wxStaticBoxSizer* sbGraphicsPlugin, *sbDSPPlugin, *sbPadPlugin, *sbWiimotePlugin; // Graphics, DSP, Pad and Wiimote sections
|
||||||
|
|
||||||
|
// Graphics
|
||||||
|
wxChoice* GraphicSelection;
|
||||||
|
wxButton* GraphicConfig;
|
||||||
|
|
||||||
|
// DSP
|
||||||
|
wxChoice* DSPSelection;
|
||||||
|
wxButton* DSPConfig;
|
||||||
|
|
||||||
|
// Pad
|
||||||
|
wxChoice* PADSelection;
|
||||||
|
wxButton* PADConfig;
|
||||||
|
|
||||||
|
// Wiimote
|
||||||
|
wxChoice* WiimoteSelection;
|
||||||
|
wxButton* WiimoteConfig;
|
||||||
|
|
||||||
|
|
||||||
|
wxButton* m_Ok;
|
||||||
|
|
||||||
|
FILE* pStream;
|
||||||
|
|
||||||
wxArrayString arrayStringFor_Framelimit;
|
wxArrayString arrayStringFor_Framelimit;
|
||||||
|
wxArrayString arrayStringFor_CPUEngine;
|
||||||
|
wxArrayString arrayStringFor_Themes;
|
||||||
|
wxArrayString arrayStringFor_InterfaceLang;
|
||||||
|
wxArrayString arrayStringFor_FullscreenResolution;
|
||||||
wxArrayString arrayStringFor_GCSystemLang;
|
wxArrayString arrayStringFor_GCSystemLang;
|
||||||
wxArrayString arrayStringFor_WiiSensBarPos;
|
wxArrayString arrayStringFor_WiiSensBarPos;
|
||||||
wxArrayString arrayStringFor_WiiAspectRatio;
|
wxArrayString arrayStringFor_WiiAspectRatio;
|
||||||
wxArrayString arrayStringFor_WiiSystemLang;
|
wxArrayString arrayStringFor_WiiSystemLang;
|
||||||
wxArrayString arrayStringFor_ISOPaths;
|
wxArrayString arrayStringFor_ISOPaths;
|
||||||
wxArrayString arrayStringFor_Themes;
|
|
||||||
wxArrayString arrayStringFor_FullscreenResolution;
|
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
@ -171,33 +183,36 @@ private:
|
|||||||
ID_PATHSPAGE,
|
ID_PATHSPAGE,
|
||||||
ID_PLUGINPAGE,
|
ID_PLUGINPAGE,
|
||||||
|
|
||||||
ID_ALWAYS_HLE_BS2,
|
|
||||||
ID_RADIOJIT,
|
|
||||||
ID_RADIOJITIL,
|
|
||||||
ID_RADIOINT,
|
|
||||||
ID_CPUTHREAD,
|
ID_CPUTHREAD,
|
||||||
ID_DSPTHREAD,
|
|
||||||
ID_LOCKTHREADS,
|
|
||||||
ID_IDLESKIP,
|
ID_IDLESKIP,
|
||||||
ID_ENABLECHEATS,
|
ID_ENABLECHEATS,
|
||||||
|
ID_FRAMELIMIT_TEXT, ID_FRAMELIMIT,
|
||||||
|
ID_FRAMELIMIT_USEFPSFORLIMITING,
|
||||||
|
|
||||||
|
ID_ALWAYS_HLE_BS2,
|
||||||
|
ID_CPUENGINE,
|
||||||
|
ID_LOCKTHREADS,
|
||||||
|
ID_DSPTHREAD,
|
||||||
|
|
||||||
|
|
||||||
ID_INTERFACE_CONFIRMSTOP, // Interface settings
|
|
||||||
ID_INTERFACE_USEPANICHANDLERS,
|
|
||||||
ID_DISPLAY_FULLSCREENRES,
|
ID_DISPLAY_FULLSCREENRES,
|
||||||
ID_DISPLAY_WINDOWWIDTH,
|
ID_DISPLAY_WINDOWWIDTH,
|
||||||
ID_DISPLAY_WINDOWHEIGHT,
|
ID_DISPLAY_WINDOWHEIGHT,
|
||||||
ID_DISPLAY_FULLSCREEN,
|
ID_DISPLAY_FULLSCREEN,
|
||||||
ID_DISPLAY_HIDECURSOR,
|
ID_DISPLAY_HIDECURSOR,
|
||||||
ID_DISPLAY_RENDERTOMAIN,
|
ID_DISPLAY_RENDERTOMAIN,
|
||||||
ID_HOTKEY_CONFIG,
|
|
||||||
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
|
// Interface settings
|
||||||
|
ID_INTERFACE_CONFIRMSTOP,
|
||||||
|
ID_INTERFACE_USEPANICHANDLERS,
|
||||||
ID_INTERFACE_THEME,
|
ID_INTERFACE_THEME,
|
||||||
ID_FRAMELIMIT_TEXT,
|
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
|
||||||
ID_FRAMELIMIT,
|
ID_HOTKEY_CONFIG,
|
||||||
ID_FRAMELIMIT_USEFPSFORLIMITING,
|
|
||||||
|
|
||||||
ID_GC_SRAM_LNG_TEXT,
|
ID_GC_SRAM_LNG_TEXT,
|
||||||
ID_GC_SRAM_LNG,
|
ID_GC_SRAM_LNG,
|
||||||
|
|
||||||
ID_GC_EXIDEVICE_SLOTA_TEXT,
|
ID_GC_EXIDEVICE_SLOTA_TEXT,
|
||||||
ID_GC_EXIDEVICE_SLOTA,
|
ID_GC_EXIDEVICE_SLOTA,
|
||||||
ID_GC_EXIDEVICE_SLOTA_PATH,
|
ID_GC_EXIDEVICE_SLOTA_PATH,
|
||||||
@ -212,8 +227,10 @@ private:
|
|||||||
ID_GC_SIDEVICE2,
|
ID_GC_SIDEVICE2,
|
||||||
ID_GC_SIDEVICE3,
|
ID_GC_SIDEVICE3,
|
||||||
|
|
||||||
|
|
||||||
ID_WII_BT_BAR_TEXT,
|
ID_WII_BT_BAR_TEXT,
|
||||||
ID_WII_BT_BAR,
|
ID_WII_BT_BAR,
|
||||||
|
|
||||||
ID_WII_IPL_SSV,
|
ID_WII_IPL_SSV,
|
||||||
ID_WII_IPL_PGS,
|
ID_WII_IPL_PGS,
|
||||||
ID_WII_IPL_E60,
|
ID_WII_IPL_E60,
|
||||||
@ -221,13 +238,16 @@ private:
|
|||||||
ID_WII_IPL_AR,
|
ID_WII_IPL_AR,
|
||||||
ID_WII_IPL_LNG_TEXT,
|
ID_WII_IPL_LNG_TEXT,
|
||||||
ID_WII_IPL_LNG,
|
ID_WII_IPL_LNG,
|
||||||
|
|
||||||
ID_WII_SD_CARD,
|
ID_WII_SD_CARD,
|
||||||
ID_WII_KEYBOARD,
|
ID_WII_KEYBOARD,
|
||||||
|
|
||||||
|
|
||||||
ID_ISOPATHS,
|
ID_ISOPATHS,
|
||||||
|
ID_RECURSIVEISOPATH,
|
||||||
ID_ADDISOPATH,
|
ID_ADDISOPATH,
|
||||||
ID_REMOVEISOPATH,
|
ID_REMOVEISOPATH,
|
||||||
ID_RECERSIVEISOPATH,
|
|
||||||
ID_DEFAULTISO_TEXT,
|
ID_DEFAULTISO_TEXT,
|
||||||
ID_DEFAULTISO,
|
ID_DEFAULTISO,
|
||||||
ID_DVDROOT_TEXT,
|
ID_DVDROOT_TEXT,
|
||||||
@ -235,22 +255,26 @@ private:
|
|||||||
ID_APPLOADERPATH_TEXT,
|
ID_APPLOADERPATH_TEXT,
|
||||||
ID_APPLOADERPATH,
|
ID_APPLOADERPATH,
|
||||||
|
|
||||||
ID_WIIMOTE_ABOUT,
|
|
||||||
ID_WIIMOTE_CONFIG,
|
ID_GRAPHIC_TEXT,
|
||||||
ID_WIIMOTE_TEXT,
|
ID_GRAPHIC_CB,
|
||||||
ID_WIIMOTE_CB,
|
ID_GRAPHIC_CONFIG,
|
||||||
ID_PAD_TEXT,
|
ID_GRAPHIC_ABOUT,
|
||||||
ID_PAD_ABOUT ,
|
|
||||||
ID_PAD_CONFIG,
|
|
||||||
ID_PAD_CB,
|
|
||||||
ID_DSP_ABOUT,
|
|
||||||
ID_DSP_CONFIG,
|
|
||||||
ID_DSP_TEXT,
|
ID_DSP_TEXT,
|
||||||
ID_DSP_CB,
|
ID_DSP_CB,
|
||||||
ID_GRAPHIC_ABOUT,
|
ID_DSP_CONFIG,
|
||||||
ID_GRAPHIC_CONFIG,
|
ID_DSP_ABOUT,
|
||||||
ID_GRAPHIC_TEXT,
|
|
||||||
ID_GRAPHIC_CB
|
ID_PAD_TEXT,
|
||||||
|
ID_PAD_CB,
|
||||||
|
ID_PAD_CONFIG,
|
||||||
|
ID_PAD_ABOUT,
|
||||||
|
|
||||||
|
ID_WIIMOTE_TEXT,
|
||||||
|
ID_WIIMOTE_CB,
|
||||||
|
ID_WIIMOTE_CONFIG,
|
||||||
|
ID_WIIMOTE_ABOUT
|
||||||
};
|
};
|
||||||
|
|
||||||
void InitializeGUILists();
|
void InitializeGUILists();
|
||||||
@ -260,13 +284,20 @@ private:
|
|||||||
void CreateGUIControls();
|
void CreateGUIControls();
|
||||||
void UpdateGUI();
|
void UpdateGUI();
|
||||||
void OnClose(wxCloseEvent& event);
|
void OnClose(wxCloseEvent& event);
|
||||||
void OnSpin(wxSpinEvent& event);
|
|
||||||
void CoreSettingsChanged(wxCommandEvent& event);
|
void CoreSettingsChanged(wxCommandEvent& event);
|
||||||
|
|
||||||
|
void DisplaySettingsChanged(wxCommandEvent& event);
|
||||||
|
void AddResolutions();
|
||||||
|
void OnSpin(wxSpinEvent& event);
|
||||||
|
|
||||||
void GCSettingsChanged(wxCommandEvent& event);
|
void GCSettingsChanged(wxCommandEvent& event);
|
||||||
void ChooseMemcardPath(std::string& strMemcard, bool isSlotA);
|
void ChooseMemcardPath(std::string& strMemcard, bool isSlotA);
|
||||||
void ChooseSIDevice(std::string deviceName, int deviceNum);
|
void ChooseSIDevice(std::string deviceName, int deviceNum);
|
||||||
void ChooseEXIDevice(std::string deviceName, int deviceNum);
|
void ChooseEXIDevice(std::string deviceName, int deviceNum);
|
||||||
|
|
||||||
void WiiSettingsChanged(wxCommandEvent& event);
|
void WiiSettingsChanged(wxCommandEvent& event);
|
||||||
|
|
||||||
void ISOPathsSelectionChanged(wxCommandEvent& event);
|
void ISOPathsSelectionChanged(wxCommandEvent& event);
|
||||||
void RecursiveDirectoryChanged(wxCommandEvent& event);
|
void RecursiveDirectoryChanged(wxCommandEvent& event);
|
||||||
void AddRemoveISOPaths(wxCommandEvent& event);
|
void AddRemoveISOPaths(wxCommandEvent& event);
|
||||||
@ -277,6 +308,6 @@ private:
|
|||||||
void FillChoiceBox(wxChoice* _pChoice, int _PluginType, const std::string& _SelectFilename);
|
void FillChoiceBox(wxChoice* _pChoice, int _PluginType, const std::string& _SelectFilename);
|
||||||
void CallConfig(wxChoice* _pChoice);
|
void CallConfig(wxChoice* _pChoice);
|
||||||
bool GetFilename(wxChoice* _pChoice, std::string& _rFilename);
|
bool GetFilename(wxChoice* _pChoice, std::string& _rFilename);
|
||||||
void AddResolutions();
|
DECLARE_EVENT_TABLE();
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -357,7 +357,6 @@ CFrame::CFrame(wxFrame* parent,
|
|||||||
#if wxUSE_TIMER
|
#if wxUSE_TIMER
|
||||||
, m_timer(this)
|
, m_timer(this)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
{
|
{
|
||||||
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
|
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
|
||||||
|
|
||||||
@ -930,11 +929,13 @@ wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWind
|
|||||||
Frame->Show();
|
Frame->Show();
|
||||||
return Frame;
|
return Frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
|
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
|
||||||
{
|
{
|
||||||
wxPanel* Panel = new wxPanel(this, Id);
|
wxPanel* Panel = new wxPanel(this, Id);
|
||||||
return Panel;
|
return Panel;
|
||||||
}
|
}
|
||||||
|
|
||||||
wxAuiNotebook* CFrame::CreateEmptyNotebook()
|
wxAuiNotebook* CFrame::CreateEmptyNotebook()
|
||||||
{
|
{
|
||||||
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
|
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
|
||||||
|
@ -1311,7 +1311,7 @@ void CFrame::UpdateGUI()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Game has been loaded, enable the play button
|
// Game has been loaded, enable the pause button
|
||||||
if (m_ToolBar)
|
if (m_ToolBar)
|
||||||
m_ToolBar->EnableTool(IDM_PLAY, true);
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
||||||
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
||||||
@ -1424,4 +1424,3 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
|||||||
|
|
||||||
this->SendSizeEvent();
|
this->SendSizeEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -189,25 +189,25 @@ bool DolphinApp::OnInit()
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#if wxCHECK_VERSION(2, 9, 0)
|
#if wxCHECK_VERSION(2, 9, 0)
|
||||||
UseDebugger = parser.Found("debugger");
|
UseDebugger = parser.Found(wxT("debugger"));
|
||||||
UseLogger = parser.Found("logger");
|
UseLogger = parser.Found(wxT("logger"));
|
||||||
LoadElf = parser.Found("elf", &ElfFile);
|
LoadElf = parser.Found(wxT("elf"), &ElfFile);
|
||||||
#else
|
#else
|
||||||
UseDebugger = parser.Found(_("debugger"));
|
UseDebugger = parser.Found(wxT("debugger"));
|
||||||
UseLogger = parser.Found(_("logger"));
|
UseLogger = parser.Found(wxT("logger"));
|
||||||
LoadElf = parser.Found(_("elf"), &ElfFile);
|
LoadElf = parser.Found(wxT("elf"), &ElfFile);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if wxCHECK_VERSION(2, 9, 0)
|
#if wxCHECK_VERSION(2, 9, 0)
|
||||||
selectVideoPlugin = parser.Found("video_plugin", &videoPluginFilename);
|
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
|
||||||
selectAudioPlugin = parser.Found("audio_plugin", &audioPluginFilename);
|
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
|
||||||
selectPadPlugin = parser.Found("pad_plugin", &padPluginFilename);
|
selectPadPlugin = parser.Found(wxT"pad_plugin", &padPluginFilename);
|
||||||
selectWiimotePlugin = parser.Found("wiimote_plugin", &wiimotePluginFilename);
|
selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
|
||||||
#else
|
#else
|
||||||
selectVideoPlugin = parser.Found(_T("video_plugin"), &videoPluginFilename);
|
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
|
||||||
selectAudioPlugin = parser.Found(_T("audio_plugin"), &audioPluginFilename);
|
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
|
||||||
selectPadPlugin = parser.Found(_T("pad_plugin"), &padPluginFilename);
|
selectPadPlugin = parser.Found(_T("pad_plugin"), &padPluginFilename);
|
||||||
selectWiimotePlugin = parser.Found(_T("wiimote_plugin"), &wiimotePluginFilename);
|
selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
|
||||||
#endif
|
#endif
|
||||||
#endif // wxUSE_CMDLINE_PARSER
|
#endif // wxUSE_CMDLINE_PARSER
|
||||||
|
|
||||||
@ -378,12 +378,10 @@ bool DolphinApp::OnInit()
|
|||||||
// Create the window title
|
// Create the window title
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
const char *title = "Dolphin Debug SVN R " SVN_REV_STR;
|
const char *title = "Dolphin Debug SVN R " SVN_REV_STR;
|
||||||
#else
|
#elif defined DEBUGFAST
|
||||||
#ifdef DEBUGFAST
|
|
||||||
const char *title = "Dolphin Debugfast SVN R " SVN_REV_STR;
|
const char *title = "Dolphin Debugfast SVN R " SVN_REV_STR;
|
||||||
#else
|
#else
|
||||||
const char *title = "Dolphin SVN R " SVN_REV_STR;
|
const char *title = "Dolphin SVN R " SVN_REV_STR;
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
|
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
|
||||||
|
@ -56,7 +56,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
|
|||||||
|
|
||||||
// Get device status
|
// Get device status
|
||||||
int numjoy = SDL_NumJoysticks();
|
int numjoy = SDL_NumJoysticks();
|
||||||
for (int i = 0; i < numjoy; i++ )
|
for (int i = 0; i < numjoy; i++)
|
||||||
{
|
{
|
||||||
CONTROLLER_INFO Tmp;
|
CONTROLLER_INFO Tmp;
|
||||||
|
|
||||||
@ -97,12 +97,12 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
|
|||||||
|
|
||||||
// Avoid extreme axis values
|
// Avoid extreme axis values
|
||||||
// ---------------------
|
// ---------------------
|
||||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
/* Function: We have to avoid very big values because some triggers are -0x8000 in the
|
||||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||||
bool AvoidValues(int value, bool NoTriggerFilter)
|
bool AvoidValues(int value, bool NoTriggerFilter)
|
||||||
{
|
{
|
||||||
// Avoid detecting very small or very big (for triggers) values
|
// Avoid detecting very small or very big (for triggers) values
|
||||||
if( (value > -0x1000 && value < 0x1000) // Small values
|
if((value > -0x1000 && value < 0x1000) // Small values
|
||||||
|| ((value < -0x7000 || value > 0x7000) && !NoTriggerFilter)) // Big values
|
|| ((value < -0x7000 || value > 0x7000) && !NoTriggerFilter)) // Big values
|
||||||
return true; // Avoid
|
return true; // Avoid
|
||||||
else
|
else
|
||||||
|
@ -51,6 +51,7 @@ struct CONTROLER_STATE
|
|||||||
XINPUT_STATE state;
|
XINPUT_STATE state;
|
||||||
bool bConnected;
|
bool bConnected;
|
||||||
};
|
};
|
||||||
|
|
||||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||||
|
|
||||||
|
|
||||||
@ -81,7 +82,6 @@ void Init()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Get the trigger status
|
// Get the trigger status
|
||||||
// -------------------
|
// -------------------
|
||||||
int GetXI(int Controller, int Button)
|
int GetXI(int Controller, int Button)
|
||||||
@ -105,7 +105,6 @@ int GetXI(int Controller, int Button)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Check if a certain controller is connected
|
// Check if a certain controller is connected
|
||||||
// -------------------
|
// -------------------
|
||||||
bool IsConnected(int Controller)
|
bool IsConnected(int Controller)
|
||||||
|
@ -36,7 +36,6 @@ void Init();
|
|||||||
int GetXI(int Controller, int Button);
|
int GetXI(int Controller, int Button);
|
||||||
bool IsConnected(int Controller);
|
bool IsConnected(int Controller);
|
||||||
|
|
||||||
|
|
||||||
} // XInput
|
} // XInput
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
#include "VideoConfig.h"
|
||||||
#include "Profiler.h"
|
#include "Profiler.h"
|
||||||
#include "Statistics.h"
|
#include "Statistics.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
@ -59,7 +60,7 @@ void BPWritten(const BPCmd& bp)
|
|||||||
NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
|
NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
|
||||||
TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
|
TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
|
||||||
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
|
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
|
||||||
just stuff geometry in them and don't put state changes there.
|
just stuff geometry in them and don't put state changes there
|
||||||
----------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@ -89,7 +90,7 @@ void BPWritten(const BPCmd& bp)
|
|||||||
{
|
{
|
||||||
case BPMEM_GENMODE: // Set the Generation Mode
|
case BPMEM_GENMODE: // Set the Generation Mode
|
||||||
{
|
{
|
||||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
|
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
|
||||||
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
|
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
|
||||||
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
|
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
|
||||||
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
|
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
|
||||||
@ -395,7 +396,7 @@ void BPWritten(const BPCmd& bp)
|
|||||||
9 BC1 - Ind. Tex Stage 1 NTexCoord
|
9 BC1 - Ind. Tex Stage 1 NTexCoord
|
||||||
6 BI1 - Ind. Tex Stage 1 NTexMap
|
6 BI1 - Ind. Tex Stage 1 NTexMap
|
||||||
3 BC0 - Ind. Tex Stage 0 NTexCoord
|
3 BC0 - Ind. Tex Stage 0 NTexCoord
|
||||||
0 BI0 - Ind. Tex Stage 0 NTexMap */
|
0 BI0 - Ind. Tex Stage 0 NTexMap*/
|
||||||
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
||||||
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
|
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
|
||||||
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
|
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
|
||||||
|
@ -521,7 +521,7 @@ void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
|
|||||||
{
|
{
|
||||||
xfregs.rawViewport[constantIndex] = _Viewport[0];
|
xfregs.rawViewport[constantIndex] = _Viewport[0];
|
||||||
}
|
}
|
||||||
/*//Tino: i think this is nod needed so let this commented til confirmed
|
/*//Tino: i think this is not needed so leave this commented till confirmed
|
||||||
// Workaround for paper mario, yep this is bizarre.
|
// Workaround for paper mario, yep this is bizarre.
|
||||||
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
|
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
|
||||||
{
|
{
|
||||||
|
@ -23,7 +23,6 @@ enum PLUGIN_COMM
|
|||||||
WM_USER_CREATE,
|
WM_USER_CREATE,
|
||||||
WM_USER_SETCURSOR,
|
WM_USER_SETCURSOR,
|
||||||
WM_USER_KEYDOWN,
|
WM_USER_KEYDOWN,
|
||||||
WM_USER_VIDEO_STOP,
|
|
||||||
VIDEO_DESTROY, // The video debugging window was destroyed
|
VIDEO_DESTROY, // The video debugging window was destroyed
|
||||||
AUDIO_DESTROY, // The audio debugging window was destroyed
|
AUDIO_DESTROY, // The audio debugging window was destroyed
|
||||||
WIIMOTE_DISCONNECT, // Disconnect Wiimote
|
WIIMOTE_DISCONNECT, // Disconnect Wiimote
|
||||||
|
@ -40,14 +40,14 @@ public:
|
|||||||
private:
|
private:
|
||||||
DECLARE_EVENT_TABLE();
|
DECLARE_EVENT_TABLE();
|
||||||
|
|
||||||
wxSlider *m_volumeSlider;
|
wxSlider* m_volumeSlider;
|
||||||
wxStaticText *m_volumeText;
|
wxStaticText* m_volumeText;
|
||||||
wxButton *m_OK;
|
wxButton* m_OK;
|
||||||
wxCheckBox *m_buttonEnableHLEAudio;
|
wxCheckBox* m_buttonEnableHLEAudio;
|
||||||
wxCheckBox *m_buttonEnableDTKMusic;
|
wxCheckBox* m_buttonEnableDTKMusic;
|
||||||
wxCheckBox *m_buttonEnableThrottle;
|
wxCheckBox* m_buttonEnableThrottle;
|
||||||
wxArrayString wxArrayBackends;
|
wxArrayString wxArrayBackends;
|
||||||
wxChoice *m_BackendSelection;
|
wxChoice* m_BackendSelection;
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
|
@ -129,13 +129,11 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|||||||
_PluginInfo->Version = 0x0100;
|
_PluginInfo->Version = 0x0100;
|
||||||
_PluginInfo->Type = PLUGIN_TYPE_DSP;
|
_PluginInfo->Type = PLUGIN_TYPE_DSP;
|
||||||
#ifdef DEBUGFAST
|
#ifdef DEBUGFAST
|
||||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
|
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast)");
|
||||||
|
#elif defined _DEBUG
|
||||||
|
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (Debug)");
|
||||||
#else
|
#else
|
||||||
#ifndef _DEBUG
|
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin");
|
||||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
|
|
||||||
#else
|
|
||||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (Debug) ");
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -143,7 +141,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|||||||
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
||||||
{
|
{
|
||||||
globals = _pPluginGlobals;
|
globals = _pPluginGlobals;
|
||||||
LogManager::SetInstance((LogManager *)globals->logManager);
|
LogManager::SetInstance((LogManager*)globals->logManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DllConfig(HWND _hParent)
|
void DllConfig(HWND _hParent)
|
||||||
@ -198,10 +196,6 @@ void Initialize(void *init)
|
|||||||
CDSPHandler::CreateInstance();
|
CDSPHandler::CreateInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DSP_StopSoundStream()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void Shutdown()
|
void Shutdown()
|
||||||
{
|
{
|
||||||
AudioCommon::ShutdownSoundStream();
|
AudioCommon::ShutdownSoundStream();
|
||||||
|
@ -312,6 +312,7 @@ void Close()
|
|||||||
if (back_buffer_z)
|
if (back_buffer_z)
|
||||||
back_buffer_z->Release();
|
back_buffer_z->Release();
|
||||||
back_buffer_z = NULL;
|
back_buffer_z = NULL;
|
||||||
|
if( back_buffer )
|
||||||
back_buffer->Release();
|
back_buffer->Release();
|
||||||
back_buffer = NULL;
|
back_buffer = NULL;
|
||||||
|
|
||||||
@ -319,7 +320,7 @@ void Close()
|
|||||||
if (references)
|
if (references)
|
||||||
ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
|
ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
|
||||||
|
|
||||||
dev = 0;
|
dev = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
const D3DCAPS9 &GetCaps()
|
const D3DCAPS9 &GetCaps()
|
||||||
@ -355,12 +356,20 @@ void ShowD3DError(HRESULT err)
|
|||||||
{
|
{
|
||||||
switch (err)
|
switch (err)
|
||||||
{
|
{
|
||||||
case D3DERR_DEVICELOST: PanicAlert("Device Lost"); break;
|
case D3DERR_DEVICELOST:
|
||||||
case D3DERR_INVALIDCALL: PanicAlert("Invalid Call"); break;
|
PanicAlert("Device Lost");
|
||||||
case D3DERR_DRIVERINTERNALERROR: PanicAlert("Driver Internal Error"); break;
|
break;
|
||||||
case D3DERR_OUTOFVIDEOMEMORY: PanicAlert("Out of vid mem"); break;
|
case D3DERR_INVALIDCALL:
|
||||||
|
PanicAlert("Invalid Call");
|
||||||
|
break;
|
||||||
|
case D3DERR_DRIVERINTERNALERROR:
|
||||||
|
PanicAlert("Driver Internal Error");
|
||||||
|
break;
|
||||||
|
case D3DERR_OUTOFVIDEOMEMORY:
|
||||||
|
PanicAlert("Out of vid mem");
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
// MessageBoxA(0,"Other error or success","ERROR",0);
|
// MessageBox(0,_T("Other error or success"),_T("ERROR"),0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -193,10 +193,10 @@ bool DXCheck( std::wstring& msg )
|
|||||||
HINSTANCE hDll = LoadLibrary(StringFromFormat( _T("d3dx9_%d.dll"), D3DX_SDK_VERSION).c_str());
|
HINSTANCE hDll = LoadLibrary(StringFromFormat( _T("d3dx9_%d.dll"), D3DX_SDK_VERSION).c_str());
|
||||||
if( !hDll )
|
if( !hDll )
|
||||||
{
|
{
|
||||||
msg = _T("Please make sure that you have the latest version of DirectX 9.0c correctly installed.");
|
msg = _T("Please make sure that you have the latest version of DirectX correctly installed.");
|
||||||
return false;
|
return false;
|
||||||
} else
|
} else
|
||||||
msg = _T("DirectX9 is up to date and ready to be used!");
|
msg = _T("DirectX is up to date and ready to be used!");
|
||||||
FreeLibrary( hDll );
|
FreeLibrary( hDll );
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -274,10 +274,10 @@ struct TabEnhancements : public W32Util::Tab
|
|||||||
{
|
{
|
||||||
void Init(HWND hDlg)
|
void Init(HWND hDlg)
|
||||||
{
|
{
|
||||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEFILTERING),g_Config.bForceFiltering);
|
Button_SetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING),g_Config.bForceFiltering);
|
||||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
|
Button_SetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
|
||||||
Button_SetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE), g_Config.bHiresTextures);
|
Button_SetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE), g_Config.bHiresTextures);
|
||||||
Button_SetCheck(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY), g_Config.bCopyEFBScaled);
|
Button_SetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), g_Config.bCopyEFBScaled);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Temporarily disabled the old postprocessing code since it wasn't working anyway.
|
Temporarily disabled the old postprocessing code since it wasn't working anyway.
|
||||||
@ -299,7 +299,7 @@ struct TabEnhancements : public W32Util::Tab
|
|||||||
ComboBox_SetCurSel(pp, g_Config.iPostprocessEffect);
|
ComboBox_SetCurSel(pp, g_Config.iPostprocessEffect);
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
void Command(HWND hDlg,WPARAM wParam)
|
void Command(HWND hDlg, WPARAM wParam)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
switch (LOWORD(wParam))
|
switch (LOWORD(wParam))
|
||||||
@ -314,7 +314,7 @@ struct TabEnhancements : public W32Util::Tab
|
|||||||
g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 8 : 1;
|
g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 8 : 1;
|
||||||
g_Config.bForceFiltering = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING)) ? true : false;
|
g_Config.bForceFiltering = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING)) ? true : false;
|
||||||
g_Config.bHiresTextures = Button_GetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE)) ? true : false;
|
g_Config.bHiresTextures = Button_GetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE)) ? true : false;
|
||||||
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY)) ? true : false;
|
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY)) ? true : false;
|
||||||
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -333,12 +333,10 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
|
|||||||
|
|
||||||
#ifdef DEBUGFAST
|
#ifdef DEBUGFAST
|
||||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUGFAST)"));
|
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUGFAST)"));
|
||||||
#else
|
#elif defined _DEBUG
|
||||||
#ifndef _DEBUG
|
|
||||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
|
|
||||||
#else
|
|
||||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUG)"));
|
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUG)"));
|
||||||
#endif
|
#else
|
||||||
|
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||
|
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||
|
||||||
|
@ -24,7 +24,7 @@
|
|||||||
#include "TextureConverter.h"
|
#include "TextureConverter.h"
|
||||||
|
|
||||||
#undef CHECK
|
#undef CHECK
|
||||||
#define CHECK(hr,Message) if (FAILED(hr)) { PanicAlert(__FUNCTION__ " FAIL: %s" ,Message); }
|
#define CHECK(hr, Message) if (FAILED(hr)) { PanicAlert(__FUNCTION__ " FAIL: %s" , Message); }
|
||||||
|
|
||||||
FramebufferManager FBManager;
|
FramebufferManager FBManager;
|
||||||
|
|
||||||
@ -42,6 +42,7 @@ LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorOffScreenRTSurface()
|
|||||||
{
|
{
|
||||||
return s_efb_color_OffScreenReadBuffer;
|
return s_efb_color_OffScreenReadBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
|
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
|
||||||
{
|
{
|
||||||
return s_efb_depth_OffScreenReadBuffer;
|
return s_efb_depth_OffScreenReadBuffer;
|
||||||
@ -57,24 +58,31 @@ LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthReadSurface()
|
|||||||
return s_efb_depth_ReadBuffer;
|
return s_efb_depth_ReadBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
|
D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat()
|
||||||
D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat(){return s_efb_depth_ReadBuffer_Format;}
|
{
|
||||||
D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
|
return s_efb_depth_surface_Format;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat()
|
||||||
|
{
|
||||||
|
return s_efb_depth_ReadBuffer_Format;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat()
|
||||||
|
{
|
||||||
|
return s_efb_color_surface_Format;
|
||||||
|
}
|
||||||
|
|
||||||
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
|
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
|
||||||
{
|
{
|
||||||
return s_efb_color_texture;
|
return s_efb_color_texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBDepthTexture(const EFBRectangle &sourceRc)
|
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBDepthTexture(const EFBRectangle &sourceRc)
|
||||||
{
|
{
|
||||||
return s_efb_depth_texture;
|
return s_efb_depth_texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void FramebufferManager::Create()
|
void FramebufferManager::Create()
|
||||||
{
|
{
|
||||||
// Simplest possible setup to start with.
|
// Simplest possible setup to start with.
|
||||||
@ -87,19 +95,19 @@ void FramebufferManager::Create()
|
|||||||
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
|
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
|
||||||
if(s_efb_color_texture)
|
if(s_efb_color_texture)
|
||||||
{
|
{
|
||||||
hr = s_efb_color_texture->GetSurfaceLevel(0,&s_efb_color_surface);
|
hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
|
||||||
}
|
}
|
||||||
CHECK(hr,"Create Color Texture");
|
CHECK(hr, "Create Color Texture");
|
||||||
hr = D3D::dev->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
hr = D3D::dev->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||||
D3DPOOL_DEFAULT, &s_efb_colorRead_texture, NULL);
|
D3DPOOL_DEFAULT, &s_efb_colorRead_texture, NULL);
|
||||||
CHECK(hr,"Create Color Read Texture");
|
CHECK(hr, "Create Color Read Texture");
|
||||||
if(s_efb_colorRead_texture)
|
if(s_efb_colorRead_texture)
|
||||||
{
|
{
|
||||||
s_efb_colorRead_texture->GetSurfaceLevel(0,&s_efb_color_ReadBuffer);
|
s_efb_colorRead_texture->GetSurfaceLevel(0, &s_efb_color_ReadBuffer);
|
||||||
}
|
}
|
||||||
//create an offscreen surface that we can lock to retrieve the data
|
//create an offscreen surface that we can lock to retrieve the data
|
||||||
hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL );
|
hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL);
|
||||||
CHECK(hr,"Create Color offScreen Surface");
|
CHECK(hr, "Create Color offScreen Surface");
|
||||||
|
|
||||||
//Select Zbuffer format supported by hadware.
|
//Select Zbuffer format supported by hadware.
|
||||||
if (g_ActiveConfig.bEFBAccessEnable)
|
if (g_ActiveConfig.bEFBAccessEnable)
|
||||||
@ -111,19 +119,20 @@ void FramebufferManager::Create()
|
|||||||
DepthTexFormats[3] = FOURCC_DF16;
|
DepthTexFormats[3] = FOURCC_DF16;
|
||||||
DepthTexFormats[4] = D3DFMT_D24X8;
|
DepthTexFormats[4] = D3DFMT_D24X8;
|
||||||
|
|
||||||
for(int i = 0;i<5;i++)
|
for(int i = 0; i < 5; i++)
|
||||||
{
|
{
|
||||||
s_efb_depth_surface_Format = DepthTexFormats[i];
|
s_efb_depth_surface_Format = DepthTexFormats[i];
|
||||||
//get the framebuffer Depth texture
|
//get the framebuffer Depth texture
|
||||||
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
|
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
|
||||||
D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
|
D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
|
||||||
if (!FAILED(hr)) break;
|
if (!FAILED(hr))
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
CHECK(hr,"Depth Color Texture");
|
CHECK(hr,"Depth Color Texture");
|
||||||
//get the Surface
|
//get the Surface
|
||||||
if(s_efb_depth_texture)
|
if(s_efb_depth_texture)
|
||||||
{
|
{
|
||||||
s_efb_depth_texture->GetSurfaceLevel(0,&s_efb_depth_surface);
|
s_efb_depth_texture->GetSurfaceLevel(0, &s_efb_depth_surface);
|
||||||
}
|
}
|
||||||
//create a 4x4 pixel texture to work as a buffer for peeking
|
//create a 4x4 pixel texture to work as a buffer for peeking
|
||||||
if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
|
if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
|
||||||
@ -136,23 +145,24 @@ void FramebufferManager::Create()
|
|||||||
}
|
}
|
||||||
DepthTexFormats[1] = D3DFMT_A8R8G8B8;
|
DepthTexFormats[1] = D3DFMT_A8R8G8B8;
|
||||||
|
|
||||||
for(int i = 0;i<2;i++)
|
for(int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
|
s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
|
||||||
//get the framebuffer Depth texture
|
//get the framebuffer Depth texture
|
||||||
hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
|
hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
|
||||||
D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
|
D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
|
||||||
if (!FAILED(hr)) break;
|
if (!FAILED(hr))
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK(hr,"Create Depth Read texture");
|
CHECK(hr, "Create Depth Read texture");
|
||||||
if(s_efb_depthRead_texture)
|
if(s_efb_depthRead_texture)
|
||||||
{
|
{
|
||||||
s_efb_depthRead_texture->GetSurfaceLevel(0,&s_efb_depth_ReadBuffer);
|
s_efb_depthRead_texture->GetSurfaceLevel(0, &s_efb_depth_ReadBuffer);
|
||||||
}
|
}
|
||||||
//create an offscreen surface that we can lock to retrieve the data
|
//create an offscreen surface that we can lock to retrieve the data
|
||||||
hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL );
|
hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL);
|
||||||
CHECK(hr,"Create Depth offScreen Surface");
|
CHECK(hr, "Create Depth offScreen Surface");
|
||||||
delete [] DepthTexFormats;
|
delete [] DepthTexFormats;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -160,7 +170,7 @@ void FramebufferManager::Create()
|
|||||||
s_efb_depth_surface_Format = D3DFMT_D24X8;
|
s_efb_depth_surface_Format = D3DFMT_D24X8;
|
||||||
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, s_efb_depth_surface_Format,
|
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, s_efb_depth_surface_Format,
|
||||||
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
|
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
|
||||||
CHECK(hr,"CreateDepthStencilSurface");
|
CHECK(hr, "CreateDepthStencilSurface");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -168,43 +178,43 @@ void FramebufferManager::Destroy()
|
|||||||
{
|
{
|
||||||
if (s_efb_depth_surface)
|
if (s_efb_depth_surface)
|
||||||
s_efb_depth_surface->Release();
|
s_efb_depth_surface->Release();
|
||||||
s_efb_depth_surface=NULL;
|
s_efb_depth_surface = NULL;
|
||||||
|
|
||||||
if (s_efb_color_surface)
|
if (s_efb_color_surface)
|
||||||
s_efb_color_surface->Release();
|
s_efb_color_surface->Release();
|
||||||
s_efb_color_surface=NULL;
|
s_efb_color_surface = NULL;
|
||||||
|
|
||||||
if (s_efb_color_ReadBuffer)
|
if (s_efb_color_ReadBuffer)
|
||||||
s_efb_color_ReadBuffer->Release();
|
s_efb_color_ReadBuffer->Release();
|
||||||
s_efb_color_ReadBuffer=NULL;
|
s_efb_color_ReadBuffer = NULL;
|
||||||
|
|
||||||
if (s_efb_depth_ReadBuffer)
|
if (s_efb_depth_ReadBuffer)
|
||||||
s_efb_depth_ReadBuffer->Release();
|
s_efb_depth_ReadBuffer->Release();
|
||||||
s_efb_depth_ReadBuffer=NULL;
|
s_efb_depth_ReadBuffer = NULL;
|
||||||
|
|
||||||
if (s_efb_color_OffScreenReadBuffer)
|
if (s_efb_color_OffScreenReadBuffer)
|
||||||
s_efb_color_OffScreenReadBuffer->Release();
|
s_efb_color_OffScreenReadBuffer->Release();
|
||||||
s_efb_color_OffScreenReadBuffer=NULL;
|
s_efb_color_OffScreenReadBuffer = NULL;
|
||||||
|
|
||||||
if (s_efb_depth_OffScreenReadBuffer)
|
if (s_efb_depth_OffScreenReadBuffer)
|
||||||
s_efb_depth_OffScreenReadBuffer->Release();
|
s_efb_depth_OffScreenReadBuffer->Release();
|
||||||
s_efb_depth_OffScreenReadBuffer=NULL;
|
s_efb_depth_OffScreenReadBuffer = NULL;
|
||||||
|
|
||||||
if (s_efb_color_texture)
|
if (s_efb_color_texture)
|
||||||
s_efb_color_texture->Release();
|
s_efb_color_texture->Release();
|
||||||
s_efb_color_texture=NULL;
|
s_efb_color_texture = NULL;
|
||||||
|
|
||||||
if (s_efb_colorRead_texture)
|
if (s_efb_colorRead_texture)
|
||||||
s_efb_colorRead_texture->Release();
|
s_efb_colorRead_texture->Release();
|
||||||
s_efb_colorRead_texture=NULL;
|
s_efb_colorRead_texture = NULL;
|
||||||
|
|
||||||
if (s_efb_depth_texture)
|
if (s_efb_depth_texture)
|
||||||
s_efb_depth_texture->Release();
|
s_efb_depth_texture->Release();
|
||||||
s_efb_depth_texture=NULL;
|
s_efb_depth_texture = NULL;
|
||||||
|
|
||||||
if (s_efb_depthRead_texture)
|
if (s_efb_depthRead_texture)
|
||||||
s_efb_depthRead_texture->Release();
|
s_efb_depthRead_texture->Release();
|
||||||
s_efb_depthRead_texture=NULL;
|
s_efb_depthRead_texture = NULL;
|
||||||
|
|
||||||
for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
|
for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
|
||||||
{
|
{
|
||||||
@ -403,7 +413,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||||||
Renderer::ResetAPIState(); // reset any game specific settings
|
Renderer::ResetAPIState(); // reset any game specific settings
|
||||||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||||
|
|
||||||
xfbTexture->GetSurfaceLevel(0,&Rendersurf);
|
xfbTexture->GetSurfaceLevel(0, &Rendersurf);
|
||||||
D3D::dev->SetDepthStencilSurface(NULL);
|
D3D::dev->SetDepthStencilSurface(NULL);
|
||||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||||
|
|
||||||
@ -425,11 +435,10 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||||
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||||
|
|
||||||
|
|
||||||
D3D::drawShadedTexQuad(
|
D3D::drawShadedTexQuad(
|
||||||
read_texture,
|
read_texture,
|
||||||
&sourcerect,
|
&sourcerect,
|
||||||
Renderer::GetFullTargetWidth() ,
|
Renderer::GetFullTargetWidth(),
|
||||||
Renderer::GetFullTargetHeight(),
|
Renderer::GetFullTargetHeight(),
|
||||||
target_width,
|
target_width,
|
||||||
target_height,
|
target_height,
|
||||||
@ -439,12 +448,11 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||||||
|
|
||||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||||
D3D::SetTexture(0,NULL);
|
D3D::SetTexture(0, NULL);
|
||||||
D3D::dev->SetRenderTarget(0, GetEFBColorRTSurface());
|
D3D::dev->SetRenderTarget(0, GetEFBColorRTSurface());
|
||||||
D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
|
D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
|
||||||
Renderer::RestoreAPIState();
|
Renderer::RestoreAPIState();
|
||||||
Rendersurf->Release();
|
Rendersurf->Release();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
|
const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
|
||||||
|
@ -163,7 +163,6 @@ private:
|
|||||||
LPDIRECT3DSURFACE9 s_efb_color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
|
LPDIRECT3DSURFACE9 s_efb_color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
|
||||||
LPDIRECT3DSURFACE9 s_efb_depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
|
LPDIRECT3DSURFACE9 s_efb_depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
|
||||||
|
|
||||||
|
|
||||||
D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface
|
D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface
|
||||||
D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface
|
D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface
|
||||||
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface
|
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface
|
||||||
|
@ -116,7 +116,7 @@ static const D3DBLEND d3dDestFactors[8] =
|
|||||||
D3DBLEND_INVDESTALPHA
|
D3DBLEND_INVDESTALPHA
|
||||||
};
|
};
|
||||||
|
|
||||||
static const D3DBLENDOP d3dLogincOPop[16] =
|
static const D3DBLENDOP d3dLogicOpop[16] =
|
||||||
{
|
{
|
||||||
D3DBLENDOP_ADD,
|
D3DBLENDOP_ADD,
|
||||||
D3DBLENDOP_ADD,
|
D3DBLENDOP_ADD,
|
||||||
@ -239,7 +239,6 @@ void TeardownDeviceObjects()
|
|||||||
FBManager.Destroy();
|
FBManager.Destroy();
|
||||||
D3D::font.Shutdown();
|
D3D::font.Shutdown();
|
||||||
TextureCache::Invalidate(false);
|
TextureCache::Invalidate(false);
|
||||||
VertexManager::DestroyDeviceObjects();
|
|
||||||
VertexLoaderManager::Shutdown();
|
VertexLoaderManager::Shutdown();
|
||||||
VertexShaderCache::Clear();
|
VertexShaderCache::Clear();
|
||||||
PixelShaderCache::Clear();
|
PixelShaderCache::Clear();
|
||||||
@ -1248,10 +1247,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||||||
void Renderer::ResetAPIState()
|
void Renderer::ResetAPIState()
|
||||||
{
|
{
|
||||||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||||
D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
||||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||||
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
||||||
}
|
}
|
||||||
@ -1294,7 +1293,7 @@ void Renderer::SetLogicOpMode()
|
|||||||
{
|
{
|
||||||
s_blendMode = 0;
|
s_blendMode = 0;
|
||||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||||
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogincOPop[bpmem.blendmode.logicmode]);
|
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogicOpop[bpmem.blendmode.logicmode]);
|
||||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
|
D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
|
||||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
|
D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
|
||||||
}
|
}
|
||||||
|
@ -583,3 +583,4 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||||||
Renderer::RestoreAPIState();
|
Renderer::RestoreAPIState();
|
||||||
Rendersurf->Release();
|
Rendersurf->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,9 +58,6 @@ static u16 *PIBuffer;
|
|||||||
#define MAXIBUFFERSIZE 0xFFFF
|
#define MAXIBUFFERSIZE 0xFFFF
|
||||||
static bool Flushed=false;
|
static bool Flushed=false;
|
||||||
|
|
||||||
void CreateDeviceObjects();
|
|
||||||
void DestroyDeviceObjects();
|
|
||||||
|
|
||||||
bool Init()
|
bool Init()
|
||||||
{
|
{
|
||||||
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
||||||
@ -80,7 +77,6 @@ void ResetBuffer()
|
|||||||
|
|
||||||
void Shutdown()
|
void Shutdown()
|
||||||
{
|
{
|
||||||
DestroyDeviceObjects();
|
|
||||||
delete [] LocalVBuffer;
|
delete [] LocalVBuffer;
|
||||||
delete [] TIBuffer;
|
delete [] TIBuffer;
|
||||||
delete [] LIBuffer;
|
delete [] LIBuffer;
|
||||||
@ -88,15 +84,6 @@ void Shutdown()
|
|||||||
ResetBuffer();
|
ResetBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateDeviceObjects()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void DestroyDeviceObjects()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddIndices(int _primitive, int _numVertices)
|
void AddIndices(int _primitive, int _numVertices)
|
||||||
{
|
{
|
||||||
switch (_primitive)
|
switch (_primitive)
|
||||||
|
@ -30,9 +30,6 @@ void Shutdown();
|
|||||||
void AddVertices(int _primitive, int _numVertices);
|
void AddVertices(int _primitive, int _numVertices);
|
||||||
void Flush();
|
void Flush();
|
||||||
|
|
||||||
void CreateDeviceObjects();
|
|
||||||
void DestroyDeviceObjects();
|
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -553,7 +553,6 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Renderer::ResetAPIState()
|
void Renderer::ResetAPIState()
|
||||||
{
|
{
|
||||||
// Gets us to a reasonably sane state where it's possible to do things like
|
// Gets us to a reasonably sane state where it's possible to do things like
|
||||||
@ -966,7 +965,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||||||
glTexCoord2f(sourceRc.right, sourceRc.top); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); glVertex2f(drawRc.right, drawRc.top);
|
glTexCoord2f(sourceRc.right, sourceRc.top); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); glVertex2f(drawRc.right, drawRc.top);
|
||||||
glTexCoord2f(sourceRc.right, sourceRc.bottom); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); glVertex2f(drawRc.right, drawRc.bottom);
|
glTexCoord2f(sourceRc.right, sourceRc.bottom); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); glVertex2f(drawRc.right, drawRc.bottom);
|
||||||
glEnd();
|
glEnd();
|
||||||
PixelShaderCache::DisableShader();;
|
PixelShaderCache::DisableShader();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -702,7 +702,7 @@ int WiimotePairUp(bool unpair)
|
|||||||
//btdi.szName is sometimes missings it's content - it's a bt feature..
|
//btdi.szName is sometimes missings it's content - it's a bt feature..
|
||||||
if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected && !unpair)
|
if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected && !unpair)
|
||||||
{
|
{
|
||||||
//TODO: improve the readd of the BT driver, esp. when batteries of the wiimote are removed while beeing fConnected
|
//TODO: improve the read of the BT driver, esp. when batteries of the wiimote are removed while being fConnected
|
||||||
if (btdi.fRemembered)
|
if (btdi.fRemembered)
|
||||||
{
|
{
|
||||||
// Make Windows forget old expired pairing
|
// Make Windows forget old expired pairing
|
||||||
|
Loading…
x
Reference in New Issue
Block a user