space changes, merge #defines, language fix, and code reorder/cleanup :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2010-06-05 01:38:22 +00:00
parent c98f8a96d2
commit 2e783d9769
42 changed files with 1870 additions and 1793 deletions

View File

@ -27,12 +27,7 @@
// Force enable logging in the right modes. For some reason, something had changed
// so that debugfast no longer logged.
#ifdef _DEBUG
#undef LOGGING
#define LOGGING 1
#endif
#ifdef DEBUGFAST
#if defined(_DEBUG) || defined(DEBUGFAST)
#undef LOGGING
#define LOGGING 1
#endif

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@ -38,10 +38,10 @@ public:
int Unload();
// Gets a pointer to the function symbol of funcname by getting it from the
// share object
// shared object
void *Get(const char *funcname) const;
// Returns true is the library is loaded
// Returns true if the library is loaded
bool IsLoaded() const { return library != 0; }
private:

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@ -61,7 +61,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
m_EmuStateChange = reinterpret_cast<TEmuStateChange>
(m_hInstLib.Get("EmuStateChange"));
// Check if the plugin has all the functions it shold have
// Check if the plugin has all the functions it should have
if (m_GetDllInfo != 0 &&
m_DllConfig != 0 &&
m_DllDebugger != 0 &&

View File

@ -85,7 +85,7 @@ void SConfig::SaveSettings()
ini.Set("General", tmp, m_ISOFolder[i]);
}
ini.Set("General", "RecersiveGCMPaths", m_RecursiveISOFolder);
ini.Set("General", "RecursiveGCMPaths", m_RecursiveISOFolder);
// Interface
ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
@ -209,7 +209,7 @@ void SConfig::LoadSettings()
}
}
ini.Get("General", "RecersiveGCMPaths", &m_RecursiveISOFolder, false);
ini.Get("General", "RecursiveGCMPaths", &m_RecursiveISOFolder, false);
}
{

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@ -93,10 +93,10 @@ struct SCoreStartupParameter
int iHotkeyModifier[NUM_HOTKEYS];
// Display settings
bool bFullscreen, bRenderToMain;
std::string strFullscreenResolution;
int iRenderWindowXPos, iRenderWindowYPos;
int iRenderWindowWidth, iRenderWindowHeight;
bool bFullscreen, bRenderToMain;
int iTheme;
int iPosX, iPosY, iWidth, iHeight;

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@ -46,7 +46,8 @@ bool g_bPolled = false;
int g_numRerecords = 0;
std::string g_recordFile;
void FrameUpdate() {
void FrameUpdate()
{
g_frameCounter++;
if(!g_bPolled)
@ -80,7 +81,8 @@ void FrameUpdate() {
g_bPolled = false;
}
void SetFrameSkipping(unsigned int framesToSkip) {
void SetFrameSkipping(unsigned int framesToSkip)
{
cs_frameSkip.Enter();
g_framesToSkip = framesToSkip;
@ -94,11 +96,13 @@ void SetFrameSkipping(unsigned int framesToSkip) {
cs_frameSkip.Leave();
}
int FrameSkippingFactor() {
int FrameSkippingFactor()
{
return g_framesToSkip;
}
void SetPolledDevice() {
void SetPolledDevice()
{
g_bPolled = true;
}
@ -123,11 +127,13 @@ void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
g_bFirstKey = true;
}
bool IsAutoFiring() {
bool IsAutoFiring()
{
return g_bAutoFire;
}
void SetFrameStepping(bool bEnabled) {
void SetFrameStepping(bool bEnabled)
{
g_bFrameStep = bEnabled;
}
void SetFrameStopping(bool bEnabled) {
@ -164,7 +170,6 @@ void ModifyController(SPADStatus *PadStatus, int controllerID)
PadStatus->triggerRight = 255;
break;
}
}
void FrameSkipping()

View File

@ -108,8 +108,6 @@ CPluginManager::~CPluginManager()
}
// Init and Shutdown Plugins
// ------------
// Function: Point the m_pad[] and other variables to a certain plugin
@ -122,10 +120,6 @@ bool CPluginManager::InitPlugins()
}
strcpy(m_PluginGlobals->game_ini, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
strcpy(m_PluginGlobals->unique_id, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str());
if (!GetDSP()) {
PanicAlert("Can't init DSP Plugin");
return false;
}
INFO_LOG(CONSOLE, "Before GetVideo\n");
if (!GetVideo()) {
@ -134,6 +128,10 @@ bool CPluginManager::InitPlugins()
}
INFO_LOG(CONSOLE, "After GetVideo\n");
if (!GetDSP()) {
PanicAlert("Can't init DSP Plugin");
return false;
}
// Check if we get at least one pad or wiimote
bool pad = false;
bool wiimote = false;
@ -379,8 +377,6 @@ void CPluginManager::ScanForPlugins()
}
/* Create or return the already created plugin pointers. This will be called
often for the Pad and Wiimote from the SI_.cpp files. And often for the DSP
from the DSP files.
@ -442,7 +438,7 @@ Common::PluginVideo *CPluginManager::GetVideo()
// Check if the video plugin has been changed
if (m_video->GetFilename() == m_params->m_strVideoPlugin)
return m_video;
// Then free the current video plugin,
// Then free the current video plugin
else
FreeVideo();
}

View File

@ -75,10 +75,10 @@ private:
CPluginInfos m_PluginInfos;
PLUGIN_GLOBALS *m_PluginGlobals;
Common::PluginPAD *m_pad[4];
Common::PluginVideo *m_video;
Common::PluginWiimote *m_wiimote[4];
Common::PluginDSP *m_dsp;
Common::PluginPAD *m_pad[4];
Common::PluginWiimote *m_wiimote[4];
SCoreStartupParameter * m_params;
CPluginManager();

File diff suppressed because it is too large Load Diff

View File

@ -39,7 +39,7 @@ public:
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~CConfigMain();
void OnClick(wxMouseEvent& event);
void OnOk(wxCommandEvent& event);
void CloseClick(wxCommandEvent& event);
void OnSelectionChanged(wxCommandEvent& event);
void OnConfig(wxCommandEvent& event);
@ -47,119 +47,131 @@ public:
bool bRefreshList;
private:
DECLARE_EVENT_TABLE();
wxNotebook* Notebook;
wxPanel* GeneralPage;
wxPanel* GamecubePage;
wxPanel* DisplayPage;
wxPanel* WiiPage;
wxPanel* PathsPage;
wxPanel* PluginsPage;
wxBoxSizer* sGeneralPage; // General Settings
wxCheckBox* ConfirmStop, *UsePanicHandlers, *UseFPSForLimiting;
wxChoice* InterfaceLang;
wxChoice* Framelimit;
wxRadioBox* Theme;
wxStaticBoxSizer* sbBasic, *sbAdvanced; // Basic and Advanced sections
wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface, *sbDisplay;
wxCheckBox* AlwaysHLE_BS2;
wxRadioButton* m_RadioInt;
wxRadioButton* m_RadioJIT;
wxRadioButton* m_RadioJITIL;
// Basic
wxCheckBox* CPUThread;
wxCheckBox* DSPThread;
wxCheckBox* LockThreads;
wxCheckBox* SkipIdle;
wxCheckBox* EnableCheats;
wxChoice* Framelimit;
wxCheckBox* UseFPSForLimiting;
// Display settings
wxBoxSizer* sDisplayPage;
wxCheckBox* HideCursor;
wxCheckBox* Fullscreen;
// Advanced
wxCheckBox* AlwaysHLE_BS2;
wxRadioBox* CPUEngine;
wxCheckBox* DSPThread;
wxCheckBox* LockThreads;
wxBoxSizer* sDisplayPage; // Display settings
wxStaticBoxSizer* sbDisplay, *sbInterface; // Display and Interface sections
// Display
wxChoice* FullscreenResolution;
wxSpinCtrl *WindowWidth;
wxSpinCtrl *WindowHeight;
wxSpinCtrl* WindowWidth, *WindowHeight;
wxCheckBox* Fullscreen;
wxCheckBox* HideCursor;
wxCheckBox* RenderToMain;
// Interface
wxCheckBox* ConfirmStop;
wxCheckBox* UsePanicHandlers;
wxRadioBox* Theme;
wxChoice* InterfaceLang;
wxButton* HotkeyConfig;
wxBoxSizer* sGamecube; // GC settings
wxBoxSizer* sGamecubePage; // GC settings
wxStaticBoxSizer* sbGamecubeIPLSettings;
wxGridBagSizer* sGamecubeIPLSettings;
wxStaticText* GCSystemLangText;
// IPL
wxChoice* GCSystemLang;
// Device
wxChoice* GCEXIDevice[3];
wxButton* GCMemcardPath[2];
wxChoice* GCSIDevice[4];
wxBoxSizer* sWii; // Wii settings
wxStaticBoxSizer* sbWiimoteSettings;
wxGridBagSizer* sWiimoteSettings;
wxStaticBoxSizer* sbWiiIPLSettings;
wxGridBagSizer* sWiiIPLSettings;
wxStaticBoxSizer* sbWiiDeviceSettings;
wxBoxSizer* sPaths;
wxStaticBoxSizer* sbISOPaths;
wxBoxSizer* sISOButtons;
wxGridBagSizer* sOtherPaths;
wxBoxSizer* sPlugins;
wxStaticBoxSizer* sbGraphicsPlugin;
wxStaticBoxSizer* sbDSPPlugin;
wxStaticBoxSizer* sbPadPlugin;
wxStaticBoxSizer* sbWiimotePlugin;
wxNotebook *Notebook;
wxPanel *GeneralPage;
wxPanel *DisplayPage;
wxPanel *GamecubePage;
wxPanel *WiiPage;
wxPanel *PathsPage;
wxPanel *PluginPage;
wxBoxSizer* sWiiPage; // Wii settings
wxStaticBoxSizer* sbWiimoteSettings, *sbWiiIPLSettings, *sbWiiDeviceSettings; // Wiimote, Misc and Device sections
wxGridBagSizer* sWiimoteSettings, *sWiiIPLSettings;
wxButton* m_Close;
FILE* pStream;
wxStaticText* WiiSensBarPosText;
// Wiimote
wxChoice* WiiSensBarPos;
wxCheckBox* WiiScreenSaver; // IPL settings
// Misc
wxCheckBox* WiiScreenSaver;
wxCheckBox* WiiProgressiveScan;
wxCheckBox* WiiEuRGB60;
wxStaticText* WiiAspectRatioText;
wxChoice* WiiAspectRatio;
wxStaticText* WiiSystemLangText;
wxChoice* WiiSystemLang;
// Device
wxCheckBox* WiiSDCard;
wxCheckBox* WiiKeyboard;
wxBoxSizer* sPathsPage; // Paths settings
wxStaticBoxSizer* sbISOPaths;
wxGridBagSizer* sOtherPaths;
// ISO Directories
wxListBox* ISOPaths;
wxCheckBox* RecursiveISOPath;
wxButton* AddISOPath;
wxButton* RemoveISOPath;
wxCheckBox* RecersiveISOPath;
wxStaticText* DefaultISOText;
// DefaultISO, DVD Root, Apploader
wxFilePickerCtrl* DefaultISO;
wxStaticText* DVDRootText;
wxDirPickerCtrl* DVDRoot;
wxStaticText* ApploaderPathText;
wxFilePickerCtrl* ApploaderPath;
wxStaticText* PADText;
wxButton* PADConfig;
wxChoice* PADSelection;
wxButton* DSPConfig;
wxStaticText* DSPText;
wxChoice* DSPSelection;
wxButton* GraphicConfig;
wxStaticText* GraphicText;
wxChoice* GraphicSelection;
wxButton* WiimoteConfig;
wxStaticText* WiimoteText;
wxChoice* WiimoteSelection;
wxArrayString arrayStringFor_InterfaceLang;
wxBoxSizer* sPluginsPage; // Plugins settings
wxStaticBoxSizer* sbGraphicsPlugin, *sbDSPPlugin, *sbPadPlugin, *sbWiimotePlugin; // Graphics, DSP, Pad and Wiimote sections
// Graphics
wxChoice* GraphicSelection;
wxButton* GraphicConfig;
// DSP
wxChoice* DSPSelection;
wxButton* DSPConfig;
// Pad
wxChoice* PADSelection;
wxButton* PADConfig;
// Wiimote
wxChoice* WiimoteSelection;
wxButton* WiimoteConfig;
wxButton* m_Ok;
FILE* pStream;
wxArrayString arrayStringFor_Framelimit;
wxArrayString arrayStringFor_CPUEngine;
wxArrayString arrayStringFor_Themes;
wxArrayString arrayStringFor_InterfaceLang;
wxArrayString arrayStringFor_FullscreenResolution;
wxArrayString arrayStringFor_GCSystemLang;
wxArrayString arrayStringFor_WiiSensBarPos;
wxArrayString arrayStringFor_WiiAspectRatio;
wxArrayString arrayStringFor_WiiSystemLang;
wxArrayString arrayStringFor_ISOPaths;
wxArrayString arrayStringFor_Themes;
wxArrayString arrayStringFor_FullscreenResolution;
enum
{
@ -171,33 +183,36 @@ private:
ID_PATHSPAGE,
ID_PLUGINPAGE,
ID_ALWAYS_HLE_BS2,
ID_RADIOJIT,
ID_RADIOJITIL,
ID_RADIOINT,
ID_CPUTHREAD,
ID_DSPTHREAD,
ID_LOCKTHREADS,
ID_IDLESKIP,
ID_ENABLECHEATS,
ID_FRAMELIMIT_TEXT, ID_FRAMELIMIT,
ID_FRAMELIMIT_USEFPSFORLIMITING,
ID_ALWAYS_HLE_BS2,
ID_CPUENGINE,
ID_LOCKTHREADS,
ID_DSPTHREAD,
ID_INTERFACE_CONFIRMSTOP, // Interface settings
ID_INTERFACE_USEPANICHANDLERS,
ID_DISPLAY_FULLSCREENRES,
ID_DISPLAY_WINDOWWIDTH,
ID_DISPLAY_WINDOWHEIGHT,
ID_DISPLAY_FULLSCREEN,
ID_DISPLAY_HIDECURSOR,
ID_DISPLAY_RENDERTOMAIN,
ID_HOTKEY_CONFIG,
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
// Interface settings
ID_INTERFACE_CONFIRMSTOP,
ID_INTERFACE_USEPANICHANDLERS,
ID_INTERFACE_THEME,
ID_FRAMELIMIT_TEXT,
ID_FRAMELIMIT,
ID_FRAMELIMIT_USEFPSFORLIMITING,
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
ID_HOTKEY_CONFIG,
ID_GC_SRAM_LNG_TEXT,
ID_GC_SRAM_LNG,
ID_GC_EXIDEVICE_SLOTA_TEXT,
ID_GC_EXIDEVICE_SLOTA,
ID_GC_EXIDEVICE_SLOTA_PATH,
@ -212,8 +227,10 @@ private:
ID_GC_SIDEVICE2,
ID_GC_SIDEVICE3,
ID_WII_BT_BAR_TEXT,
ID_WII_BT_BAR,
ID_WII_IPL_SSV,
ID_WII_IPL_PGS,
ID_WII_IPL_E60,
@ -221,13 +238,16 @@ private:
ID_WII_IPL_AR,
ID_WII_IPL_LNG_TEXT,
ID_WII_IPL_LNG,
ID_WII_SD_CARD,
ID_WII_KEYBOARD,
ID_ISOPATHS,
ID_RECURSIVEISOPATH,
ID_ADDISOPATH,
ID_REMOVEISOPATH,
ID_RECERSIVEISOPATH,
ID_DEFAULTISO_TEXT,
ID_DEFAULTISO,
ID_DVDROOT_TEXT,
@ -235,22 +255,26 @@ private:
ID_APPLOADERPATH_TEXT,
ID_APPLOADERPATH,
ID_WIIMOTE_ABOUT,
ID_WIIMOTE_CONFIG,
ID_WIIMOTE_TEXT,
ID_WIIMOTE_CB,
ID_PAD_TEXT,
ID_PAD_ABOUT ,
ID_PAD_CONFIG,
ID_PAD_CB,
ID_DSP_ABOUT,
ID_DSP_CONFIG,
ID_GRAPHIC_TEXT,
ID_GRAPHIC_CB,
ID_GRAPHIC_CONFIG,
ID_GRAPHIC_ABOUT,
ID_DSP_TEXT,
ID_DSP_CB,
ID_GRAPHIC_ABOUT,
ID_GRAPHIC_CONFIG,
ID_GRAPHIC_TEXT,
ID_GRAPHIC_CB
ID_DSP_CONFIG,
ID_DSP_ABOUT,
ID_PAD_TEXT,
ID_PAD_CB,
ID_PAD_CONFIG,
ID_PAD_ABOUT,
ID_WIIMOTE_TEXT,
ID_WIIMOTE_CB,
ID_WIIMOTE_CONFIG,
ID_WIIMOTE_ABOUT
};
void InitializeGUILists();
@ -260,13 +284,20 @@ private:
void CreateGUIControls();
void UpdateGUI();
void OnClose(wxCloseEvent& event);
void OnSpin(wxSpinEvent& event);
void CoreSettingsChanged(wxCommandEvent& event);
void DisplaySettingsChanged(wxCommandEvent& event);
void AddResolutions();
void OnSpin(wxSpinEvent& event);
void GCSettingsChanged(wxCommandEvent& event);
void ChooseMemcardPath(std::string& strMemcard, bool isSlotA);
void ChooseSIDevice(std::string deviceName, int deviceNum);
void ChooseEXIDevice(std::string deviceName, int deviceNum);
void WiiSettingsChanged(wxCommandEvent& event);
void ISOPathsSelectionChanged(wxCommandEvent& event);
void RecursiveDirectoryChanged(wxCommandEvent& event);
void AddRemoveISOPaths(wxCommandEvent& event);
@ -277,6 +308,6 @@ private:
void FillChoiceBox(wxChoice* _pChoice, int _PluginType, const std::string& _SelectFilename);
void CallConfig(wxChoice* _pChoice);
bool GetFilename(wxChoice* _pChoice, std::string& _rFilename);
void AddResolutions();
DECLARE_EVENT_TABLE();
};
#endif

View File

@ -357,7 +357,6 @@ CFrame::CFrame(wxFrame* parent,
#if wxUSE_TIMER
, m_timer(this)
#endif
{
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
@ -930,11 +929,13 @@ wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWind
Frame->Show();
return Frame;
}
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
{
wxPanel* Panel = new wxPanel(this, Id);
return Panel;
}
wxAuiNotebook* CFrame::CreateEmptyNotebook()
{
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);

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@ -1311,7 +1311,7 @@ void CFrame::UpdateGUI()
}
else
{
// Game has been loaded, enable the play button
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
@ -1424,4 +1424,3 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
this->SendSizeEvent();
}

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@ -189,25 +189,25 @@ bool DolphinApp::OnInit()
return false;
}
#if wxCHECK_VERSION(2, 9, 0)
UseDebugger = parser.Found("debugger");
UseLogger = parser.Found("logger");
LoadElf = parser.Found("elf", &ElfFile);
UseDebugger = parser.Found(wxT("debugger"));
UseLogger = parser.Found(wxT("logger"));
LoadElf = parser.Found(wxT("elf"), &ElfFile);
#else
UseDebugger = parser.Found(_("debugger"));
UseLogger = parser.Found(_("logger"));
LoadElf = parser.Found(_("elf"), &ElfFile);
UseDebugger = parser.Found(wxT("debugger"));
UseLogger = parser.Found(wxT("logger"));
LoadElf = parser.Found(wxT("elf"), &ElfFile);
#endif
#if wxCHECK_VERSION(2, 9, 0)
selectVideoPlugin = parser.Found("video_plugin", &videoPluginFilename);
selectAudioPlugin = parser.Found("audio_plugin", &audioPluginFilename);
selectPadPlugin = parser.Found("pad_plugin", &padPluginFilename);
selectWiimotePlugin = parser.Found("wiimote_plugin", &wiimotePluginFilename);
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
selectPadPlugin = parser.Found(wxT"pad_plugin", &padPluginFilename);
selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
#else
selectVideoPlugin = parser.Found(_T("video_plugin"), &videoPluginFilename);
selectAudioPlugin = parser.Found(_T("audio_plugin"), &audioPluginFilename);
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
selectPadPlugin = parser.Found(_T("pad_plugin"), &padPluginFilename);
selectWiimotePlugin = parser.Found(_T("wiimote_plugin"), &wiimotePluginFilename);
selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
#endif
#endif // wxUSE_CMDLINE_PARSER
@ -378,12 +378,10 @@ bool DolphinApp::OnInit()
// Create the window title
#ifdef _DEBUG
const char *title = "Dolphin Debug SVN R " SVN_REV_STR;
#else
#ifdef DEBUGFAST
#elif defined DEBUGFAST
const char *title = "Dolphin Debugfast SVN R " SVN_REV_STR;
#else
const char *title = "Dolphin SVN R " SVN_REV_STR;
#endif
#endif
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;

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@ -97,7 +97,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
// Avoid extreme axis values
// ---------------------
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
/* Function: We have to avoid very big values because some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value, bool NoTriggerFilter)
{

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@ -51,6 +51,7 @@ struct CONTROLER_STATE
XINPUT_STATE state;
bool bConnected;
};
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
@ -81,7 +82,6 @@ void Init()
}
// Get the trigger status
// -------------------
int GetXI(int Controller, int Button)
@ -105,7 +105,6 @@ int GetXI(int Controller, int Button)
}
}
// Check if a certain controller is connected
// -------------------
bool IsConnected(int Controller)

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@ -36,7 +36,6 @@ void Init();
int GetXI(int Controller, int Button);
bool IsConnected(int Controller);
} // XInput
#endif

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@ -17,6 +17,7 @@
#include <cmath>
#include "VideoConfig.h"
#include "Profiler.h"
#include "Statistics.h"
#include "Render.h"
@ -59,7 +60,7 @@ void BPWritten(const BPCmd& bp)
NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
just stuff geometry in them and don't put state changes there.
just stuff geometry in them and don't put state changes there
----------------------------------------------------------------------------------------------------------------
*/
@ -89,7 +90,7 @@ void BPWritten(const BPCmd& bp)
{
case BPMEM_GENMODE: // Set the Generation Mode
{
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);

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@ -521,7 +521,7 @@ void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
{
xfregs.rawViewport[constantIndex] = _Viewport[0];
}
/*//Tino: i think this is nod needed so let this commented til confirmed
/*//Tino: i think this is not needed so leave this commented till confirmed
// Workaround for paper mario, yep this is bizarre.
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
{

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@ -23,7 +23,6 @@ enum PLUGIN_COMM
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_KEYDOWN,
WM_USER_VIDEO_STOP,
VIDEO_DESTROY, // The video debugging window was destroyed
AUDIO_DESTROY, // The audio debugging window was destroyed
WIIMOTE_DISCONNECT, // Disconnect Wiimote

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@ -130,12 +130,10 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
_PluginInfo->Type = PLUGIN_TYPE_DSP;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
#else
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (Debug)");
#endif
#else
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin");
#endif
}
@ -198,10 +196,6 @@ void Initialize(void *init)
CDSPHandler::CreateInstance();
}
void DSP_StopSoundStream()
{
}
void Shutdown()
{
AudioCommon::ShutdownSoundStream();

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@ -312,6 +312,7 @@ void Close()
if (back_buffer_z)
back_buffer_z->Release();
back_buffer_z = NULL;
if( back_buffer )
back_buffer->Release();
back_buffer = NULL;
@ -319,7 +320,7 @@ void Close()
if (references)
ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
dev = 0;
dev = NULL;
}
const D3DCAPS9 &GetCaps()
@ -355,12 +356,20 @@ void ShowD3DError(HRESULT err)
{
switch (err)
{
case D3DERR_DEVICELOST: PanicAlert("Device Lost"); break;
case D3DERR_INVALIDCALL: PanicAlert("Invalid Call"); break;
case D3DERR_DRIVERINTERNALERROR: PanicAlert("Driver Internal Error"); break;
case D3DERR_OUTOFVIDEOMEMORY: PanicAlert("Out of vid mem"); break;
case D3DERR_DEVICELOST:
PanicAlert("Device Lost");
break;
case D3DERR_INVALIDCALL:
PanicAlert("Invalid Call");
break;
case D3DERR_DRIVERINTERNALERROR:
PanicAlert("Driver Internal Error");
break;
case D3DERR_OUTOFVIDEOMEMORY:
PanicAlert("Out of vid mem");
break;
default:
// MessageBoxA(0,"Other error or success","ERROR",0);
// MessageBox(0,_T("Other error or success"),_T("ERROR"),0);
break;
}
}

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@ -193,10 +193,10 @@ bool DXCheck( std::wstring& msg )
HINSTANCE hDll = LoadLibrary(StringFromFormat( _T("d3dx9_%d.dll"), D3DX_SDK_VERSION).c_str());
if( !hDll )
{
msg = _T("Please make sure that you have the latest version of DirectX 9.0c correctly installed.");
msg = _T("Please make sure that you have the latest version of DirectX correctly installed.");
return false;
} else
msg = _T("DirectX9 is up to date and ready to be used!");
msg = _T("DirectX is up to date and ready to be used!");
FreeLibrary( hDll );
return true;
}

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@ -333,12 +333,10 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
#ifdef DEBUGFAST
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUGFAST)"));
#else
#ifndef _DEBUG
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
#else
#elif defined _DEBUG
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUG)"));
#endif
#else
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
#endif
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||

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@ -42,6 +42,7 @@ LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorOffScreenRTSurface()
{
return s_efb_color_OffScreenReadBuffer;
}
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
{
return s_efb_depth_OffScreenReadBuffer;
@ -57,24 +58,31 @@ LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthReadSurface()
return s_efb_depth_ReadBuffer;
}
D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat(){return s_efb_depth_ReadBuffer_Format;}
D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat()
{
return s_efb_depth_surface_Format;
}
D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat()
{
return s_efb_depth_ReadBuffer_Format;
}
D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat()
{
return s_efb_color_surface_Format;
}
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
{
return s_efb_color_texture;
}
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBDepthTexture(const EFBRectangle &sourceRc)
{
return s_efb_depth_texture;
}
void FramebufferManager::Create()
{
// Simplest possible setup to start with.
@ -117,7 +125,8 @@ void FramebufferManager::Create()
//get the framebuffer Depth texture
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
if (!FAILED(hr)) break;
if (!FAILED(hr))
break;
}
CHECK(hr,"Depth Color Texture");
//get the Surface
@ -142,7 +151,8 @@ void FramebufferManager::Create()
//get the framebuffer Depth texture
hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
if (!FAILED(hr)) break;
if (!FAILED(hr))
break;
}
CHECK(hr, "Create Depth Read texture");
@ -425,7 +435,6 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
D3D::drawShadedTexQuad(
read_texture,
&sourcerect,
@ -444,7 +453,6 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
Renderer::RestoreAPIState();
Rendersurf->Release();
}
const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)

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@ -163,7 +163,6 @@ private:
LPDIRECT3DSURFACE9 s_efb_color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
LPDIRECT3DSURFACE9 s_efb_depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface
D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface

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@ -116,7 +116,7 @@ static const D3DBLEND d3dDestFactors[8] =
D3DBLEND_INVDESTALPHA
};
static const D3DBLENDOP d3dLogincOPop[16] =
static const D3DBLENDOP d3dLogicOpop[16] =
{
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
@ -239,7 +239,6 @@ void TeardownDeviceObjects()
FBManager.Destroy();
D3D::font.Shutdown();
TextureCache::Invalidate(false);
VertexManager::DestroyDeviceObjects();
VertexLoaderManager::Shutdown();
VertexShaderCache::Clear();
PixelShaderCache::Clear();
@ -1248,10 +1247,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
void Renderer::ResetAPIState()
{
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
}
@ -1294,7 +1293,7 @@ void Renderer::SetLogicOpMode()
{
s_blendMode = 0;
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogincOPop[bpmem.blendmode.logicmode]);
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogicOpop[bpmem.blendmode.logicmode]);
D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
}

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@ -583,3 +583,4 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
Renderer::RestoreAPIState();
Rendersurf->Release();
}

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@ -58,9 +58,6 @@ static u16 *PIBuffer;
#define MAXIBUFFERSIZE 0xFFFF
static bool Flushed=false;
void CreateDeviceObjects();
void DestroyDeviceObjects();
bool Init()
{
LocalVBuffer = new u8[MAXVBUFFERSIZE];
@ -80,7 +77,6 @@ void ResetBuffer()
void Shutdown()
{
DestroyDeviceObjects();
delete [] LocalVBuffer;
delete [] TIBuffer;
delete [] LIBuffer;
@ -88,15 +84,6 @@ void Shutdown()
ResetBuffer();
}
void CreateDeviceObjects()
{
}
void DestroyDeviceObjects()
{
}
void AddIndices(int _primitive, int _numVertices)
{
switch (_primitive)

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@ -30,9 +30,6 @@ void Shutdown();
void AddVertices(int _primitive, int _numVertices);
void Flush();
void CreateDeviceObjects();
void DestroyDeviceObjects();
} // namespace
#endif

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@ -553,7 +553,6 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
}
void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
@ -966,7 +965,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
glTexCoord2f(sourceRc.right, sourceRc.top); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); glVertex2f(drawRc.right, drawRc.top);
glTexCoord2f(sourceRc.right, sourceRc.bottom); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); glVertex2f(drawRc.right, drawRc.bottom);
glEnd();
PixelShaderCache::DisableShader();;
PixelShaderCache::DisableShader();
}
else
{

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@ -702,7 +702,7 @@ int WiimotePairUp(bool unpair)
//btdi.szName is sometimes missings it's content - it's a bt feature..
if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected && !unpair)
{
//TODO: improve the readd of the BT driver, esp. when batteries of the wiimote are removed while beeing fConnected
//TODO: improve the read of the BT driver, esp. when batteries of the wiimote are removed while being fConnected
if (btdi.fRemembered)
{
// Make Windows forget old expired pairing